Sentences with phrase «multiplayer game of any kind»

Not exact matches

Parents and teachers have complained that children were becoming addicted to the multiplayer online battle game, which, according to the company, has more than 200 million users, making it the world's most popular game of its kind.
Im from Miami, Florida and I'm into gaming, multiplayer co op games are my kind of thing.
Offers the kind of over-the-top, seesaw multiplayer experience that keeps you reminiscing long after the game concludes, but also has a deep, fun single - player experience, thanks in part to the new minigames.
Storytelling, digital acting, tireless pace, and brilliant solutions to hide the linearity are there, as well as a dense multiplayer, to entertain any kind of gamer.
Naruto: Clash of Ninja Revolution 2 is not the best game in this series of fighters, graphically it's good for a Wii game, the sound is good, the voice acting is great, the controls are ok, there is a large number of characters to play as which is great and even some game exclusive characters, multiplayer is ok, the story mode introduces an new and unique story with some interesting characters but kind of falls short, and the difficulty can be down right frustrating at times, there is some good versus modes and a fun survival mode, all in all i would only recommend this to Naruto fans, and people who love fighting games.
We often wonder why Rockstar haven't included any kind of multiplayer mode, which would have given the game much more replay value.
This fall's Call of Duty: Black Ops 4 will essentially be multiplayer - only, lacking the kind of single - player campaign that has been a key component of the annual series for over a decade, two sources familiar with the game tell Kotaku, corroborating a report published earlier today at Polygon.
From experience, connecting to multiplayer games has been kind of whacky, but everything has been perfectly dandy once in game.
Let me start from the beginning here, because Mario Kart 8 didn't begin its life as the kind of game that played up its competitive online multiplayer — at least in comparison to games that are strictly known for that.
MP3 is really fun... In multiplayer... Yeah the AI kind of ruins the game for me..
According to gamers who have been able to put their hands in The Phantom Pain's files, indeed, it looks like there was going to be a level editor for us to work upon the multiplayer maps and perhaps create some challenges that other players could embark on in some kind of asynchronous fashion.
«The reason that we went single - player...» Hoshino said, «well, originally, we were thinking about having a multiplayer option, but because we're going with a pay - to - win model, we were worried that by having online multiplayer, for all the new users that would be coming in experiencing the game for the first time, they might be immediately deterred by fighting against opponents who had superior equipment and gear — and we didn't want to have that kind of negative impact on new player.
Torchlight lacks multiplayer support of any kind, which I can't help but feel is a pretty big omission for this type of game.
Playing as Sonic and Tails together is a distinct kind of fun thanks to the game's «younger sibling» style of multiplayer, which lets you give a second controller to another player to take control of Tails.
It is kind of disappointing that there isn't any online support for the game, but for what it's worth the multiplayer is pretty fun.
For games that already feature multiplayer, that's going to add online functionality, but for single player games, it will implement a kind of online pass and play system.
I understand this is a multiplayer beta test and a proper training mode will be in the final version of the game, but it still would have been nice to have some kind of practice mode I could join in order to hone my skills without some pending real - life opponent waiting in the metaphorical wings.
This is partially because Kill To Collect ramps up the difficulty in multiplayer, partially because playing at this increased difficulty requires a skill and precision that a bunch of randos can't manage on their own, and partially because the kind of players that would seek out a game that advertises itself, unironically, with the asinine phrase «GIT GUD» are the kind of players that refuse to attempt a run on anything other than the highest difficulty.
You may already think you're a god at highly competitive multiplayer games - but what kind of god?
I'm the kind of Call of Duty player that pops open the game case, gathers up my buddies, and jumps right into the fantastic, addictive multiplayer with less than a glance at the single - player and co-op modes.
What we play privately, the kind of games we love, are very social, very competitive, always multiplayer.
Build any kind of multiplayer game and create your own fully authoritative servers.
Back in 2010, just about every game was getting some kind of tacked - on multiplayer experience and not even Bioshock could escape it.
You may already think you're a god at highly competitive multiplayer games — but what kind of god?
If you were hoping to challenge other friends on the PlayStation Network with your Disgaea 3 army, then you'll be disappointed, because there isn't any kind of multiplayer play in the game.
«Gears started as a class - based Battlefield kind - of game,» explains Unreal Engine lead programmer, James Golding, «It had classes, mechs and it was going to be multiplayer focussed... that was until [Cliff Belszinski] played Medal Of Honour and he was like «no, single - player campaign is where it's aof game,» explains Unreal Engine lead programmer, James Golding, «It had classes, mechs and it was going to be multiplayer focussed... that was until [Cliff Belszinski] played Medal Of Honour and he was like «no, single - player campaign is where it's aOf Honour and he was like «no, single - player campaign is where it's at!
A little while ago those kind people over at Rockstar games announced that they'd be showing their appreciation of the countless fans who still play Red Dead Redemtpions multiplayer by releasing some DLC for the princely sum of diddly squat.
But not every game needs an online multiplayer mode, let alone a multiplayer mode of any kind.
When people ask me what I think about certain games, all too often my commentary includes ``... and it would be really great if it had some kind of online multiplayer.»..
With effective gameplay mechanics, a strong local multiplayer, and an incredibly unique concept, Keep Talking and Nobody Explodes will be the kind of VR game you will see people still playing years from now at parties and gatherings.
I'd never want the game to be too easy, but these kinds of design decisions take out some of the potential fun of multiplayer.
It's perfect for the kind of couch multiplayer game that it is.
I think most of us have been there: we join an online multiplayer game and suddenly someone is screaming all kinds of nasty things at us, telling us to die in a fire, or spamming us with some hateful string of letters or another.
I'd rather have a humans VS monsters online COMPETITIVE mode added to this game if you're going to add any kind of multiplayer, think of THAT!
I'm strictly a singleplayer kind of guy but Journey is a game where I find multiplayer most desirable.
Like many online multiplayer games, it's kind of difficult to jump straight into Guns of Icarus: Alliance.
Unlike the first game where multiplayer was kind of a mess, the sequel offers a pretty solid multiplayer experience.
Almost all Xbox gamers have some kind of fond «Halo» memory, whether it was discovering the ominous Flood in the original game, losing days» worth of sleep to «Halo 2» multiplayer or enjoying four - player co-op for the first time in «Halo 3.»
I stand by my opinion that the game needs some kind of multiplayer component at the very least, just to make this virtually limitless world a little more populated.
He describes the multiplayer elements of the game as «more Battlestar, it's Star Trek away team, it's fun and funny and emergent and kind of intense.»
Mount and Blade: Warband — Multiplayer is a damn fun addition to the game actually — the c - rpg mod makes it a wee bit more persistent and less wacky then the normal one (which is still pretty fun but strange how gold is distributed in a kind of Counterstrike way).
The studio felt if they were to add some kind of multiplayer, it would have distracted them from making the game feel like we were playing as Batman.
The game is purely single player, opting out of an obligatory multiplayer offering of any kind, which tells us Ready at Dawn has its priorities in check at least.
Wondering what kind of multiplayer game modes you'll encounter in id Software and Bethesda's upcoming Doom?
Add in the metagame «Gone Dark», which is a kind of boring map search game, and the Spies vs Mercs multiplayer game and you have a lot of options for gameplay.
I'm kind of bummed that they didn't add any new multiplayer game modes that involved the infected like a horde endurance mode or even just throwing them into the mix in supply raid etc..
For starters, games can get a whole lot more social now, from playing games together to experiencing completely new kinds of multiplayer experiences not seen before.
This tag is only for games where the multiplayer has monetization of some kind, and the single - player would've been a valid candidate for the «Spotless» tag if it had been released on its own.
That kind of strategic bias in the gameplay design is what makes the game's single - player campaign — which actually takes a back seat to the game's skirmish and multiplayer modes — so odd.
But Lionhead isn't stupid - it holds up games like Dark Souls and the PlayStation - only Journey as examples of the kind of multiplayer it wants to create.
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