Sentences with phrase «multiplatform games on»

I don't know about you but I for one can't wait for more details on the Switch and this portable option could prove to be a huge deciding factor for what console I play my multiplatform games on.
So I try to buy multiplatform games on PSN sales and only exclusives on Xbox Live sales.
I still remember the days when xbox owners bragged about better performance of multiplatform games on Xbox 360.
Although they could simply do this with quite a few current games but if they really want to wow potential buyers they need to make an impact and they can only do that with some major 3rd party titles stating that Xbox Scorpio is the console you want to buy your multiplatform games on.
They're all high - quality exclusives (I buy my multiplatform games on PC), except Rayman, and pretty much all those games can be enjoyed by any gamer, despite games like Wonderful101 or Pikmin 3 looking weird at first.

Not exact matches

PhyreEngine is a multiplatform engine that has majority of its games released exclusively on the PlayStation platforms.
Multiplatform games looks better on 3DS than on the Wi.
One of the biggest complaints that I've seen some people make about the Switch repeatedly is that it's «too weak», so multiplatform games aren't worth getting on the system.
Digital Foundry tests the technical aspects of modern games to let gamers know whether a game has performance problems on certain systems for multiplatform titles, or whether the game is smooth sailing in the technical department.
However, Sony Worldwide president Shuhei Yoshida believes Monster Hunter 4 is still possible for Vita, as «most large game publishers operate on a multiplatform basis.»
The game was originally due for release as a Wii U exclusive in February, but was delayed to allow for a multiplatform launch on Xbox 360 and PS3 too.
Another multiplatform game that performs better on the PlayStation 4.
I fear it's the second one, as I can't see it making a lot of money on PS4 / X1 as it has rivals in the form of exclusives and multiplatform racing games let alone the usual end of year rush... Where as the Wii u version only has to go up against MK8 which is vary different type of game
On many occasions, systems that are notoriously difficult to develop for have ended up getting the short end of the stick when it comes to multiplatform games since developers only have limited resources.
H.R.Nikoofar has revealed via Twitter that Remedy is working on Quantum Break sequel, Quantum Break 2 alongside their multiplatform game - PROJECT 7 (P7) which is being published by 505 Games.
Also if a multiplatform game was to hypothetically sell systems, based on current trends, it would be selling more PS4s over X1s.
and you are not buying games for it!!!! ----------------------------- ---------------------- Point 4: The PS3 kept pace with the 360 during a time when developers had yet to really grasp the complexity of the PS3's hardware, and multiplatform games were often inferior on Sony's machine.
When Final Fantasy XIII was announced to be going multiplatform, one of the things people were wondering about was how many discs the game would ship on, since we all assume that the PS3 version is a fully loaded 50 GB Blu - ray.
Are there any AAA games on PS4 and X1 that are 1080p / 60 fps that are not ports or multiplatform games from last gen?
«Point 4: The PS3 kept pace with the 360 during a time when developers had yet to really grasp the complexity of the PS3's hardware, and multiplatform games were often inferior on Sony's machine.»
Multiplatform Games that performed the best on Wii U are: * ZombiU / Zombi * Capcom's retro titles * Shovel Knights * Sonic and Sega All Stars Transformed (it bombed really bad on the others) * Many of the Lego games * Many of the Just Dance games * Many of the Skylanders * Many of the Disney Infinities * Scribblenauts (out sold the on Steam version, no console ports exist) * Many Indie titles sold better on Wii U * I do believe DQX has sold better on Wii U than PS4 in Japan.
I am relieved to see that the Switch usually only suffers from a frame rate cut and a resolution drop on these multiplatform releases as opposed to the butchering games often got on the Wii due to power, storage medium limitations such as on the Gamecube and N64, and being hard to port to due to an entirely different development environment as the case was with the Wii U. I realize that these statements are a little oversimplified because it IS more complicated than that but there are a whole lot of worse ways that Nintendo ports have gotten neutered for the last two decades because of Nintendo's tendencies to veer left when the market goes right.
90 % of multiplatform games runs on higher res and fps on ps4, and again you distorts the facts
The only advantage was that 98 % of the multiplatform games were developed on 360.
I get all my multiplatform games for the PC, but I sincerely hope it is a solid game on both consoles as well.
Microsoft have been hard at work flourishing their money under the noses of developers again as they've proudly announced that Sine More, a game developed Digital Reality and Grasshopper Manafacture, which was originally going to be multiplatform, will be coming exclusively to Xbox Live Arcade on.....
Now, after finding out about the game going multiplatform, we now have somewhat concrete info on what L.A. Noire is shaping up to be.
I'd bet Insomniac's multiplatform game would sell better on PS3 simply for the fact that there are more Insomniac fans on PS3 than 360.
phil and xbox ai nt nothing to sony halo, forza is whats pretty much all they have and just splash the cash on third partys that should stay multiplatform if they wan na be like sony then buyout companys, and as for updates im sure xbox owners would more games n games instead of updates after updates they should let go of the xbox brand and keep what made them best in the first place pc gaming
This same thing has happened many times to multiplatform games and most of the time it's based on similar «artistic changes» that people make a big deal about and insist represent a «massive downgrade».
Thus, since no word on what the game they are developing with Capcom will be has shown up other than it being multiplatform, we can only guess that they are working on an MMO of Mega Man.
But for now, we can thank M$ for this... You ca n`t expect to run a game on a multiplatform engine as good as on optimized for one specific platform engine... However, let «s wait for the FINAL build, though Square become cheap company, they still are known for a HIGH quality graphics.
After patching, I am not aware of * any * multiplatform games that still perform better on Xbox One.
The question on the lips of many fans will be why these changes have been made - were they necessary changes for performance, or are they to accomodate the game's multiplatform status?
(CrazzyMan) «Well, atleast we still have FFXIII Versus, which may show the true potential of CT engine But for now, we can thank M$ for this... You ca n`t expect to run a game on a multiplatform engine as good as on optimized for one specific platform engine... However, let «s wait for the FINAL build, though Square become cheap company, they still are known for a HIGH quality graphics.
whats wrong with them, really lol there so stupid they should just have fan boys written on there big fat faces im sure l4d would sell well on the ps3, oh well no big deal there are plenty of games both exclusive and multiplatform that are on the ps3 which are way better then any thing vales has made.
«were they necessary changes for performance, or are they to accomodate the game's multiplatform status» Don't forget that they're building this game on a PC anyway, so the builds before any official footage from either console would've naturally looked and / or played better than what we're going to see in the end.
we know that when the game is a ps3 exclusive the 360 will look like crap and when this game becomes a multiplatform we also know that it has to be downgraded and the best example is this see the crappy hair in the last pic man square your an [email protected] @ all your multimillion copy sale of your games are on the psp (SONNNNNNNNNNNNNNNY) and yet see
Laura Scholl, producer on the game's Mental Mill technology, told IGN overnight that she had meant to say «multiplatform» and not «multiplayer».
Multiplatform games are typically offered at the same price on all comparable platforms — for instance, if you see a Black Friday circular showing a discount on the PlayStation 4 version of Madden NFL 18, it's safe to assume the same deal is available for the Xbox One version.
This anger is said to come from a variety of places: the lack of 3rd party support on Nintendo consoles, in which most multiplatform games skip Nintendo \'s platforms entirely; in the rare occasion that there is 3rd party support, it comes in the form of botched or downgraded ports, often missing all DLC support and being the last version to receive much needed patches; and finally, the indirect and unintended humiliation of the Nintendo fanbase from company executives and public relations employees who run off their mouth a bit more than some would like.
Crucially this means that the company is going multiplatform, and Xbox gamers could be seeing some big MMO games on their systems shortly.
Whilst I can't see the Switch taking precedence over my PS4 for most games, I'll definitely be keeping an eye on what features get added to multiplatform games in the future.
«Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could.»
We could also look at a multiplatform action game sequel on the PS3 like Call of Duty: World at War, which just happens to have launched around the same time as Resistance 2.
Recently, after the multiplatform console reveal of «A Hat in Time», the development team behind it, Gears for Breakfast, have been met with those numerous requests by fans eager to play the game on the go, suffice to say, they have now clarified some things regarding the Switch port, have a read:
The final product sets new precedent as one of the smoothest, beautiful, and fun multiplatform shooters to grace the PS3 yet, and it would be a shame to miss out on such a stellar game.
Also, there isn't a single game on a Nintendo platform in the Top 10 for Software, even when taking into account multiplatform titles:
I have to admit, the game footage was great at Sony's event, but given how the bulk of it were multiplatforms, I said, «WOW, look at all those sweet games I can play on my Xbox One.»
Fangold is the new collectible card multiplatform game, digital free - to - play made in Potato Killer Studios arriving on Windows ®, Macintosh ®, Linux ®,...
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