The book Game Engine Architecture by Jason Gregory covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics for game programming,
multiplatform game engines, and large - scale C++ software architecture in a games context.
Not exact matches
PhyreEngine is a
multiplatform engine that has majority of its
games released exclusively on the PlayStation platforms.
With a powerful creation
engine, downloadable content packs and
multiplatform functionality, «Project Spark» gives players the power to create their own worlds, stories and
games and then share and play their creations with a dynamic global community of fellow creators.
But for now, we can thank M$ for this... You ca n`t expect to run a
game on a
multiplatform engine as good as on optimized for one specific platform
engine... However, let «s wait for the FINAL build, though Square become cheap company, they still are known for a HIGH quality graphics.
(CrazzyMan) «Well, atleast we still have FFXIII Versus, which may show the true potential of CT
engine But for now, we can thank M$ for this... You ca n`t expect to run a
game on a
multiplatform engine as good as on optimized for one specific platform
engine... However, let «s wait for the FINAL build, though Square become cheap company, they still are known for a HIGH quality graphics.
With a powerful creation
engine, downloadable content packs and
multiplatform functionality, «Project Spark» gives players the power to create their own worlds, stories and
games and then share and play their creations with a dynamic global community of fellow creators.
is a
multiplatform video
game that was released for the Sega Mega Drive in addition to the PC
Engine version of the
game - which was released under the title F1 Circus»91 (エフワンサーカス» 91?).