Tetsuya Nomura today tweeted about
the multiplatform development of Final Fantasy XIII.
Will this move towards
multiplatform development help pick up the sluggish Japanese software sales?
Insomniac Games embraced
multiplatform development since they believed they had a chance to make it big.
It's proving to be one of the more painful symptoms of
multiplatform development but Rockstar is doing its best to reassure gamers that there will be subtle yet noticeable differences between the performance of the PS3 and Xbox 360 versions of the game.
After years as a Sony second - party, Insomnaic Games has made the leap to
multiplatform development with Overstrike.
While Microsoft got custody of the child in the divorce and have been planning Bungie's departure for some time now, you're fooling yourself if you think the software giant isn't slightly shaking in their boots while watching their breadwinner walk out the door into the wild west of
multiplatform development.
LiveCode is
a multiplatform development application that allows students to create apps that run on every major device, including iOS, Android, Mac and Windows.
Today's Daily and Indie Briefs: behind the scenes feature for the Poochy & Yoshi's Woolly World stop - motion shorts, DLC coming for SDK Spriter, some Natsume teases, Mixed Bag Games on forma.8
multiplatform development, another animated GIF for Shakedown Hawaii, and latest episode of the Jools Watsham's Weekly Show!
We should also keep in mind that
multiplatform development is by no means some sort of new trend.
Not exact matches
Development for the title is going on in parallel with
multiplatform sequel Joe Danger: The Movie, according to Murray.
it's something difficult to accomplish when you are independent studio, and not because of the
development; we have experience working with the Xbox360 and the Source engine is
multiplatform.
I am relieved to see that the Switch usually only suffers from a frame rate cut and a resolution drop on these
multiplatform releases as opposed to the butchering games often got on the Wii due to power, storage medium limitations such as on the Gamecube and N64, and being hard to port to due to an entirely different
development environment as the case was with the Wii U. I realize that these statements are a little oversimplified because it IS more complicated than that but there are a whole lot of worse ways that Nintendo ports have gotten neutered for the last two decades because of Nintendo's tendencies to veer left when the market goes right.
@MrSwankSinatra It was actually pretty far in
development, but when Capcom decided to go
multiplatform due to the success of Lost Planet, pretty much everything was scrapped and they had to start over.
«In my «During the Dead Rising 2» presentation at GDC this past Friday, while I was describing how Blue Castle is using mental mill technology in character
development, I mistakenly referred to the game as multiplayer instead of
multiplatform.
The book Game Engine Architecture by Jason Gregory covers both the theory and practice of game engine software
development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics for game programming,
multiplatform game engines, and large - scale C++ software architecture in a games context.
Recently, after the
multiplatform console reveal of «A Hat in Time», the
development team behind it, Gears for Breakfast, have been met with those numerous requests by fans eager to play the game on the go, suffice to say, they have now clarified some things regarding the Switch port, have a read:
Outsource game
development provider with an ability to deliver
multiplatform solutions.
This month we have David D'Angelo, programmer on the fantastic Shovel Knight, giving a post-mortem discussing Design / Tech limitations used to get that classic NES feel,
development for 3DS, differentiation between Shovel Knight
multiplatform versions, and much more!
In his talk, which Wedgewood used to document Splash Damage's rise from developing exclusively for PC to being a
multiplatform AAA
development studio with a deal with Bethesda, the designer suggested: «I don't think any of us really got into the industry to own intellectual property.»
Our team has experience in game design, AI research and
development,
multiplatform programming, customer behavior analysis and marketing.
However, when it comes to
multiplatform software, the matter is a little different, as due to the Playstation 3's unique architecture and Microsoft's impressive
development tools, third - party titles have often favored the Xbox 360.
The Versus XIII director wrote this on the 3rd Birthday Twitter, «
Multiplatform is when you start
development on a game with the assumption of optimizing for multiple platforms.
This new partnership will see
development extend to both Xbox One and PlayStation 4 platforms, with Team17's experienced
multiplatform internal
development studio supporting Mothership in bringing the game to a wider audience worldwide.
The player conversion
development was first done for PC for speed then we could easily target other platforms given that our engine is
multiplatform.
Rime started as a Ico - looking PS4 exclusive but after years of troubled
development, it has gone
multiplatform and will release in May.
Rime started as a Ico - looking PS4 exclusive but after years of troubled
development, it has gone
multiplatform and will release Continue Reading →
Now that Ziemak Szczesnik have joined the team, 11 Bit Studios says they want to focus on
development of
multiplatform releases too.
Going forward, it will be interesting to see how their software sales break down this coming year - but it is at least easy to see why publishers continue to invest in
multiplatform game
development.
Reaching 120 million monthly visitors, 120 service providers, 3500 enterprises, 500 million email boxes and more than 1000 web publishers, Synacor (NASDAQ: SYNC) is the trusted technology
development,
multiplatform services and revenue partner for video, internet and communications providers, device manufacturers, and enterprises.
In 2017 he launched the NEVERDIE Coin and the Teleport token on the Ethereum Blockchain to facilitate virtual democracy and finance the
development of a
multiplatform virtual goods economy with DApps, including AmeVRica, AsgardVR and Payatar.