It will be interesting to see how the sales of
multiplatform releases in November such as Call of Duty: Advanced Warfare and Assassin's Creed Unity are divided between Sony and Microsoft's current - and last - gen consoles.
Real talk — Microsoft has been taking it in the teeth on almost
every multiplatform release in this area.
Not exact matches
The indie distributor will do a
multiplatform release for the crime drama
in the U.S. and will handle international sales.
Screen Media is planning a
multiplatform release for Stray Bullets
in the U.S.
in February of next year.
Rayman Legends was originally due for
release as a Wii U exclusive
in February 2013, but was delayed to allow for a
multiplatform launch on Xbox 360 and PS3.
The game was originally due for
release as a Wii U exclusive
in February, but was delayed to allow for a
multiplatform launch on Xbox 360 and PS3 too.
After initially
releasing as an Xbox exclusive
in 2006, then switching to
multiplatform in 2010, Dead Rising returns to exclusivity on the Xbox One with its third numerical entry.
As a reminder, Dead Rising 3 originally
released as a launch exclusive for Xbox One and then was published on PC on September 5, 2014; if Capcom follows
in the footsteps of the previous generation, Dead Rising 4 may be fully
multiplatform just like Dead Rising 2.
Yes, the limbless hero has returned
in Rayman: Legends, a game that was originally supposed to be a Wii U exclusive and that received some criticism when Ubisoft announced it was to be delayed
in order for it to become a
multiplatform release.
2: we know what the other 3 studios are doing (Halo, Gears and Forza H) 3: xbox 2 will probably
release in 2019 or 2020, so I'm expecting they'll keep big announcements for next E3 Knowing what we know it will be filled with 3rd party games intentionally masqueraded as exclusives during the show (but 1 hour later we'll hear the confirmation of it being
multiplatform) Halo 6, Forza horizon 4, Gears 5 and we'll get one «surprise» game we won't get to play till 2020... (fable or perfect dark) It won't be all bad, but we should all go
in this E3 knowing what we already know (that they'll disappoint us) and maybe, just maybe they'll surprise us (I won't be surprised but enthusiast might)
But
in general it is my belief that if a game is
multiplatform it should have the same content across all
releases.
It's the first time
in quite a few years that big
multiplatform releases have hit the Nintendo side.
Although Rayman Legends was expected to be
released today, it was pushed to September
in order to allow for a
multiplatform launch.
Unveiled at a recent gamer day event
in Germany, the only solid information available is that the new game is coming to «next gen» consoles, suggesting a
multiplatform release on PlayStation 3 and Xbox 360.
With the
release of Fuse
in Europe, today, Insomniac's first
multiplatform (Xbox 360 and PlayStation 3) venture is now available
in all regions.
The PS4 has an amazing lineup of diverse exclusives, the biggest
multiplatform titles and a devoted, passionate fan base that has seen the console sell
in excess of 75 million units worldwide since its
release in 2013.
For fans of self - flagellation, you'll be able to return to gaming's toughest current challenge
in Dark Souls II, which we're assuming will be a
multiplatform release.
Considering the big money made this generation by Capcom
in their
multiplatform releases, would they really consider such a long exclusivity arrangement for such a huge franchise?
FarSight promises that dozens of tables will be
released as downloadable content
in the months following Pinball Arcade's
multiplatform launch
in 2012.
In fact, almost every Crash Bandicoot game released since Crash Team Racing has been a multiplatform title, with Crash Bandicoot: The Wrath of Cortex appearing on PS2, GameCube, and the original Xbox all the way back in the early 2000
In fact, almost every Crash Bandicoot game
released since Crash Team Racing has been a
multiplatform title, with Crash Bandicoot: The Wrath of Cortex appearing on PS2, GameCube, and the original Xbox all the way back
in the early 2000
in the early 2000s.
The American and European
multiplatform releases will follow
in early 2010.
Rime started as a Ico - looking PS4 exclusive but after years of troubled development, it has gone
multiplatform and will
release in May.
In related news, Final Fantasy XIII Versus is under construction, and may be heading for a
multiplatform release.
is a
multiplatform video game that was
released for the Sega Mega Drive
in addition to the PC Engine version of the game - which was
released under the title F1 Circus»91 (エフワンサーカス» 91?).