Sentences with phrase «much weapon variety»

The original Bloodborne may not have had as much weapon variety as players would have liked, but The Old Hunters trailer promised a variety of new tools as well as ghastlier enemies and new areas.

Not exact matches

Having a stockpile of a wide variety of nuclear weapons gives a state a much wider range of option not only if but how they want to perform a nuclear strike.
While the game was well paced, there wasn't much depth to the individual gameplay facets used to break up regular running and gunning, and the lack of variety in weapons was disturbing for a shooter.
Running and gunning through the levels doesn't change much, but the variety of weapons and the core mechanics make what could have been a dull slog into a fun three - hour journey.
The variety in weapons and items, and the removal of workbenches, which allows for instant combining, make killing zombies that much more fun.
But it's just as much the fantastic variety of weapons that lift Axiom to another level.
There's not much to say about the ranged weapons, really, except that they work, feel decent and bring a little bit of extra variety into the whole affair, although on the Xbox One at least they are just a tad twitchy.
Gun gameplay is garbage, pacing is not that good, weapon variety is silly, shooting set pieces are there as place holders for cutscenes, so much useless banter and silly jokes (we get it nate, hes dead and your jokingly talking to the corse for the 50th time ha haah).
Unlike Earth Defense Force 2017 that did not give you much customization of your character outside of weapons, 2025 adds in a class element to give you a lot more variety.
The new weapons add some much needed variety to the gameplay, whilst the vibrant art style offers some stunning 16 - bit style landscapes to battle across.
Much of this involves attacking enemies using a variety of melee attacks and weapons.
There's just something thoroughly satisfying about being so close to the action, seeing the weapon in your hand and all that jazz; more to the point, however, a shooter (of any variety) provides a certain steam - letting conduit, particularly if said shooter is centered around destroying as many robots / aliens / demons as you can, as fast as you can, whilst making as much of a mess as you can.
Alongside the main quest, players will also be able to spend time crafting weapons and armor pieces and take on a variety of sub-quests which will allow them to learn more about the Andromeda Initiative, characters, planets and much more.
Waggling the Wii Remote to kill zombies never gets old, and the plethora of unconventional weapons (shopping cart, park bench) add lots of variety; and aiming weapons with the remote is much easier than using two analog sticks.
The game is still pretty much about you and your team shooting at the other team, using a variety of weapons, gadgets and perks, until one side dominates the battlefield.
To fix the repetitive nature, more weapon variety would have been welcomed as you pretty much use a gun with limited ammo for the majority of the game.
The 3 Titan variations, the health management, weapon variety, titan abilities like the vortex shield or electric smoke, cluster bombs etc all add so much depth to the gameplay that once you're commanding a Titan or contending against one, gameplay immediately transforms into a more cerebral affair.
There's a variety of enemies, though unfortunately they don't require a variety of tactics to defeat and, much of the time, any weapon is effective against them.
For starters, while you are allowed to equip different melee weapons and magic spells, the game doesn't offer much variety to begin with as you're limited to a handful of weapons and magic.
Thomasville Playground is unlocked after completing 37 skill checks; providing an extensive training facility including a variety of timed challenges such as getting enough air to pop 60 balloons scattered throughout the environment, gathering wrecking balls to throw at targets, collecting weapons to shoot as many targets as possible, driving through as many oil cans as possible and much more besides, alongside collectibles in the form of Mack's 10 lost hats that mostly require perfectly timed jumps combined with turbo or in the zone to be able to reach them.
We touch on just about everything: the game's vastly enhanced variety, co-op improvements, weapon manufacturers, questing, level caps, DLC, and much more.
After completing one of your first missions and having Jensen's abilities reset, you're pretty much given a blank slate that lets you experiment with the huge variety of augments and weapons.
It is another horizontally scrolling beat»em up much in the same mould with you battling your way through henchmen, with a variety of weapons such as chains and knives.
He's much more mobile now, and the variety of weapons at his disposal is vast.
It also has considered level design, a captivating atmosphere, and an inspired range of weapons, which engender much gameplay variety while exploring its labyrinthine environments.
Sending you against enemies that can kill you in three hits without a proper tutorial or weapons, sporting confusing level design that relies too much on backtracking to be fun, and an overall lack in the variety of enemies or loot drops that makes the latter levels so memorable.
All - Star moves: Race by a competitor with a variety of pick - up weapons (missiles, mines and other obstacles) or one of the 20 unique character moves such as Tails» tornado, Samba's conga line, and much more!
I would of given Killing Floor 2 a much higher score if there was more variety to the gameplay itself and not just the perks and weapons.
When it comes to shopping for pantry ingredients, I've learned that variety does not matter as much as making sure you've got those «secret weapon» ingredients, the can't - live - without - out - them basics that usually don't cost much but can make a meal appear out of nowhere.
There is so much variety that it's almost impossible not to find at least one weapon that fits your taste.
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