Not exact matches
However, as with everything else, there is a lot of
wiggle room when it comes to how
much historical and cultural background studies help us understand the text.
When it is crowded, there would not be
much extra
room for strollers, high chairs or
wiggle breaks.
Although attaching the various LATCH tethers and anchors wasn't easy due to the lack of
wiggle room, Blackwell did report that his family had plenty of top - down fun in the Beetle, although he noted that «lower speeds make things
much more pleasant for rear - seat occupants, especially
when those occupants are three and five years old.»
Now that the unemployment rate is at a
much healthier 5.7 % as of January (it's been under 6 % since the summer of 2014, a far cry from
when it was 10 % just 6 years ago), employees feel like they have more job security — and more
wiggle room to move around.
This is especially true for those with credit challenges — finance sources are often willing to bend a little more
when dealing with a dealership, whereas an individual doesn't have as
much wiggle room to negotiate.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii
when it released... there was motion control, but it was gimmicky and registered «
wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as
much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no
wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
PS, one of the reasons I like to use other folks» cites is that it prevents cherry - picking, and
when «my» arguments are based on «your» cites, «you've» got
much less
wiggle room.