You won't learn any specific patterns or techniques since it's randomly generated, so there's not
much replay value after you hit your skill limit.
Not exact matches
Truth be said, I love playing video games and been playing 30 + years.Fighting games aren't
much of my thing except for the old mortal Kombat games and the new one on the 360, I'll tell you what, that has all changed
after playing this game.To me it is by far better then any street fighter game which i have never liked any of them.This game is just bursting with style, creativity, depth,
replay value, graphics oh graphics.This is a true gem to play and a title that will be popped into my system 5 years from now.
Besides, no one knows at this point how
much replay value or what form the challenges will take
after 4 years of development and no concrete information, even so close to release.
I have enjoyed it but its» all over far too quickly and
after the initial play through there is not
much replay value.
To be fair, there's also Crazy Granddad mode which can only be played in open world and it's similar to Crazy Taxi for Dreamcast; rush to retrieve items spawned around the map to put in your basket until the clock runs out — I couldn't find very
much replay value from this because it became monotonous
after about the third round.
While masterfully shot, the film doesn't have a clear enough vision to stick with you
much after it's done, which limits its
replay value and makes it pale in comparison to more focused IMAX documentaries.
However
after that, there isn't
much to do in the game that can extend that
replay value.
There are a number of collectibles in the game to keep you playing
after you finish it, but not
much replay value with the main story.
Considering how many Power Moons are in the game and how
much content is left to explore
after the main storyline, Odyssey does have high
replay value.
The story follows right
after the events of the first title, RPG fans should find the new level of customization a welcome for
much better
replay value.