Sentences with phrase «much point throwing»

There wasn't much point throwing crosses into the box because of the dominance of the home centre - backs, and there was barely any space for intricate passes through the lines.

Not exact matches

At this point after so much time spent and such wildly differing results, many a business owner would throw up his hands.
Together the three novels form the «Deptford trilogy,» named for the Ontario village where the snowball first was thrown and which remains, despite the European settings of much of the action, the chief point of reference in all three books.
on a side note, from point 2, it would be nice to think about what rules god would throw down on the people who lived much, much before the christian god was invented 2000 yrs ago.
Seems like if you have a point to make it would be much more beneficial to simply make it rather than stand on the side and throw smelly shit bombs on David's blog.
Second, the point that God did not give the law and that he really did not require sacrfices is to throw out way too much scripture.
my souls been abused so much that at this point every bulls action is just another hot dog thrown down a hallway....
70m would do it, whats the point on throwing half that on a player which might not enhance our odds all too much.
(«If you don't feel you can throw a curve at a particular time,» he says, «there's not much point in trying.»)
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
Durant scored 27 points on 17 field goal attempts, but spent much of his time at the free throw line making 13 - of - 15 attempts from the charity stripe.
Ospina can wait and has ideal reaction time, if it was second half or if it's three massive points I would first waste some time and then Id waste more time by bringing on Ospina, strikers hate having too much time to think, and also someone coming off the bench esp for them might throw them off, they might think they must do something different as this guy has studied me.
Unfortunately, I think that when the pros take a closer look, they'll see a well - muscled 6» 6 guy, with 7» wingspan, speed of a young Tony Parker, plays defense like Bruce Bowen, except with much greater shot - blocking ability, flatfooted, his elbows go above the rim, and throw in a 40 % + from 3 - point land.
Normally I think Wenger is a bit clueless when it comes to subs but I think Wenger done all he could, he wanted to win and he got as much firepower on that he could, throwing caution to the wind in attempt to get the 3 points.
Exciting game to watch, obviously some great moments and it's hard to critique too much when the 3 points are achieved because common sense is oftentimes thrown out the window, as witnessed by the vast majority of posts
He has caught passes and thrown them, done much of the punting and kicked extra points, defended magnificently and become a bone - crunching blocker.
«With this game being so much about 3 - point shooting and spacing, you just don't face that many bigs that you can throw the ball to and they can score and you have to think about whether you're going to bring another defender there or not.
As much as I've tried to think that Arsenal are still in with a shout of the title, despite the good wins over Everton and Watford, the chances were pretty slim before Arsenal managed to be in control of the match against West Ham on Saturday before throwing it away but subsequently salvaging a point.
And when Mee threw himself to meet a later corner from the same man, the ball had too much pace for him to direct his point blank effort into the corner.
A promising, but so too a very much frustrating match, Liverpool's long - awaited return to the Champions League group stage was disappointing, as from doing the hard work — having to come from a goal down — to then dominating the game, the team once again threw away what should have been three points, instead taking just the one.
When we tried to transition her from bassinet to crib, she cried so much (again, to the point of throwing up) that somehow, she ended up sleeping between us on our bed.
«The Working Families Party pretty much threw in the towel for progressive politics from their point of view for this year, and left our candidacy as the progressive option on the ballot in November,» Hawkins said.
Replace «lemons» with «pants» and... well, my analogy breaks down, but my point is that when the thrift store throws premium denim at you, you say thank you very much, and you buy it.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
If you drive the engine long enough with a spun bearing, you can expect sooner or later to cause catastrophic damage to the engine with a rod being thrown through the side of the block, at which point you'll be in for much worse than a rebuild, but a replacement (plus, there'll be a huge mess to clean up).
Pretty much, at this point your gold nuggets and bars are only as valuable as a rock, because you might be able to throw it at something and kill it.
The «right» answer will vary from person to person based on where they buy and how much they charge, but the main point remains: you can earn a TON more than the 1 % that credit card companies like to throw around.
If you don't believe you can save this much, do not throw up your hands and conclude there» s no point even trying.
That's pretty much like throwing your hard - earned UR points down the drain.
Well, we were there, we were sitting on patio chairs watching my daughter throw a ball for our pet, who she had spent three years playing with and which had never shown so much as a lip lift to anyone or anything up to that point.
I'm someone who has recently come to a point of a major career switch, I'm very much interested in saying STOP to the craziness happening in this world as regards to the environment... I believe in sustainable development, and I don't want to throw 6 years of experience in tourism and my 5 languages» skills away.
That's pretty much like throwing your hard - earned UR points down the drain.
There's good reason why arcades have all but died out; console and PC games started gradually catching up in technological capability with what was available in cabinets to the point where gamers would rather stay at home and play for free, any time of day, as much as they wanted, than make a trip to throw their money down a black hole.
There's a biting point where you angle too much and the car suddenly grips again that can really throw you off.
Basically, these little eggs fall from the sky, you throw little skulls at them, the eggs explode and leave a penny which you then collect and the whole point is to earn as much money as you can.
In keeping in spirit with the entire game's philosophy of not taking the player away from Isaac's point of view, and thus keeping the player in the game, the player is pretty much instantly thrown into the third person perspective with Isaac sitting in a chair aboard the ship that has come to find out what is wrong with the Ishimura.
Pretty much proves the point the people handling Sonic really are just a bunch of monkeys typing away with something good occasionally being made by chance that even they don't know how they made it, while most of the time they're just throwing shit.
The game mechanics are pretty much the same with a lot of throwing balls block towers, blowing up bombs to get the most points, and variations of Jenga towers to take apart carefully.
In that way, It's not all about how much damage you can take and deal, MH: World throws a lot of curve balls in the form of monsters that are exceedingly agile, or well equipped to keep you stunned and dizzy — the point is it's great at keeping you on your toes.
The big downside is that you start as the biggest scrub possible with the lamest weapons and perks, whereas the other players have leveled up to a point where they have access to pretty much every gun, plus they know the best places of a map to hide, attack from, or throw grenades at.
Which leads to point number 2... Throws do too much damage.
Devil Survivor 2's implementation is much more simplistic as almost all of the choice require a single «correct» choice to be picked up gain any Fate points and some of the «wrong» choices don't deviate the dialogue as much as one would expect and throw off the «this is the right choice, this is the wrong choice» deduction.
This behavior is particularly evident in the works of developer Hit - Point, who have so much potential that seems to get thrown under the bus in favor of churning out a half - dozen RPGs per year.
She is even slower than Luigi in picking up and throwing the objects, as well as in the movement, however, her strong point is that she can float for a while after jumping, which makes getting over the tricky gaps much easier.
Note that what you are doing here is much worse than just throwing out a single data point... You are also throwing out the part of the trend.
Like most pro tools, it's expensive, but it should handle pretty much anything a video editor throws at it, which is the point.
Some might criticise the company for not keeping enough stocks in hand (as we pointed out, the quick sales of the Mi 3 were a bit of a double - edged sword, leaving many disappointed at not getting a unit), others might accuse them of dumping an old device on Indian consumers and then arbitrarily stopping its sales, still others might criticise their «flash sale» method of selling devices, but the one thing that can not be denied is the fact that Xiaomi did pretty much throw a spanner in the works of established high - end Android players by offering excellent hardware at a staggeringly low price in the Mi 3.
When the staff and I were lost and about to throw our hands up she pointed out just how much we had done and that our centre already has a lot in practice.
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