In a post on the Battlefield forums,
lead multiplayer designer Thad Sasser outlined ten «Community's Most Wanted» features that have been adjusted based on player feedback.
Joe Cecot, lead
multiplayer designer at Infinity Ward working on Infinite Warfare replied to a Tweet about Infinite Warfare Prestiges and that they will be announcing more news about Prestiging in the coming month.
The announcement comes from Joe Cecot, lead
multiplayer designer for the game, who posted on his official Twitter account that Call of Duty Infinite Warfare weapons in both multiplayer mode and zombies mode will share rank.
I enjoyed my time with War Modes, so I caught up
with Multiplayer Designer Sean Soucy to learn more about the genesis of Sledgehammer's gritty new gem.
As producer Richard Gilbert and lead
multiplayer designer Justin Richmond explain, this «adventure - based mechanic of navigation» mixed in with constant shootouts will give the player little time to sit back and relax.
In a blog post today, Lead
Multiplayer Designer on Battlefield Hardline, Thaddeus Sasser outlined some fixes that will be prioritised in an upcoming Battlefield Hardline patch.
Above, original Halo 2 lead
multiplayer designer Max Hoberman — whose current studio, Certain Affinity, is handling the multiplayer portion of MCC — walks us through «Warlord» «s creation process, detailing the decision to remake a map that was already a remake of a Halo 1 map and showing off some of the subtle tweaks and improvements made to the new version.
Uncharted 2 features an online multiplayer component; Naughty Dog hired a
dedicated multiplayer designer in August 2008 to work on this aspect of the game.
To gain insight into the development process behind that side of the game, we sat down with Hardy LeBel (Halo, SOCOM 3: U.S. Navy SEALs), Far Cry 2's
senior multiplayer designer.
«While the launch has proven stable, we can always get better and you'll see some miscellaneous fixes for the most frequent crashes in this patch,» Battlefield Hardline lead
multiplayer designer Thaddeus Sasser said on the games website.
Alongside explaining the details of the upcoming patch and DLC, it was confirmed that The Last of Us» Lead
Multiplayer Designer Erin Daly and Game Designer Quentin Cobb will hold a Reddit AMA on Friday May 9th at 2 PM PST to discuss the game's multiplayer.
Speaking over at Gamespot, lead
multiplayer designer Jake Beagle of Insomniac reveals just what the company is planning to unveil at GDC.
Smaller updates have been within the pipeline with the addition of Paint Shop and a brand new mode for Ranked Play, however in a group replace relayed on April 6,
principal multiplayer designer Greg Reisdorf took to Sledgehammer's official weblog to stipulate main alterations coming to Divisions.
At E3, PlayStation LifeStyle had the pleasure of talking to Visceral Games» lead
multiplayer designer Thad Sasser about the studio's upcoming game, Battlefield: Hardline.
Robert Cogburn, former Naughty Dog developer who worked on Uncharted 4 and The Lost Legacy as
Lead Multiplayer Designer, has been accused of sexual harassment by former Naughty Dog employee David Ballard.
This job is for a «lead
multiplayer designer to help create a thrilling online action shooter game.»
While games ™ was at The Call Of Duty European Championships we spotted Joseph Cecot,
Multiplayer Designer at Infinity Ward.
Joe Cecot, the lead
multiplayer Designer has been very talkative with the community on twitter and has fortunately shed some light:
The panel consisted of our Design Director, David Mertz, David Pellas (Studio Director — Art & Design — Raven Software), Mike Denny (Lead Designer — Infinity Ward), Oscar Lopez (
Multiplayer Designer — Infinity Ward), Thomas Wilson (Co-Studio Head — Beenox).
It's tweak time for the Killzone 2 community as Eric Boltjes, Guerrillaâ $ ™ s Lead
Multiplayer Designer, talks to the Official US Blog about what Helghan and ISA soldiers alike can expect from the latest update.
Featuring Erin Daly (Lead
Multiplayer Designer), Quentin Cobb (Game Designer), Elisabetta Silli (Game Designer), Robert Ryan (Game Designer), and Anthony Newman (Game Designer).
When we asked the game's lead
multiplayer designer, Greg Reisdorf, about the challenges of relaying emotion in multiplayer, he admitted that «It is hard to get across those emotions [in multiplayer mode].»