Not exact matches
While the
story was
tighter and the effects of making changes in one universe to affect the other were interesting, the gameplay didn't grab me as
much as I thought it would.
It certainly told a
much crisper,
tighter story of the beginning of...
As
much as I enjoy a
tight narrative and a gripping
story, there is something to be said for films where the look and atmosphere is almost, maybe even more, vital to their success than the tale they tell.
One can't help but admire that kind of single - mindedness of intention at this stage in our history and writer - director Stephen Gaghan's thoroughly complex plot and
tight direction that manages to maintain our understanding of the intricate
story even, but there's an inherent zone - out factor to
much of movie because so
much of it exists on that two - dimensional plane of connecting plot with politics without any humanity to draw us in.
I learned so
much from her skillful edits, and the way she helped me find the cleanest,
tightest version of my
story.
For the reader the downside is padded out
stories or
stories that could have had that
much more impact, if the writer had been allowed to write a
tighter story.
So, weather, day / night cycles, & that TOTAL open world feel, can be somewhat overated IMO... And that is why games like Unchartered, COD & TLOU, are so huge, popular & critically acclaimed... as they cater to not only hardcore gamers, but ALL types of gamers, as there
story based, single player campaigns, are SO
much easier to get into & identify with from the onset, due to the more focused, linear &
tight productions.
Meanwhile, online multiplayer could see a team of resistance fighters taking on a group of Nazis in
story focused missions within
tight 6 vs. 6 battles or
much larger scale battles such as 32 vs. 32 battles in broader environments.
While the
story in Mafia II was very
much on rails, taking players along a
tight storyline leaving exploration around Empire Bay almost non-existent, Hangar 13 have change things up a little in Mafia III with more of an open - world experience while filling more of the map up with side quests and optional activities.
While you can tell that the characters were not built from the ground up for the PS4 and Xbox One, it's not that
much of a distraction, as the gameplay is so good and the
story so
tight that visuals take a backseat to everything else.
It is structured very
much like a standard Marvel superhero
story, complete with typical Marvel super villains — Superluminal is basically an evil Flash with his superhuman speed and the skin -
tight spandex covering his entire body and face, Exoskeleton has huge mechanical arms strapped to his shoulders, and Stealth has fluctuating rectangular glitches float around her all but naked body that allow her to impersonate people and turn nearly invisible.
But if expressionism also implies some special access to raw emotion, particularly of the angsty, heart - of - darkness variety, then Francis's sea - and - spray lyricism strains the notion pretty
much to the breaking point (though the brooding side of the
story ain't exactly a
tight fit when it comes to a lot of the core Tenth Streeters either).
It's hard to understand why a game that's ostensibly about leading a two -
story - tall dog through a city would be so full of
tight corridors, specifically when trying to backtrack past Trico (or ride him) wreaks so
much havoc on your ability to see where you're going and what you're trying to accomplish.