Sentences with phrase «much replay value in»

That isn't to say that Binary Domain is a bad game simply because I don't see as much replay value in it.
Anyway why you need so much replay value in such a game where the most fun is to play online with other people

Not exact matches

The major misstep was giving to option to replay any scenario in an episode, as it pretty much kills the replay value, but other than that, I really enjoyed this game.
Sadly not much replay value and it feels like an actual numbered game, as if it's in the middle of a series or part of some «episodic» DLC series.
This is pretty lame, considering that KOF XI had more to offer in terms of it's selection, and other franchises put so much into their single - player campaigns to keep the replay value up.
The visuals are superb, the level design is amazing, the amount of content is huge, the replay value and multiplayer is great, the music is worthy of awards, it innovates on Donkey Kong Country Returns and adds so much in terms of new abilities and level designs and the boss fights are a lot of fun.
InkSplosion could have been so much more, but it's ultimately let down by a sheer lack of variety (and a frustrating lack of replay value once you've swiftly bagged all of its in - game achievements).
However, what disappointed me is that it look like my choices don't have much impact in the end on what happen in - game... but I didn't realize it before read it over the internet, so maybe the replay value is a less than it could be, but playing it was as I said, very enjoyable.
The modern gamer wants much more replay value and in - game freedom than a strictly «3 - D space shooter» could possibly provide.
The gameplay in Outlast 2 is minimal by design, and doesn't offer much in the way of strategy or replay value.
To be fair, there's also Crazy Granddad mode which can only be played in open world and it's similar to Crazy Taxi for Dreamcast; rush to retrieve items spawned around the map to put in your basket until the clock runs out — I couldn't find very much replay value from this because it became monotonous after about the third round.
While masterfully shot, the film doesn't have a clear enough vision to stick with you much after it's done, which limits its replay value and makes it pale in comparison to more focused IMAX documentaries.
You could liken the gameplay style to titles such as Robot Unicorn Attack or Jail Breaker, but Jetpack Joyride brings so much more in regards to gameplay objectives and overall replay value.
However after that, there isn't much to do in the game that can extend that replay value.
Rush: A Disney - Pixar Adventure on Xbox One X is a title for younger players, however the overall replay value is lacking and doesn't really do much to enhance the experience on the Xbox One X. Compared to the Kinect version, it's superior but in the grand scheme of things, it's unfortunately just another port to a more powerful console.
There is some replay value in it as you can play over and over again if you feel the need to inspect areas where you may have missed something, but the reward in that is too much of an anti climax.
It's these changes that really open the game up to much more replay value than in the last core entry.
None of the six events have much in way of replay value and outside of a few party scenarios the game doesn't have the legs it needs to warrant a sixty dollar purchase.
Each of these modes is fun, but they lack replay value due to the lack of significant rewards for achieving success in each one; this is another example of how MLB The Show offers a much more immersive and rewarding experience if you have the choice to play that instead.
There are a number of collectibles in the game to keep you playing after you finish it, but not much replay value with the main story.
Not much replay value, if you figure out how to beat a level, there's not much point in playing it again.
InkSplosion could have been so much more, but it's ultimately let down by a sheer lack of variety (and a frustrating lack of replay value once you've swiftly bagged all of its in - game achievements).
Considering how many Power Moons are in the game and how much content is left to explore after the main storyline, Odyssey does have high replay value.
There a quite a few cooperative missions to play through, and like much of the sandbox content in Unity, there are a number of ways to tackle them, so replay value is pretty high.
This, along with hidden challenge levels, friend leaderboards offer much replay value, because really, seeing an awful looking piece of wood in the middle of your beautiful totem is enough to bring you back to play the level again.
In all, Heavenstrike Rivals offers much in replay value due to its innovative design, intriguing story missions, large unit recruitment options, and endless multiplayer battleIn all, Heavenstrike Rivals offers much in replay value due to its innovative design, intriguing story missions, large unit recruitment options, and endless multiplayer battlein replay value due to its innovative design, intriguing story missions, large unit recruitment options, and endless multiplayer battles.
Cons — Arguably not much of a game in the traditional sense, not much replay value unless you really want to see the alternative decision outcomes.
The visuals are superb, the level design is amazing, the amount of content is huge, the replay value and multiplayer is great, the music is worthy of awards, it innovates on Donkey Kong Country Returns and adds so much in terms of new abilities and level designs and the boss fights are a lot of fun.
The replay value of this was nearly endless, and losing myself in massive team games became a much - needed escape of mine for years afterward.
Yes, it's not a system - wide way of including achievements, but for a game like Disgaea with so much content, having these goals available to take on adds quite a bit to the replay value, and I'm really happy that NIS found a way to include them in the Switch version instead of cutting them out like every other developer would do.
In terms of replay value, there's not much left to do once you beat this game.
I agree with the objectives being genius; without too much effort, it made the game have enormous replay value, and it also made you have to approach levels in completely different ways.
With all of these different game types that are available there is so much replay value that goes into Winning Eleven 7 that many times it's really hard to figure out where to start in the game.
For the first time in all the games you can play Gears of War 3 with 4 people in the campaign, which just expands the experience and makes the campaign that much better as well as adding replay value.
Because for their intermittent high points, I find it debatable how much replay value the co-op missions would have in and of themselves.
There isn't much replay value to the Tower of Time chapter itself and the manipulation of time is purely mechanical on the most basic level, but the companion accessories will provide many more hours of fun in the main Skylanders Swap Force game.
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