Not exact matches
Parents and teachers have complained that children were becoming addicted to the
multiplayer online battle
game, which, according to the company, has more than 200 million users, making it the world's most popular
game of its
kind.
Im from Miami, Florida and I'm into gaming,
multiplayer co op
games are my
kind of thing.
Offers the
kind of over-the-top, seesaw
multiplayer experience that keeps you reminiscing long after the
game concludes, but also has a deep, fun single - player experience, thanks in part to the new minigames.
Storytelling, digital acting, tireless pace, and brilliant solutions to hide the linearity are there, as well as a dense
multiplayer, to entertain any
kind of gamer.
Naruto: Clash
of Ninja Revolution 2 is not the best
game in this series
of fighters, graphically it's good for a Wii
game, the sound is good, the voice acting is great, the controls are ok, there is a large number
of characters to play as which is great and even some
game exclusive characters,
multiplayer is ok, the story mode introduces an new and unique story with some interesting characters but
kind of falls short, and the difficulty can be down right frustrating at times, there is some good versus modes and a fun survival mode, all in all i would only recommend this to Naruto fans, and people who love fighting
games.
We often wonder why Rockstar haven't included any
kind of multiplayer mode, which would have given the
game much more replay value.
This fall's Call
of Duty: Black Ops 4 will essentially be
multiplayer - only, lacking the
kind of single - player campaign that has been a key component
of the annual series for over a decade, two sources familiar with the
game tell Kotaku, corroborating a report published earlier today at Polygon.
From experience, connecting to
multiplayer games has been
kind of whacky, but everything has been perfectly dandy once in
game.
Let me start from the beginning here, because Mario Kart 8 didn't begin its life as the
kind of game that played up its competitive online
multiplayer — at least in comparison to
games that are strictly known for that.
MP3 is really fun... In
multiplayer... Yeah the AI
kind of ruins the
game for me..
According to
gamers who have been able to put their hands in The Phantom Pain's files, indeed, it looks like there was going to be a level editor for us to work upon the
multiplayer maps and perhaps create some challenges that other players could embark on in some
kind of asynchronous fashion.
«The reason that we went single - player...» Hoshino said, «well, originally, we were thinking about having a
multiplayer option, but because we're going with a pay - to - win model, we were worried that by having online
multiplayer, for all the new users that would be coming in experiencing the
game for the first time, they might be immediately deterred by fighting against opponents who had superior equipment and gear — and we didn't want to have that
kind of negative impact on new player.
Torchlight lacks
multiplayer support
of any
kind, which I can't help but feel is a pretty big omission for this type
of game.
Playing as Sonic and Tails together is a distinct
kind of fun thanks to the
game's «younger sibling» style
of multiplayer, which lets you give a second controller to another player to take control
of Tails.
It is
kind of disappointing that there isn't any online support for the
game, but for what it's worth the
multiplayer is pretty fun.
For
games that already feature
multiplayer, that's going to add online functionality, but for single player
games, it will implement a
kind of online pass and play system.
I understand this is a
multiplayer beta test and a proper training mode will be in the final version
of the
game, but it still would have been nice to have some
kind of practice mode I could join in order to hone my skills without some pending real - life opponent waiting in the metaphorical wings.
This is partially because Kill To Collect ramps up the difficulty in
multiplayer, partially because playing at this increased difficulty requires a skill and precision that a bunch
of randos can't manage on their own, and partially because the
kind of players that would seek out a
game that advertises itself, unironically, with the asinine phrase «GIT GUD» are the
kind of players that refuse to attempt a run on anything other than the highest difficulty.
You may already think you're a god at highly competitive
multiplayer games - but what
kind of god?
I'm the
kind of Call
of Duty player that pops open the
game case, gathers up my buddies, and jumps right into the fantastic, addictive
multiplayer with less than a glance at the single - player and co-op modes.
What we play privately, the
kind of games we love, are very social, very competitive, always
multiplayer.
Build any
kind of multiplayer game and create your own fully authoritative servers.
Back in 2010, just about every
game was getting some
kind of tacked - on
multiplayer experience and not even Bioshock could escape it.
You may already think you're a god at highly competitive
multiplayer games — but what
kind of god?
If you were hoping to challenge other friends on the PlayStation Network with your Disgaea 3 army, then you'll be disappointed, because there isn't any
kind of multiplayer play in the
game.
«Gears started as a class - based Battlefield
kind -
of game,» explains Unreal Engine lead programmer, James Golding, «It had classes, mechs and it was going to be multiplayer focussed... that was until [Cliff Belszinski] played Medal Of Honour and he was like «no, single - player campaign is where it's a
of game,» explains Unreal Engine lead programmer, James Golding, «It had classes, mechs and it was going to be
multiplayer focussed... that was until [Cliff Belszinski] played Medal
Of Honour and he was like «no, single - player campaign is where it's a
Of Honour and he was like «no, single - player campaign is where it's at!
A little while ago those
kind people over at Rockstar
games announced that they'd be showing their appreciation
of the countless fans who still play Red Dead Redemtpions
multiplayer by releasing some DLC for the princely sum
of diddly squat.
But not every
game needs an online
multiplayer mode, let alone a
multiplayer mode
of any
kind.
When people ask me what I think about certain
games, all too often my commentary includes ``... and it would be really great if it had some
kind of online
multiplayer.»..
With effective gameplay mechanics, a strong local
multiplayer, and an incredibly unique concept, Keep Talking and Nobody Explodes will be the
kind of VR
game you will see people still playing years from now at parties and gatherings.
I'd never want the
game to be too easy, but these
kinds of design decisions take out some
of the potential fun
of multiplayer.
It's perfect for the
kind of couch
multiplayer game that it is.
I think most
of us have been there: we join an online
multiplayer game and suddenly someone is screaming all
kinds of nasty things at us, telling us to die in a fire, or spamming us with some hateful string
of letters or another.
I'd rather have a humans VS monsters online COMPETITIVE mode added to this
game if you're going to add any
kind of multiplayer, think
of THAT!
I'm strictly a singleplayer
kind of guy but Journey is a
game where I find
multiplayer most desirable.
Like many online
multiplayer games, it's
kind of difficult to jump straight into Guns
of Icarus: Alliance.
Unlike the first
game where
multiplayer was
kind of a mess, the sequel offers a pretty solid
multiplayer experience.
Almost all Xbox
gamers have some
kind of fond «Halo» memory, whether it was discovering the ominous Flood in the original
game, losing days» worth
of sleep to «Halo 2»
multiplayer or enjoying four - player co-op for the first time in «Halo 3.»
I stand by my opinion that the
game needs some
kind of multiplayer component at the very least, just to make this virtually limitless world a little more populated.
He describes the
multiplayer elements
of the
game as «more Battlestar, it's Star Trek away team, it's fun and funny and emergent and
kind of intense.»
Mount and Blade: Warband —
Multiplayer is a damn fun addition to the
game actually — the c - rpg mod makes it a wee bit more persistent and less wacky then the normal one (which is still pretty fun but strange how gold is distributed in a
kind of Counterstrike way).
The studio felt if they were to add some
kind of multiplayer, it would have distracted them from making the
game feel like we were playing as Batman.
The
game is purely single player, opting out
of an obligatory
multiplayer offering
of any
kind, which tells us Ready at Dawn has its priorities in check at least.
Wondering what
kind of multiplayer game modes you'll encounter in id Software and Bethesda's upcoming Doom?
Add in the metagame «Gone Dark», which is a
kind of boring map search
game, and the Spies vs Mercs
multiplayer game and you have a lot
of options for gameplay.
I'm
kind of bummed that they didn't add any new
multiplayer game modes that involved the infected like a horde endurance mode or even just throwing them into the mix in supply raid etc..
For starters,
games can get a whole lot more social now, from playing
games together to experiencing completely new
kinds of multiplayer experiences not seen before.
This tag is only for
games where the
multiplayer has monetization
of some
kind, and the single - player would've been a valid candidate for the «Spotless» tag if it had been released on its own.
That
kind of strategic bias in the gameplay design is what makes the
game's single - player campaign — which actually takes a back seat to the
game's skirmish and
multiplayer modes — so odd.
But Lionhead isn't stupid - it holds up
games like Dark Souls and the PlayStation - only Journey as examples
of the
kind of multiplayer it wants to create.