Sentences with phrase «much replay value with»

There are a number of collectibles in the game to keep you playing after you finish it, but not much replay value with the main story.

Not exact matches

Truth be said, I love playing video games and been playing 30 + years.Fighting games aren't much of my thing except for the old mortal Kombat games and the new one on the 360, I'll tell you what, that has all changed after playing this game.To me it is by far better then any street fighter game which i have never liked any of them.This game is just bursting with style, creativity, depth, replay value, graphics oh graphics.This is a true gem to play and a title that will be popped into my system 5 years from now.
there is not much replay value to the game itself but subsistance comes with bonuses that ad to the game.
For starters, even with a 7Zee Rewards Club customization system, there's not much replay value to the whole experience once you've seen all that the game has to offer.
Anyway why you need so much replay value in such a game where the most fun is to play online with other people
While masterfully shot, the film doesn't have a clear enough vision to stick with you much after it's done, which limits its replay value and makes it pale in comparison to more focused IMAX documentaries.
«With Deniable Ops, it will be interesting to see how much replay value players get out of it!»
There are only six main stages to explore, and while there are some incentives to replay levels (such as finding collectibles and upgrading your aliens with extra energy you pick up), it's not fun enough to have much replay value.
I didn't put too much time into this mode as I'm not much of a content creator, however, it did seem easy enough dabbling with some of the user - friendly tools and can provide some much - needed replay value.
So many choices, so much to explore... many side missions, some downright «scary» - high replay value with each of two characters.
The bad news is that the last two Call of Duty ports and GoldenEye are much better games with much more replay value.
This, along with hidden challenge levels, friend leaderboards offer much replay value, because really, seeing an awful looking piece of wood in the middle of your beautiful totem is enough to bring you back to play the level again.
With a big emphasis on exploration and skill upgrades, there's a ton of replay value as well, making Ori a much larger endeavor than it looks on its surface.
Yes, it's not a system - wide way of including achievements, but for a game like Disgaea with so much content, having these goals available to take on adds quite a bit to the replay value, and I'm really happy that NIS found a way to include them in the Switch version instead of cutting them out like every other developer would do.
It just has to do with how much replay value I think I'll get out of it.
I agree with the objectives being genius; without too much effort, it made the game have enormous replay value, and it also made you have to approach levels in completely different ways.
With all of these different game types that are available there is so much replay value that goes into Winning Eleven 7 that many times it's really hard to figure out where to start in the game.
For the first time in all the games you can play Gears of War 3 with 4 people in the campaign, which just expands the experience and makes the campaign that much better as well as adding replay value.
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