All unnamed, the games were a four - person co-op adventure (canceled due to
multiplayer design difficulties), a 3D exploration game (canceled due to low quality), and a more traditionally animated Kirby game with «pop - up book» style visuals (no reason given for the cancellation).
Not exact matches
Tough - as - nails
difficulty Pixel - perfect, razor - sharp controls Clever - yet - insidious game
design Single and simultaneous 2 - 4 co-op and vs.
multiplayer!
After years of shooters in which all your targets lie ahead, this open battleground - clearly heavily influenced by
multiplayer map
design - takes some getting used to, especially when hitched to Killzone's typically no - nonsense
difficulty.
Replayability stems from numerous modes that feel fresh when comparing them to each other, three
difficulty levels providing a noticeably varying challenge, car and track
design inspired by the Cars films, Thomasville Playground offering 18 challenges, alongside extensive local competitive
multiplayer for 2 to 4 players throughout every event and mode with deathmatch modes available in Thomasville Playground and local co-operative
multiplayer in Sponsored Team Play mode which is also playable competitively.