I'm completely against so
much violence in games.
Not exact matches
The Dodgers are under as
much pressure to win as any team
in the
game, but they declined to finalize a trade for Chapman because of an ongoing domestic
violence investigation.
We all get exposed to too
much violence, especially on TV and even
in games.
Research supports that kids who play too many violent video
games become desensitized to
violence, and
in the same way, men who watch too
much porn become desensitized to real life women.
in my perspective, this
game is a very genuine involved
game, although you may not be killing zombies all the time, It's about the social perspective of the
game,
much more than the
violence.
Way too
much of «
Game Night» is given away
in the trailer, the
violence is a bit
much and truth be told — the folding
in on itself plot gets
in its own way, especially
in the third act.
Do you ever get the feeling that there's just TOO
MUCH violence in video
games?
Much like a character
in The Walking Dead, schools today are confronted with a difficult moral decision: disregard graphic
violence in video
games and media at the risk of casting our youth adrift, or make allowances for graphic content as a means to productively reflect on and contextualize
violence.
I'm sure we could all agree that the
violence itself will have a
much bigger impact on the uninitiated
in terms of what they feel about the
game itself.
So at the ending of the day I don't really believe that anyone needs to prove or give any type of evidence that
games many times are not violent because I don't really believe that the argument nearly even needs to be about the
violence and
games as
much as it's about that we already have a rating system for that type of content
in the first place.
I feel that if the
game is age rated for adults, then it should be sold only to adults and any parents who are buying those
games for their kids should be sent off for parenting sessions, even with
violence and other adult things being shown to kids
much earlier
in life these days, kids shouldn't be playing
games that they aren't mature enough to handle
in terms of content.
As
games like move towards becoming more of an art form and therefore (slightly) more responsible
in their depiction of
violence and its consequences, with superb titles like Heavy Rain and yes Grand Theft Auto 5 (a properly grown up
game for most part), it takes an old school title like this to remind you quite how
much fun and cathartic virtually blowing people into chunks of a grue can be.
«When it comes to the larger issue of
violence in our country and gun
violence in video
games, I think we're
in a
much better place today with people's universal understanding that this industry does not cause any of the
violence that you see
in our society,» Gallagher said.
It was a horrific scene, and according to
much of the media that had arrived on - scene to report, the cause was our violent culture, a culture saturated
in violence, be it from films, books
games.
And there's so
much more making up our 100
Games For 2018 special with looks at the future of PSVR, indie titles, the convergence of
violence and emotion
in games, the titles that will be pushing 4K and some looks at the hot topics going into 2018; do we need a new generation of consoles and what next for loot boxes?
After all, how
much worse can
games get than the extreme
violence and gore depicted
in Mortal Kombat?
This moment
in the Battlefield 4 demo may be cut from slightly stronger stuff than we're used to
in the Battlefield franchise, but it's still a
much slighter act of
violence than what the player will commit throughout the rest of the
game.
Duke does not hate women, he is a sexist and lowering the score that
much due to it really shows the quality of this site's content where you glorify extreme
violence like
in Hotline Miami 2 and don't mention the oversexualization of women (most look like children)
in anime
games.
While Nintendo
games tend to avoid realistic
violence and bad language (check each
game's certification for a clearer guide), don't be fooled by the cartoon exterior: Nintendo also make the most «adult»
games in terms of depth, so a title like The Legend of Zelda: The Breath of the Wild can be enjoyed by the whole family, and is (almost) as
much fun to watch as to play.
The striking
game in UFC 3 is satisfying
in that horrible, self - reflective way that makes you wonder why the human psyche gets so
much glee out of participating
in brutal
violence.
Now that our Oompa - Loompa
in chief has finally shut his yap about video
games and moved on to other ways of being just the absolute worst, we can continue the
much - needed discussion on why video
games are
in fact, probably the leading cause of
violence and most likely warping young impressionable male minds all across America.
Taylor and Andrew are joined by Bryson and Jon as they discuss the Dishonored comic,
violence in video
games, and
much more!
All the «amazing»
games made today are all about how
much violence you can put
in a play through experience.
In an era where Xbox Live Arcade
games and PopCap candies are becoming just as
much a part of the gaming scene as 60 + hour JRPGs or hard - core
violence shooters, this should come as no surprise.
You aren't likely to see
much violence or nudity
in a Zelda
game, nor any explicit language, as Link would have to learn how to talk first.
Why aren't there more
games in which your progression isn't tied to committing as
much interactive
violence as efficiently as possible?
MGS is set
in a violent world, and doesn't flinch from representing violent actions, but it is not a
game about meting out
violence — it's about avoiding it as
much as possible.
I don't mind the
games making
violence a bit more realistic to show that Lara's not invincible, but putting spears through Lara's neck, shoving pick axes and broken bottles
in people's face... It's a little
much if you ask me.
I personally think a
game like Talos Principle with next to no
violence is actually
much more mature
in theme and content than an 18 rated «mature» title.
What concerns me, and has for a while now, is not so
much whether this is licit or illicit conduct — that is, what the law has to say about violent video
games — but the prevalence of
violence in video
games and their immense popularity as social facts.