That isn't to say that Binary Domain is a bad game simply because I don't see as
much replay value in it.
Anyway why you need so
much replay value in such a game where the most fun is to play online with other people
Not exact matches
The major misstep was giving to option to
replay any scenario
in an episode, as it pretty
much kills the
replay value, but other than that, I really enjoyed this game.
Sadly not
much replay value and it feels like an actual numbered game, as if it's
in the middle of a series or part of some «episodic» DLC series.
This is pretty lame, considering that KOF XI had more to offer
in terms of it's selection, and other franchises put so
much into their single - player campaigns to keep the
replay value up.
The visuals are superb, the level design is amazing, the amount of content is huge, the
replay value and multiplayer is great, the music is worthy of awards, it innovates on Donkey Kong Country Returns and adds so
much in terms of new abilities and level designs and the boss fights are a lot of fun.
InkSplosion could have been so
much more, but it's ultimately let down by a sheer lack of variety (and a frustrating lack of
replay value once you've swiftly bagged all of its
in - game achievements).
However, what disappointed me is that it look like my choices don't have
much impact
in the end on what happen
in - game... but I didn't realize it before read it over the internet, so maybe the
replay value is a less than it could be, but playing it was as I said, very enjoyable.
The modern gamer wants
much more
replay value and
in - game freedom than a strictly «3 - D space shooter» could possibly provide.
The gameplay
in Outlast 2 is minimal by design, and doesn't offer
much in the way of strategy or
replay value.
To be fair, there's also Crazy Granddad mode which can only be played
in open world and it's similar to Crazy Taxi for Dreamcast; rush to retrieve items spawned around the map to put
in your basket until the clock runs out — I couldn't find very
much replay value from this because it became monotonous after about the third round.
While masterfully shot, the film doesn't have a clear enough vision to stick with you
much after it's done, which limits its
replay value and makes it pale
in comparison to more focused IMAX documentaries.
You could liken the gameplay style to titles such as Robot Unicorn Attack or Jail Breaker, but Jetpack Joyride brings so
much more
in regards to gameplay objectives and overall
replay value.
However after that, there isn't
much to do
in the game that can extend that
replay value.
Rush: A Disney - Pixar Adventure on Xbox One X is a title for younger players, however the overall
replay value is lacking and doesn't really do
much to enhance the experience on the Xbox One X. Compared to the Kinect version, it's superior but
in the grand scheme of things, it's unfortunately just another port to a more powerful console.
There is some
replay value in it as you can play over and over again if you feel the need to inspect areas where you may have missed something, but the reward
in that is too
much of an anti climax.
It's these changes that really open the game up to
much more
replay value than
in the last core entry.
None of the six events have
much in way of
replay value and outside of a few party scenarios the game doesn't have the legs it needs to warrant a sixty dollar purchase.
Each of these modes is fun, but they lack
replay value due to the lack of significant rewards for achieving success
in each one; this is another example of how MLB The Show offers a
much more immersive and rewarding experience if you have the choice to play that instead.
There are a number of collectibles
in the game to keep you playing after you finish it, but not
much replay value with the main story.
Not
much replay value, if you figure out how to beat a level, there's not
much point
in playing it again.
InkSplosion could have been so
much more, but it's ultimately let down by a sheer lack of variety (and a frustrating lack of
replay value once you've swiftly bagged all of its
in - game achievements).
Considering how many Power Moons are
in the game and how
much content is left to explore after the main storyline, Odyssey does have high
replay value.
There a quite a few cooperative missions to play through, and like
much of the sandbox content
in Unity, there are a number of ways to tackle them, so
replay value is pretty high.
This, along with hidden challenge levels, friend leaderboards offer
much replay value, because really, seeing an awful looking piece of wood
in the middle of your beautiful totem is enough to bring you back to play the level again.
In all, Heavenstrike Rivals offers much in replay value due to its innovative design, intriguing story missions, large unit recruitment options, and endless multiplayer battle
In all, Heavenstrike Rivals offers
much in replay value due to its innovative design, intriguing story missions, large unit recruitment options, and endless multiplayer battle
in replay value due to its innovative design, intriguing story missions, large unit recruitment options, and endless multiplayer battles.
Cons — Arguably not
much of a game
in the traditional sense, not
much replay value unless you really want to see the alternative decision outcomes.
The visuals are superb, the level design is amazing, the amount of content is huge, the
replay value and multiplayer is great, the music is worthy of awards, it innovates on Donkey Kong Country Returns and adds so
much in terms of new abilities and level designs and the boss fights are a lot of fun.
The
replay value of this was nearly endless, and losing myself
in massive team games became a
much - needed escape of mine for years afterward.
Yes, it's not a system - wide way of including achievements, but for a game like Disgaea with so
much content, having these goals available to take on adds quite a bit to the
replay value, and I'm really happy that NIS found a way to include them
in the Switch version instead of cutting them out like every other developer would do.
In terms of
replay value, there's not
much left to do once you beat this game.
I agree with the objectives being genius; without too
much effort, it made the game have enormous
replay value, and it also made you have to approach levels
in completely different ways.
With all of these different game types that are available there is so
much replay value that goes into Winning Eleven 7 that many times it's really hard to figure out where to start
in the game.
For the first time
in all the games you can play Gears of War 3 with 4 people
in the campaign, which just expands the experience and makes the campaign that
much better as well as adding
replay value.
Because for their intermittent high points, I find it debatable how
much replay value the co-op missions would have
in and of themselves.
There isn't
much replay value to the Tower of Time chapter itself and the manipulation of time is purely mechanical on the most basic level, but the companion accessories will provide many more hours of fun
in the main Skylanders Swap Force game.