At launch of the PS4, the major first party titles we saw from Sony were Killzone, Infamous, MLB, and Knack, while the rest of the first year received indies and major
multiplatform games in Assassin's Creed, Call of Duty: Ghosts, FIFA, Madden, Battlefield and NBA2K, which carried the system strongly through the first year.
Compare
multiplatform games in which the developer took advantage of the full HD art in the Xbox One to the corresponding trophies for PS4 and PS3.
It seemed wholly designed with third - party
multiplatform games in mind.
Whilst I can't see the Switch taking precedence over my PS4 for most games, I'll definitely be keeping an eye on what features get added to
multiplatform games in the future.
Could keep me from having to play mediocre
multiplatform games in between awesome PS exclusives.
Not exact matches
Multiplatform games like Assassin's creeds are ported to the various consoles, and except for some differences
in optimization, are identical.
Digital Foundry tests the technical aspects of modern
games to let
gamers know whether a
game has performance problems on certain systems for
multiplatform titles, or whether the
game is smooth sailing
in the technical department.
The
game was originally due for release as a Wii U exclusive
in February, but was delayed to allow for a
multiplatform launch on Xbox 360 and PS3 too.
I fear it's the second one, as I can't see it making a lot of money on PS4 / X1 as it has rivals
in the form of exclusives and
multiplatform racing
games let alone the usual end of year rush... Where as the Wii u version only has to go up against MK8 which is vary different type of
game
It strange that developers don't make certain features for Wii u. I'm sure it will sell great
in a couple months, and by then developers probably won't cut features for any
multiplatform games coming to 360 and ps3 also.
Multiplatform Games that performed the best on Wii U are: * ZombiU / Zombi * Capcom's retro titles * Shovel Knights * Sonic and Sega All Stars Transformed (it bombed really bad on the others) * Many of the Lego
games * Many of the Just Dance
games * Many of the Skylanders * Many of the Disney Infinities * Scribblenauts (out sold the on Steam version, no console ports exist) * Many Indie titles sold better on Wii U * I do believe DQX has sold better on Wii U than PS4
in Japan.
Yes, the limbless hero has returned
in Rayman: Legends, a
game that was originally supposed to be a Wii U exclusive and that received some criticism when Ubisoft announced it was to be delayed
in order for it to become a
multiplatform release.
Of course there are some factors to be taken into account: Skyrim is a
multiplatform game and has been out far longer, therefore meaning it has been played by a lot more people, while The Last of Us is a PS3 exclusive and has only been out a few weeks, but is also fresher
in people's minds.
Some xboys say sony did it with Crash bandicoot but crash was mostly PSone exclusive back
in the day and its not a big
multiplatform game unlike tomb raider which is multiplat for most of its life and Big ol MS needs to keep it from other hands.
@videogamelab «Yet Conan gives you content for months to play while you finish god of war
in a week and are done with» I guess you wont be picking up the
multiplatform game known as Cyberpunk2077
Lara Croft and the Guardian of Light, otherwise a
multiplatform game, will be exclusive to the Xbox 360 for one month;
In order to participate in Microsoft's Summer of Arcade promotion an exclusivity window of «exactly four weeks» is required, brand director Karl Stewart has reveale
In order to participate
in Microsoft's Summer of Arcade promotion an exclusivity window of «exactly four weeks» is required, brand director Karl Stewart has reveale
in Microsoft's Summer of Arcade promotion an exclusivity window of «exactly four weeks» is required, brand director Karl Stewart has revealed.
phil and xbox ai nt nothing to sony halo, forza is whats pretty much all they have and just splash the cash on third partys that should stay
multiplatform if they wan na be like sony then buyout companys, and as for updates im sure xbox owners would more
games n
games instead of updates after updates they should let go of the xbox brand and keep what made them best
in the first place pc gaming
2: we know what the other 3 studios are doing (Halo, Gears and Forza H) 3: xbox 2 will probably release
in 2019 or 2020, so I'm expecting they'll keep big announcements for next E3 Knowing what we know it will be filled with 3rd party
games intentionally masqueraded as exclusives during the show (but 1 hour later we'll hear the confirmation of it being
multiplatform) Halo 6, Forza horizon 4, Gears 5 and we'll get one «surprise»
game we won't get to play till 2020... (fable or perfect dark) It won't be all bad, but we should all go
in this E3 knowing what we already know (that they'll disappoint us) and maybe, just maybe they'll surprise us (I won't be surprised but enthusiast might)
We're
in a
multiplatform world, and it must have stunk to develop a
game for a Nintendo console, only to have it be a big task to port it anywhere else.
«were they necessary changes for performance, or are they to accomodate the
game's
multiplatform status» Don't forget that they're building this
game on a PC anyway, so the builds before any official footage from either console would've naturally looked and / or played better than what we're going to see
in the end.
Digital Foundry at Eurogamer has done 20
multiplatform face - offs (a handful of
games in each face - off) and the 360 has won every one of them.
we know that when the
game is a ps3 exclusive the 360 will look like crap and when this
game becomes a
multiplatform we also know that it has to be downgraded and the best example is this see the crappy hair
in the last pic man square your an [email protected] @ all your multimillion copy sale of your
games are on the psp (SONNNNNNNNNNNNNNNY) and yet see
This anger is said to come from a variety of places: the lack of 3rd party support on Nintendo consoles,
in which most
multiplatform games skip Nintendo \'s platforms entirely;
in the rare occasion that there is 3rd party support, it comes
in the form of botched or downgraded ports, often missing all DLC support and being the last version to receive much needed patches; and finally, the indirect and unintended humiliation of the Nintendo fanbase from company executives and public relations employees who run off their mouth a bit more than some would like.
The result was that most people who were interested
in multiplatform games at all, chose a system other than the Wii — which
in turn strengthened 3rd parties \» hesitations
in porting their major
games to the system.
«
In my «During the Dead Rising 2» presentation at GDC this past Friday, while I was describing how Blue Castle is using mental mill technology in character development, I mistakenly referred to the game as multiplayer instead of multiplatfor
In my «During the Dead Rising 2» presentation at GDC this past Friday, while I was describing how Blue Castle is using mental mill technology
in character development, I mistakenly referred to the game as multiplayer instead of multiplatfor
in character development, I mistakenly referred to the
game as multiplayer instead of
multiplatform.
The book
Game Engine Architecture by Jason Gregory covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics for game programming, multiplatform game engines, and large - scale C++ software architecture in a games cont
Game Engine Architecture by Jason Gregory covers both the theory and practice of
game engine software development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics for game programming, multiplatform game engines, and large - scale C++ software architecture in a games cont
game engine software development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics for
game programming, multiplatform game engines, and large - scale C++ software architecture in a games cont
game programming,
multiplatform game engines, and large - scale C++ software architecture in a games cont
game engines, and large - scale C++ software architecture
in a
games context.
«Not to say we won't [go
multiplatform]
in the future, but for our first
game we wanted to focus on making the best
game we could.»
Since a majority of the PS4's launch titles are
multiplatform games you won't see a huge leap
in visuals if you don't buy Knack, Killzone or Resogun.
Recently, after the
multiplatform console reveal of «A Hat
in Time», the development team behind it, Gears for Breakfast, have been met with those numerous requests by fans eager to play the
game on the go, suffice to say, they have now clarified some things regarding the Switch port, have a read:
We've seen a pretty big shift
in games from console to what I'll call
multiplatform — everything from mobile apps to social networking
games,» CEO Bob Iger said at the time.
But
in general it is my belief that if a
game is
multiplatform it should have the same content across all releases.
Sony's goodies (with a few
multiplatform games thrown
in): Grim Fandago, Bloodborne, GTAV, Batman, Uncharted 4, LBP3, No Mans Sky, Hotline Miami 2, ABZU, The Order, Destiny, Farcry 4, TLOU Remastered, Infamous DLC, a WHITE PS4 and a Playstation TV device.
Also, there isn't a single
game on a Nintendo platform
in the Top 10 for Software, even when taking into account
multiplatform titles:
Fangold is the new collectible card
multiplatform game, digital free - to - play made
in Potato Killer Studios arriving on Windows ®, Macintosh ®, Linux ®,...
Not only was the Playstation home to a slew of excellent — exclusive and
multiplatform —
games it also has continued its staggering sales numbers
in hardware sales.
At launch, Xbox One didn't have the best selection of
games, but
in the years that have followed some real crackers - both exclusive and
multiplatform - have hit the console, bolstering its ever - expanding library.
have to discredit the
games for the 360
in 2008??? Who cares if a
game is
multiplatform or not?
At least
in the US, Nintendo is publishing the
game, so it won't be
multiplatform over there.
Ah well, there's still plenty of awesome
multiplatform games to look forward to
in the coming year.
Let's look at the PS4 and why I was sold on purchasing it, the PS4 is more powerful, I did not own a PS3, and maybe PS4
gamers may differ from Xbox
gamers, these are solid reasons for me to go out and pre order the PS4
in my mind right then it hit me, Xbone offers more, if Microsoft is right the risk I take dispite all the negative press will be the right choice, the only thing I would lose out on by not owning a PS4 will be the power of the PS4, I will be pissed off if the
multiplatform games look very different on the PS4, but I will be mad but I can live with it..
Unveiled at a recent
gamer day event
in Germany, the only solid information available is that the new
game is coming to «next gen» consoles, suggesting a
multiplatform release on PlayStation 3 and Xbox 360.
Full Control, the team behind the upcoming Space Hulk
game, have announced that it has signed a licensing agreement with bitComposer Games to develop and publish a new
multiplatform title
in the Jagged Alliance franchise.
About Aspyr Media Aspyr Media, Inc. is a
multiplatform games publisher that specializes
in bringing blockbuster gaming franchises to new platforms and audiences around the world.
Switch will come out with probably one of the most acclaimed
game all year, PS4 has tons of amazing
games already out and coming out
in the next 6 weeks, Xbox got some
multiplatform games.
U. Worthwhile third party
games were also
in scant supply, though
multiplatform games such as Injustice: Gods Among Us and Resident Evil Revelations did make it to the Wii U.
Our team has experience
in game design, AI research and development,
multiplatform programming, customer behavior analysis and marketing.
The team strives to develop original
multiplatform games with diverse feature sets that appeal to a broad audience, and to have fun
in the process!
What we have here is a small, streamlined console which is very serviceable
in the home on the TV — though will likely falter when running
multiplatform games without heavy optimization.
These six
games,
in particular, meant a lot to me, but there are tons of other titles (
multiplatform and exclusives) that are available on PS Vita.
In my opinion, frame rate is far more important (and noticeable) when playing games than resolution, and with the exception of a VERY FEW games, the frame rates experienced in multiplatform games are pretty much the same across both console
In my opinion, frame rate is far more important (and noticeable) when playing
games than resolution, and with the exception of a VERY FEW
games, the frame rates experienced
in multiplatform games are pretty much the same across both console
in multiplatform games are pretty much the same across both consoles.