Sentences with phrase «multiplatform port»

I'd be excited too, but the language is reminiscent of acquiring a PS3 exclusive rather than the possibility of a multiplatform port.
Despite releasing a clear year before any hint of threat from the next - gen consoles, The Wii U has faltered and choked; failing to deliver even the bare minimum of multiplatform ports alongside any hint of a consistent first party pipeline.

Not exact matches

Multiplatform games like Assassin's creeds are ported to the various consoles, and except for some differences in optimization, are identical.
and lastly persona 5 or lets say the persona mainline games that even nintendo fans is dreaming that should be ported or go multiplatforms with nintendo systems too... just as stated above sony had exclusive deals with atlus, and the most possible title i can think of it would be is PERSONA 5
Are there any AAA games on PS4 and X1 that are 1080p / 60 fps that are not ports or multiplatform games from last gen?
Also with Atlus - Untitled Shin Megami Tensei game - KOEI Tecmo - Has Fire Emblem Warriors, Night of Azure 2, Nobunaga's Ambition: Taishi and stated they plan to do more ports, multiplatforms and have exclusives titles and collaboration with Nintendo.
Multiplatform Games that performed the best on Wii U are: * ZombiU / Zombi * Capcom's retro titles * Shovel Knights * Sonic and Sega All Stars Transformed (it bombed really bad on the others) * Many of the Lego games * Many of the Just Dance games * Many of the Skylanders * Many of the Disney Infinities * Scribblenauts (out sold the on Steam version, no console ports exist) * Many Indie titles sold better on Wii U * I do believe DQX has sold better on Wii U than PS4 in Japan.
I am relieved to see that the Switch usually only suffers from a frame rate cut and a resolution drop on these multiplatform releases as opposed to the butchering games often got on the Wii due to power, storage medium limitations such as on the Gamecube and N64, and being hard to port to due to an entirely different development environment as the case was with the Wii U. I realize that these statements are a little oversimplified because it IS more complicated than that but there are a whole lot of worse ways that Nintendo ports have gotten neutered for the last two decades because of Nintendo's tendencies to veer left when the market goes right.
Looks like this gen PS4 is going to be multiplatform king, which for me is pretty damn ideal considering some shocking ps3 ports this gen. PS4 holds up the frame rate the best and at a higher res.
We're in a multiplatform world, and it must have stunk to develop a game for a Nintendo console, only to have it be a big task to port it anywhere else.
This anger is said to come from a variety of places: the lack of 3rd party support on Nintendo consoles, in which most multiplatform games skip Nintendo \'s platforms entirely; in the rare occasion that there is 3rd party support, it comes in the form of botched or downgraded ports, often missing all DLC support and being the last version to receive much needed patches; and finally, the indirect and unintended humiliation of the Nintendo fanbase from company executives and public relations employees who run off their mouth a bit more than some would like.
The result was that most people who were interested in multiplatform games at all, chose a system other than the Wii — which in turn strengthened 3rd parties \» hesitations in porting their major games to the system.
Recently, after the multiplatform console reveal of «A Hat in Time», the development team behind it, Gears for Breakfast, have been met with those numerous requests by fans eager to play the game on the go, suffice to say, they have now clarified some things regarding the Switch port, have a read:
It really seems things went downhill once Sonic went multiplatform as the Adventure games were originally intended as Dreamcast exclusives and only got ported to the Cube after the fact.
With most games now going multiplatform and the constant threat of poor console ports, Joe wonders about how the face of gaming is changing...
second ps3 got some bad early ports of multiplatform games orangebox so not counting lbp its 6 AAA titles more.
Breath of the wild (you could call it a port, I'd call it a day and date multiplatform release) Snipperclips 1 - 2 Switch Splatoon 2 Super Mario odyssey Xenoblade Chronicles 2 Kirby whateverIforgotthename
Most of the multiplatform titles available on the PS3 are simple ports and don't really take advantage of the PS3's advanced processing power.
A proof that IPs thought for a Nintendo console are better than just a port of multiplatform games.»
Next, we'll cover this year's top five standalone (non-expansion) PC games and ten honorable mentions, highlighting fifteen standout titles from 2008, including both exclusive titles and multiplatform or ported releases.
It's a common issue with multiplatform games, given that oftentimes they're ported over from the PS4 to PC, resulting in some performance conflicts.
Which if you don't remember, is a big deal because the Wii U's PowerPC architecture made it hard to port multiplatform games to.
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