Even though it came against
a much weaker team, it felt like Arsenal hadn't drawn on the horrible experiences against Monaco last season when the Gunners piled too many men forward and got killed on the counter-attack, and in a competition where away goals, rightly or wrongly, are incredibly important, that is plain daft.
So surely Arsenal can field
a much weaker team than even played last week.
Some times it happens when
its a much weaker team the edge is missing.
When stronger teams like Barca, Madrid, Bayern, chelshit etc are improving their squads, I see no reason why
a much weaker team like Arsenal should not improve.some deluded fans always tell You that Arsenal and wenger have changed over the last couple of years because we landed some world class talent.
With him, even with
much weaker team as the ones we have today, we reached with the 3rd place with ease.
Perez, playing for
a much weaker team had 25 goals and assists.
Yea i suppose my words may have come out a bit harsh but reading the title «Wenger was right to blame the ref for Arsenal draw» says to me that we take no responsibility for dropping points at home to
a much weaker team.
chelsea are playing at home to
a much weaker team while we have to travel and we have another away game against tottenham on the horizon which is a must win for obvious reasons.
Remember chelsea are playing at home to
a much weaker team while we have to travel and we have another away game against tottenham on the horizon which is a must win for obvious reasons.
Not exact matches
While
team chemistry seemed to improve, they didn't experience
much of an uptick on defense, by far their
weakest side of the court.
We are risking to fall behind to
much bec nowdays we are no rivals for epl title but rather rivals to the likes of Spurs and other
weaker teams for the well known Wenger trophy.
Both Manchester clubs lost yesterday but at least they lost to better
team and gave
much better fight than we did against the so called
weakest team of our group.
As
much i have faith in the WOS trio against
teams playing footbal as
much as i don't trust them againt
teams parking the bus because they are
weak physically But hey why not barcelona lack phisical players but scores loades of goals against
teams parking the bus
He's in a
much weaker position than he was, far less important to the
team.
Well am glad we got the three points, a great comeback... But we really made a meal of a
much weaker anderlecht side... A poor performance by the
team in the end, once again Sanchez the stand out player...
Don't disagree with
much of this other than the bizarre willingness to let wenger off the hook for failing to build a
team / squad / style that could capture the
weakest league in years..
Because Arsenal can play the «B»
team in the cups especially the
much weaker Europa league it means the «A»
team is gonna be playing just one game per week which means a significant advantage over the 5 CL
teams.
Ugly is so
much in the DNA that referees allow too
much especially against
teams they call puny; pundits call arsenal
weak but replays show more than a half of ugly attacks are fouls.
Yes we have done well but when you think that the
teams of Henry's day were
much weaker until we came up against Bolton, Stoke Middlesborough we never did well, why because they had a game plan and Arsenal did not, and it's those games that you need to win with the right
team on that day.
For anyone that do nt like this link must think Arteta is not a
weak link for ARSENAL, There for i see why we have not done
much good last 10 years with thoughts like that!!!! Arteta is a
weak link he should not be in the
team as we should have someone better to take over his role!!!
A
weak shot went past him far too easily via a slight deflection that shouldn't really have made that
much of a difference, reminding fans why he has been dropped from the
team in Premier League games.
I feel its good to experiment against the
weaker teams, i do nt see Burnley offering
much in terms of competition so lets go and get 3 points and hope tams in front us drop some more points.
Even if we have a
weaker team, you expect us to do the job as we still have too
much attacking quality for these
weaker teams.
Guard was a
weak link on the
team last year, so
much so that the
team moved Remmers to guard when Easton went down.
no no absolutely not, you should stop thinking that all arsenal fans would be great guys and would love the club very
much, every
team has bad / very bad fans and nope i have had arguements with him a lot of times and you are wrong you should look up in the dictionary that isnt even close to irony thats simple cynism he ridicules the
team and mocks it at every chance he gets... and for my feeling even if he is frustrated and feeling helpless, people who react like that because of frustration and helplessness are just
weak - minded and lack conviction
The frontrunner left glamorous South Beach for rusty Northeast Ohio and won a ring on a
team with a
much weaker supporting cast than any of his Miami
teams.
Giroud has a
much better scoring record, and for a
weaker team, in a tougher league.
Right now the only
weak link in this
team is BFG... when will he dropped to benched... everybody knows that he is too slow and everyone exploit that in every single game... but still he keeps on starting the game... i never feel secure with him especially when we are attacking and play high line... If I was gabriel I would be fuming from inside... cause gabriel is so
much better than him but still BFG starts while gabriel always start from the bench... We have enough warnings by now, surely we are not waiting for a Monoco like game... and then start blaming him... Gabriel has to start, the guy got lot to offer... his mentality his attitude his passion, fire in the belly this guy has to start... and he also can be the leader that this
team so badly crying for years now...
Pesky gremlins infested the
team last term and its head boy Adrian Newey is going to have to design a 2018 - spec car that is
much more resistant to the gremlins that caused so many retirements last season, although some blame has been laid at the door of Renault, who provided a
weaker force of magic last season compared to its rivals.
As I mentionned above that ive just watched all the Arsenal game 2007 and 2008, Ive personnaly gave up with this idea of strngthenin our defence.Its obvious, we need CDM, and I strongly recommend Toure for that job, but finally, I found out our main PBM: AW is a man who beleives in: THE BEST DEFENCE IS ATTACKIN.He has built the
team that way.When I watched our 2007 games, i could see that most of these
teams who has defeated us this season played exactly the same style of game last season but they couldnt perform so
much as our attackin side were so strong for them so that they were always held at their own defensive side.The game is completely Psycological.At the 1st 10mn of the game, they try to attack @their best, but just when we start attackin then all their mdlfldr start to pull back coz most of our attack are all dangerous.And this is what makes the diffrence between the so called BIG 4 and the rest of the league.The Pbm isnt really that our defence is so
weak, It is our attack which is
WEAK.Durin the first half of this season, Our guys couldnt perform any attackin strategy planned by AW, coz 1st: they were new to it, coz they have only practiced it durin trainin session.2 nd: Some of the key players are gone.3 rd: Even AW did nt know where exactly is the best position for those new players, the likes of Nasri, Vela, and some of them were all subsitute last year.Plus they are all young players who can improve and change their style game after game.
He's averaging a goal every two games, contributes
much to the
team besides that, and has barely had a
weak performance so far.
The UK is in a
much weaker negotiation position than the EU (at least in part because our negotiating
team seems to have no idea what they actually want) and as a result has very little leverage.
The
team also found the comet was
much weaker structurally than previously believed; the soufflé - like comet is more empty space than rock and ice.
«Using a genetic method, we inhibited MTF1 in the epileptic mice and as a result, the seizures in the animals were
much rarer and
weaker,» says lead author Dr. Karen M.J. van Loo who is conducting research in the
team working with Prof. Becker.
Meier's
team instead used analogue components with variable levels of resistance to simulate the way connections between neurons become stronger or
weaker depending on how
much they are used.
The
team used
weak measurements to detect the deflection of the reflected laser light and thus to determine how
much the motorized mirror had moved.
No one disputes his
team's straightforward experimental results, but «there is
much philosophical thought about what
weak values really mean, what they physically correspond to — if they even really physically correspond to anything at all,» Jordan says.
When researchers infected these ERV - depleted cells with the vaccinia virus (which may be related to smallpox), they had a
much weaker innate immune response than unedited normal cells, the
team reports online today in Science.
To increase their odds of detecting these
weak genetic signals, the
team of researchers from Harvard / Massachusetts General Hospital, Pfizer Inc. and 23andMe Inc. adopted a strategy of studying
much larger samples than had been used in the earlier studies.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too
much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but
weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your
team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play
much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too
much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Having a robust
team will make later encounters
much easier, though without the aid of a guide you can expect a lot of time to be spent failing over and over as you pinpoint what your
weak links are (with something as simple as the «star sign» of a character playing a huge role in whether they'll survive or die horribly in a given encounter).