Sentences with phrase «much screens filled»

This is particularly true for the shoot - em - up genre, especially in the «Bullet Hell» section (you know, the ones that are pretty much screens filled with lasers and bullets?).

Not exact matches

In other words — if your web forms aren't beautiful to look at and easy to fill out on mobile screens, they're pretty much guaranteed to bleed leads.
But setting limits on how much TV your child watches or how many video games he plays isn't always easy in today's screen - filled world.
Wes Studi isn't given much to do - after all, his character is on death's door - but he makes the most of his screen time even if it is largely filled with platitudes and metaphors.
You know one of the biggest problems with horror movies is nowadays, and perhaps this has even gone farther than, say, the last 5 years, and that is the fact that some of these movies do not have enough interesting material in the script to fill out one hour of screen time, much less 90 minutes of it.
The terror that fills much of the film is in the anticipation for what will transpire once the four men reach the cave, and, then, horror certainly fills the screen.
, Franco seems to have finally found a subject that suits his sensibilities, filling the screen not with vicious mockery as much as awe.
He's cagey about how much of his screen persona these days is him, and how much is just more filling in that template created for him 13 years ago.
Fortunately, the movie gets much better once its hero lands in prison, and ideas and rhetoric — most of it supplied by the Autobiography — fill in some of the various cavities in the screen left by the period, settings, and characters.
The menu plays a standard montage of clips filling as much of the screen as the movie itself.
The pages of his script would have been put to better use as dog - poo picker - uppers at the local park — just desserts for a movie filled with so much on - screen fecal matter, both literally and figuratively.
When The Hunger Games crashed onto our screens back in 2012, it spared no time in seizing its audience, quickly becoming an overnight phenomenon whilst filling the crater in the market left by Twilights departure, and thus, spawned an incredibly lucrative new franchise, thanks to an astute marketing campaign, and of course, Suzanne Collins» much revered best selling trilogy of novels.
Though the supporting cast doesn't have much to do — save for Ana de Armas, who's slowly becoming an actress to watch between her work here and in last week's «War Dogs» — it's filled with veteran actors like Blades, Turturro, Ellen Barkin and Reg E. Cathey (as flamboyant boxing promoter Don King) who know how to make the most of their limited screen time.
Stockwell knows how to film in the water, except he relies too much on the Blue Crush formula to get from point A to B, filling up precious screen time with undulating bodies and hard - hitting music in place of where much - needed character development should be.
Swimming Pool is the sort of film that could only work when filled with talented people, and with its quality cast on - screen and the inventive minds behind the camera, it's very much the thinking person's mystery - drama.
The menus keep very much in the style of the movie, with the options placed in front of screens filled with pirate treasure.
First up is Light Source & Imagery's 22 - minute «The Making of Norbit», in which Eddie Murphy walks the knife's edge of self - awareness («When I put on these makeups, I get to go to some whole other place... that I couldn't go with [my real face] on»), Thandie Newton hails the movie as a palate cleanser to a string of demanding roles / films (to think Jonathan Demme remade Charade for her when all he had to do was put Eddie Murphy in a fat - suit), and we see nifty demonstrations of how the split - screens were accomplished; turns out that much of the time Murphy is only playing Rasputia from the neck up, a good - natured obese woman filling in for the body.
How much time do you think can be spent on filling out a detailed needs analysis template and creating a 10 - page design document that outlines each screen of the proposed course?
Apple says pretty much all existing iPhone applications will run on the iPad in one of two modes: a version that displays the app at the size it would appear on the iPhone, surrounded by black space, and a «pixel - doubled» (technically, the image is quadrupled in size — twice as wide by twice as tall) version that scales the image up to fill the iPad's screen.
They'd be much faster if native though, and the fact that the Bridge apps fill up the PlayBook's screen so nicely just make me wish they were native.
The 7 inch Tablets have only about half the screen area of 10 inch Tablets, so they are much easier to carry around and fill the large gap between 4 inch Smartphones and the large Tablets.
The application screening process will flow much quicker if you fill out the online adoption application.
It's great fun up until the point when it becomes too much, the screen filled with way too many enemies, effects, attacks and colors to make coherent sense out of it all.
The game has no spoken dialogue, and very rarely displays text, so it is very much up to the player and their interpretation of the events on screen to fill in the blanks of the story.
The second game's model solves that by not caring how much territory you have or how many armies you're fielding; it just wants to know how close you are to filling that bar at the top of your screen.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
There's just so much more you can play around with when you can run larger teams, or take on Amiibo squads, or just fill the screen with chaos.
When things get chaotic in Sunset Overdrive, it's like a neon explosion that fills the screen with so much crap that trying to figure out what the hell is going on, much less pulling off complex acrobatics, is a challenge.
Swords, bottles, planks of wood, and much more, offer an edge when the heavy enemies show up, or when the screen is utterly filled with baddies, with precisely the kind of sound effects and rumble feedback expected from wielding them.
Throughout the game, you'll travel through over 600 screens filled with spikes, enemies, moving platforms, and much more.
When Yoshi throws these giant eggs they smash up everything in their path much like a Giant Mushroom would enable your character to do in other Mario titles such as Super Mario 3D World and New Super Mario Bros U to name a few - also the more destruction to your foes it causes, the more it fills up the on - screen gauge - you can earn up to three extra lives if you do good enough damage with it.
While it does do its job of preventing the screen from shattering, it's much more prone to scratches, nicks, and dents, and during the week that I've had the Z2 Force the screen has already become filled with scratches.
The Honor 7X's 18:9 display makes that ugly phenomenon a thing of the past — you'll find that videos fill much more of the phone's screen real estate, resulting in a bigger picture and that shows you more of the action.
The Galaxy Alpha's front is otherwise much like the Galaxy S5 or the Note 4 on a smaller scale, with Samsung's slim home button doubling as a fingerprint reader, a screen that fills the face, and a dot - finish bezel.
The upcoming Android handset will, like the iPhone X, Huawei P20 Pro, and other phones, try to maximize its screen - to - bezel ratio by filling as much of the front with OLED as possible.
Unlike every other smartwatch I've tested, there's no battery meter on the Powerwatch: Instead, a Realtime Power meter shows how much energy you're generating, by filling in white bars around the circumference of the screen.
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