On many occasions, systems that are notoriously difficult to develop for have ended up getting the short end of the stick when it comes to
multiplatform games since developers only have limited resources.
Not exact matches
When Final Fantasy XIII was announced to be going
multiplatform, one of the things people were wondering about was how many discs the
game would ship on,
since we all assume that the PS3 version is a fully loaded 50 GB Blu - ray.
The next Epic
game was gonna be
multiplatform regardless,
since it's not first party.
Thus,
since no word on what the
game they are developing with Capcom will be has shown up other than it being
multiplatform, we can only guess that they are working on an MMO of Mega Man.
Since a majority of the PS4's launch titles are
multiplatform games you won't see a huge leap in visuals if you don't buy Knack, Killzone or Resogun.
Which is understandable,
since Bayonetta was a
multiplatform game.
«And
since this is our first
multiplatform game, we're especially excited to introduce ourselves to a new audience — one which may not have experienced our previous
games.»
In fact, almost every Crash Bandicoot
game released
since Crash Team Racing has been a
multiplatform title, with Crash Bandicoot: The Wrath of Cortex appearing on PS2, GameCube, and the original Xbox all the way back in the early 2000s.