Sentences with phrase «much point attacking»

Not exact matches

After I pointed this out to him he responded with letting me know how much he appreciated my civil exchange with him, and then launched into a nearly identical repeat of the denial of the problems and an attack on those who would speak up about it.
At this point, what is dragging Limbaugh down is not so much his incendiary attack on Fluke but his refusal to admit that, like the rest of us, he is a sinner, too.
Much of their research in recent years has been in the area of cholesterol and heart disease, since this is the main point of attack from Western countries.
My mom ultimately crushed me by pointing out the fact that Gwyneth was inspired to write It's All Good after suffering a very severe panic attack at a dinner party, and since I have panic attacks pretty much everywhere, I should be more empathetic.
The fact that we were unbeaten but6 did not have a record points haul tells you that it was strength and grit as much as attacking flair that made us so good back then.
There was a point where Chamberlain could've released the ball much earlier when we was on the counter attack... He ended up losing the ball.
If anyone watched the game you could see that Mourinho set up his team to go for a point, I think pound for pound City are the only team that really has the attacking prowess to make Chelsea wary and they didn't really show much adventure going forward today, think the red card and the fact they scored first kinda erases that from our memories.
Attack wise I see your point, but defensively we will be fighting fires too close to our own goal and it'll be throughout much of the game.
The former Newcastle and West Ham boss revealed he was set to bring the same approach to the upcoming game this weekend, having set - up in order to counter attack, much in the way that the Hammers did to deny the Gunners the three points two weeks ago.
This team should have more than enough ability to put our rivals to the sword, but we will have to be careful not to make the same mistakes that Liverpool did and play too aggressively in attack, and should plan to play much more meticulously as we seek out the three points.
Point being sometimes attack is the best form of defending, much more so this season when you see City and Pool putting so much pressure on their opponents whenever we push forward.
Great run blocker at point of attack and quick feet on the move along the line without giving too much space.
He's never shown the consistent ability to hold the edge at the point of attack vs. the running game in college — and that was vs. much worse blockers and run offenses than he's normally going to face in the NFL.
This has happened to pretty much everybody in our attack at some point.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
Indeed, it was only their control over the game in the first half that allowed Mauricio Pochettino's side to escape with the three points, with young attacking duo Harry Kane and Andros Townsend proving to be too much for an inexperienced home defence to deal with during the first period.
There could be two very different approaches that Arsenal will face at Old Trafford tomorrow, with some fans expecting Jose Mourinho to set his Manchester United team up to stifle the space and frustrate our fluent, and creative attacking football, while some including our veteran keeper Petr Cech thinking that Mourinho will have to be more adventurous as he is already six points adrift of us and eight points off the top of the Premier League table so a draw would not be all that much use to him.
Benteke is better than Ings and Austin but they are all get reasonable goal tallies because they are pretty much the sole attacking focal point for their teams.
Tottenham will not be looking forward to taking on our new - look attacking force, and a win for our boys come Saturday will see us move to within a point of our rivals, with much the more confidence going forward.
Should stop worrying about left back and bring in quality attacking option... If isco is available should get him Sanchez giroud / welbeck isco ozil should be ok to keep us there or thereabouts... With Campbell as back up... ox on loan Walcott sold to some Middle East team with more money than sense... Or test Bilbao on the Williams kid suspect they might take 25 even with his buy out clause upped... need something... We r 2 points above spurs right now with a much poorer goal difference
Chelsea switch between the two annoyingly seamlessly but it's about what point the press comes on at and how much you commit to an attack.
We start again but we need much more defensively (and in attack) to echo Cynic's interesting point.
But with Aguero starting upfront with a point to prove and pace of Sterling and Sane will surely be too much for West Brom who are likely to setup deep and hope to catch City on counter attacks.
The Saints had suffered for much of the season when it came to converting the chances they created, and though they were conceding fewer goals than the likes of Everton, Leicester, and Watford at the halfway point in the campaign, they weren't making things count in attack.
My point is Slimani is already 27 so maybe is set in his ways.If he has to adjust to a new league and maybe play a different way to what he is used to it may just blunt his attacking threat much like when we signed Rickie Lambert.He looked a good player at Southampton, came to us, had to adjust and disappeard.Rushie, Fowler natural finishers, the closest i have seen are Sturridge and Origi we should persevere with them rather than keep chucking money at players who might or might not make us better.
Thats why we are good against the big teams, because they need 3 points as much as us so they need to attack and as they do, we split them apart with our passing, but parking the bus, isnt playing football!
The Spaniard was brought in for Batshuayi to provide some focal point to the attack, however couldn't do much against a compact Norwich back - line.
I was so angry at one point that I was actually shaking, as I had made a good faith effort to keep my tone civil, asking questions and not insulting or personally attacking (although I did ask several people tweeting about how much they loved eating Nestle chocolate about how they felt knowing that it was made with slave labour).
At the same time, she attacked Democrats for their brief, two - year stint in the majority between 2009 and 2011 that was marked by tax increases and in fighting (Democrats have pointed out that much of the conference has since turned over and the entire leadership from that era has departed in the chamber, mostly in handcuffs).
(To clarify: Schneiderman's camp is attacking Donovan because he won't formally denounce Paladino, which Schneiderman — along with pretty much the entire Democratic establishment at this point — has done.
He points out that while African Americans are at much higher risk of heart failure, there is no similarly higher number for risk of suffering heart attack, which, like diabetes and hypertension, often leads to heart failure.
Much of their research in recent years has been in the area of cholesterol and heart disease, since this is the main point of attack from Western countries.
When you level up by getting 100 star points, you can choose from HP, OP (How much paper you can carry with you), or AP (How many Paper & Pen attacks you can hold).
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
What's surprising is that this cliche - filled narrative takes a turn at a certain point and begins to barrel towards much more exciting and immediately engaging events — but like what feels like everything in Xenoblade Chronicles 2 it takes a while to get to that point even if you ignore side quests and attack the main story specifically.
Juggling between all of these attacks to cause as much devastation and earn as many points as possible is a ton of fun.
You try to attack your opponents as much as possible to rack up as many points as you can.
I really am interested in how a former undersecretary of education has come to the point that he is so determined to attack teacher tenure, teacher unions and «restrictive work rules» for teachers — especially during a time when public schools have been systematically defunded, forced to jump through hoops (Race to the Top) in order to get what remains of federal funding for education, like some kind of bizarre Hunger Games ritual for kids and teachers, and as curriculums have been narrowed to the point where only middle class and wealthier communities have schools that offer subjects like music, art, and physical education — much less recess time, school nurses or psychologists, or guidance counselors.
Once you reach a certain point in your career, regardless of what field your specialty lies in, you're afforded a level of «I don't care» - ness that allows you to put up with personal attacks from nameless critics in a way that doesn't impact your day to day life very much.
Although there may be the odd genuine case of rape or assault, they are * VASTLY * drowned out by people jumping on the bandwagon to claim the much coveted victim points or to attack people they don't like.
While they don't necessarily want their litter box to be the focal point of the room, if they offer too much «privacy» — such as those placed around corners, in cabinets, behind couches, or in small rooms or closets — your cat may be worried about being attacked.
It's great fun up until the point when it becomes too much, the screen filled with way too many enemies, effects, attacks and colors to make coherent sense out of it all.
Out in space combat is much the same; you can opt to attack some of the massive cargo ships at which point they'll open fire and you'll have to deal with some fighters, or you might encounter pirates gunning for your resources or attacking other vessels.
Much like the other 3 - D MK's, I still had a few problems with hit detection at some points such as attacking with Deathstroke's sword in a corner or attempting to hit Dark Kahn with Sonya's bike kick while playing in single player.
Avoid their attacks as much as you can and reach a good vantage point to shoot down the octocopters.
Attacking from another point does not do as much damage, but rather fills up the Chain Gauge which awards extra experience and other bonuses.
FlatOut 4 delivers a good number of game modes too: by racing variations you've got the pure race mode, the assault mode where guns become available to make the race even chaotic, the carnage mode in which you gain points by causing as much damage as possible, and two variations of time attack.
having the primary attack button that you do most of your work on be the central focal point of the action and the other functions clustered around that makes it very easy to drift away from that A button to jump or a B - special, but zip RIGHT back to that primary attack button, which is important for doing the sort of lightning fast series of finger pushes required to comfortably perform techniques like SHFFL attacks (Short - hop Fast - Fall Lcancel, a technique that allows for air attacks to be performed pretty much by leaving the ground for a split second, canceling out the animation and hitting the ground so that you can lead into your next attack quickly).
After that he went mostly silent except to give updates on fixes or updates... and realistically, at this point, it's unlikely he could say much that wouldn't cause attacks.
The video shows Toro Rosso — Ferrari's Australian driver Daniel Ricciardo taking on the famous circuit and is narrated by Anthony Davidson, former FORMULA ONE ™ driver and Technical Consultant on F1 2013, who describes how drivers should attack each corner and carry as much speed as possible through the tight and twisty track in the battle for points this weekend.
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