Sentences with phrase «much use in battle»

And a soldier that gets hit on the head a lot — even though he may live because he's got his helmet on — he's not going to be much use in battle, and very soon, he will lose his hearing, his sight, his ability to think, and probably will end up with some serious brain damage and maybe die prematurely.

Not exact matches

8 With respect to those who refuse to accept Castilian sovereignty and the Christian faith the document includes this clause: «If you do not do it... with the help of God I will use all my power against you and will battle you everywhere and in every possible way, and you will be subject to the yoke and obedience of the Church and their Highnesses, and I will take your people and your women and children, and make them slaves, and as much I will send them, and I will inflict on you all the harm and damage possible.»
In 2007, on the hundredth anniversary of Pius X's anti-Modernist encyclical Pascendi Dominici Gregis, Peter Steinfels used his column in the New York Times to suggest that the encyclical was a «revival of the battle against liberalism that the papacy and much of the church had been waging throughout the nineteenth century — and tragically the purge the encyclical started crippled those very elements in European Catholicism that might have resisted the Church's sympathy for authoritarian regimes after World War I, when liberal parliamentary governments were besieged by rising totalitarianism.&raquIn 2007, on the hundredth anniversary of Pius X's anti-Modernist encyclical Pascendi Dominici Gregis, Peter Steinfels used his column in the New York Times to suggest that the encyclical was a «revival of the battle against liberalism that the papacy and much of the church had been waging throughout the nineteenth century — and tragically the purge the encyclical started crippled those very elements in European Catholicism that might have resisted the Church's sympathy for authoritarian regimes after World War I, when liberal parliamentary governments were besieged by rising totalitarianism.&raquin the New York Times to suggest that the encyclical was a «revival of the battle against liberalism that the papacy and much of the church had been waging throughout the nineteenth century — and tragically the purge the encyclical started crippled those very elements in European Catholicism that might have resisted the Church's sympathy for authoritarian regimes after World War I, when liberal parliamentary governments were besieged by rising totalitarianism.&raquin European Catholicism that might have resisted the Church's sympathy for authoritarian regimes after World War I, when liberal parliamentary governments were besieged by rising totalitarianism.»
If the Church had retained the emphasis on, and the use of, the name of Jesus in all its activities (Col. 3:17), the current battle over revising the language of the Church would be pretty much dead in the water.
Recently retired Christianity Today editor Harold Lindsell, in his much publicized book The Battle for the Bible, chronicles certain of the tensions presently shaking the evangelical world.1 He would have us know that many «evangelicals» have forfeited their right to use that title any longer.
But it is not enough to use it, as it is used in our day, as a rallying cry in battles which, strictly speaking, have nothing much to do with religion, or to put it on a pedestal to be admired, or in a spirit of haphazard eclecticism to pick and choose from the shari`a only the material which pleases us most.
While teams must always show respect to each other, showing too much is a problem, and England will surely want to use this as an opportunity to make a statement that they're serious contenders next summer, while the younger group will be battling to get a spot in his final squad not coming along for the experience of playing against Brazil.
The first is that Stoke under Mark Hughes are no longer the bruising and battling long ball specialists that used to give us so much trouble in the Tony Pulis days.
He drew the defender into an aerial battle, won it without too much difficulty and the space left in behind by Lovren stepping out was what Rashford used to score.
Radiocarbon dating showed that although much of the structure predated the battle by more than 500 years, parts of it may have been built or restored around the time of the battle, suggesting the causeway might have been in continuous use for centuries — a well - known landmark.
Some of the tools we may use in your workouts include: free weights, kettlebells, Indian clubs / clubbells, resistance bands, sandbags, battling rope, TRX suspension trainer, medicine balls, slam balls, stability balls, Power Wheel, Lebert Equalizers, Bosu ball, ab slings, gymnastic rings, plyometric boxes, weight sled, agility ladder, full kickboxing gear, Rumble Roller, Trigger Point Therapy kit and much more.
With a slew of great features to find you whatever it is you're looking for the site is a very useful weapon to have in your arsenal of tools for your battles in the realm of online dating, although you wont have to put up much of a fight while using EroticLove.com.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
New characters are constantly being added to the roster — each of which has their own skill tree to develop, weapons to assign, levels to grow, and more; characters can perform better if their bonds grow with other allies (something that can be achieved by utilising the pairing up system during battles); there are special attacks that need to be charged in order to be used; and so much more that we simply don't have the room to talk about.
In the case of Nebraska, while it's no journey to Mt. Doom or Battle Royale, Woody Grant (Bruce Dern)'s mission to get to Lincoln, Nebraska to claim his prize money of one million dollars in any way possible is very much a moving story that uses actors who don't necessarily jump off the screen but are perfect fits for the narrative at hanIn the case of Nebraska, while it's no journey to Mt. Doom or Battle Royale, Woody Grant (Bruce Dern)'s mission to get to Lincoln, Nebraska to claim his prize money of one million dollars in any way possible is very much a moving story that uses actors who don't necessarily jump off the screen but are perfect fits for the narrative at hanin any way possible is very much a moving story that uses actors who don't necessarily jump off the screen but are perfect fits for the narrative at hand.
Watch an amazing behind - the - scenes video of the making of Ender's Game, including footage of Gavin Hood directing Ender and Valentine at home, Dragon Army heading up to the gate, Graff using the hook, Ender's first time in the Battle Room, and much much more.
As the campaign progresses, Atreus can become much more powerful and be a significant asset in battle to the point where you'll rely on him to stun enemies so you can go in and rip them to shreds using Kratos» blood - splattering finishing moves.
This medieval mish - mosh attempts to incorporate Ritchie's wearing - thin shtick of quick - edits, jagged cuts and seizure - inducing visuals with the legend of the Round Table, complete with massive battle elephants (think «300,» but on boatloads of HGH), African warriors (who no doubt dotted the ancient British landscape), Asian kung - fu masters (the film even uses the term, «kung - fu,» believe it or not), exploding arrows and, of course, the famed sword Excalibur which, after being removed from its stone prison, begins to take on a life its own (certainly much more than those acting in this film).
Here are some recent quotes from a variety of people who have used these resources: «using these resources sprung me back into life... Going to school is a pleasure now» «got me excited about being in school again... long time since that's happened» «shows you don't need to be a bruiser, basher or battle - axe to be a success» «the inspectors were surprised at how quickly we had improved» «the union reps suddenly came to life when I started using these resources» «these have saved us thousands at SLT and made our school a much better place» «best resources I have used in over twenty years of CPD» «we use these ideas when recruiting new staff... it works, it really does work» «really useful in framing staff and student feedback» «rich and valuable... helps develop the language and the decisions we make» «my students relate to these ideas and now it's a beautiful class to be in... at last» «gives you splendid ideas you can work in your own classes» «I was never any good at visualising what success might look like... now I can see the bright lights» «extremely helpful» «inspectors praised our use of these resources and commended our progress» «genuinely helped get my Mojo back... my colleagues and classes have also noticed the new me» «just had some of my best days at school because of these resources» «there is nothing better at this price»
Rather than just look at the percentage of teachers who belong to a union — the proxy most analysts have used for union strength for pretty much forever — we also examined measures like the dollars spent on campaign advertising, the degree to which unions have won major policy battles in recent years, and the lock the unions have on a given state capital.
And how much money did all all of those expensive coach buses cost to transport children to be used as props in a political battle for more resources for the privatization of the public school system?
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Much like a game of Magic, you construct decks of spirit cards before play and «activate» them in battle using the touch screen.
Online multiplayer also features battle missions that offer rewards such as coins, titles and accessories for achieving each objective including completing 30 battles, winning 10 battles without using recovery skills, attacking over 15 times in battle and much more besides.
(all 12 characters can hold 2 items at a time)-- Consulted with Nogami for the Splatoon stage and characters — Lot of strategy can be used in battle mode — Gyro controls improved — Doesn't completely shutdown the idea of future DLC, but he says the game already has so much content.
Using the name Sonic the Hedgehog, the title of the glorious 16 - bit debut of the character which came to define two generations of console battles, might initially imply that the team intends for this to be a much - needed reboot of the series; boiling it down to the absolute basics of what made it good and fun in the first place, stripping away the accumulated weight of years and finding the key elements that drove the franchise forward in the first place.
There is a limit to how much you can use this ability in any given battle, and as a result the challenge stays alive while making the player more willing to attempt big plays.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Each battle plays out in turns like most older RPGs, but Shining requires players to use the environment to their advantage and place infantry in strategic areas to avoid the enemies from flanking your general character (main protagonist)... It's a battle system that hasn't been visited much over the last few years (if I'm wrong, and some developer used this system recently please let me know) and I would like to see this mechanic in action again.
Slobber Tooth doesn't really have that much in common with prana devils, but discovering his different abilities, seeing them put into action, and them using them in sleek arena battles is the same delight I felt figuring out prana devils.
Thankfully, pretty much anything you see in Fortnite Battle Royale can be mined for building blocks using the pickaxe you get at the beginning of each game.
You can take all that you acquire and use it in between battles at the Bazar to level up characters (all characters can be leveled up as much as your highest level character), purchase new combat abilities, strengthen weapons, create potions and more.
Sticker Star got rid of the rpg elements the series was known for, brought in a new battle system using stickers to attack, and focuses much more on the fact that everything is made of paper.
Samus uses up much Phazon during the battle in order to reveal the Golem's weaknesses, and as a result begins to vomit Phazon as the battle comes to an end.
As for the sticker system and its use in battles, as well as potential lack of partners, I'm not sure that matters as much either.
Marvel Puzzle Quest is much more than a typical match 3 game allowing you to join forces with friends and use your collective powers to fight other players in epic battles and work your way up the ranks, taking match 3 games to a whole new level.
Much like previous installments, players will have the ability to level up various skills and abilities to use against other yakuza thugs in battle.
You are using reason to battle emotion and emotion draws from a much larger reservoir in the human psyche.
I have been watching a battle to save a much smaller building on the harbour in Port Hope, Ontario, proposing the same sort of uses on a much smaller scale; activists want to save it and the town wants to demolish to make room for parking for a new marina.
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