Sentences with phrase «multiplayer level designing»

Not only that, the person hired will be responsible for some sort of multiplayer level designing.

Not exact matches

Pros: Excellent graphics for the DC; smooth controls; fantastic level design; rockin» soundtrack; has a wide variety of gameplay elements, including fast and fun Sonic / Shadow stages, addictive Chao Garden, and multiplayer; lots of extras / secrets.
The visuals are superb, the level design is amazing, the amount of content is huge, the replay value and multiplayer is great, the music is worthy of awards, it innovates on Donkey Kong Country Returns and adds so much in terms of new abilities and level designs and the boss fights are a lot of fun.
The visuals are superb, the level design is amazing, the amount of content is huge, the replay value and multiplayer is great, the music is worthy of awards, it innovates on Donkey Kong Country Returns
Multiplayer is fun thanks to the game's amazing gameplay, but lack of balancing and awkward level design make it a forgettable experience.
 Boasting sumptuous visuals, a masterful musical score, and clever physics based gameplay, Trine 2 is the perfect mix of old - school platforming action, original physics based level design and cooperative multiplayer fun.
Level design on all four Halo games is probably one of the best ever in a first person shooter and thankfully the developers have still allowed players to duel - wield their weapons in this game that is even more awesome in the multiplayer mode.
While there were some entertaining moments and the mission worked as a tutorial level, its level design felt inspired by the classic capture the flag multiplayer mode, only more linear, against AI and with an added narrative.
There are a total of 8 levels in the game and while this number might seem short at first, keep in mind that these levels are all open with an expansive level design that provides the player multiplayer ways of approaching their objectives.
The best - selling franchise is back and it's designed to offer an unprecedented level of driving enjoyment, whether playing solo or multiplayer.
It's built entirely around a map editor that gives you plenty of tools and assets to design your own single player and cooperative multiplayer levels, as well as maps for competitive multiplayer with up to 12 players.
The multiplayer modes prove to be more claustrophobic than they ought with regard to level design, but they do serve up a solid online experience on the PlayStation 2.
A lot of credit needs to be given to the developers for designing 50 additional levels for multiplayer.
+ Stunning level design + Excellent visuals and soundtrack + Multiplayer, online and Captain Toad features are skilfully employed + Loads of replay value
According to the website, Dark Souls Remastered level design won't be changed from the original, leaving the expanded online multiplayer as the only big gameplay change revealed so far.
Dark Souls Remastered is going to feature enhanced graphics but no changes in level design, leaving the expanded multiplayer as the only gameplay tweak.
This map and its popularity is the main reason CoD players enjoy the wide variety of level designs and gameplay as they do today, and undoubtedly had an influence upon how other prominent titles designed their multiplayer as well.
I mean, Halo 3 has complaints from reviewers about the slow and glitchy online multiplayer, the poor graphics, weak level design (that actually steals from Halo 1 for the ending), weak story and voice acting, and yet... Halo 3 got perfect 10s across the board?
«The gameplay is very much a return to the feeling of the original «Sands of Time «trilogy,» said Level Design Director Michael McIntyre in an interview with MTV Multiplayer, addressing concerns that the recent reboot featured too many canned animations, making players feel like they lacked direct control over the Prince's acrobatic actions.
Overall, however, I'm inclined to say that the console NSMBs are better because they have consistently more interesting level design and better multiplayer.
This version of Islabomba is an arcade online multiplayer game with mechanics and levels designed exclusively for the occasion.
Even when you do get in a game though, the multiplayer aspect of the game is rather weak, with poor level designs and a rather boring feel to the game.
Unprecedented level and puzzle design and an engaging story backed up by a fantastic multiplayer campaign made this a sequel that not only lived up to its predecessor but exceeded it.»
The Good: + 4 - player campaign co-op play + A lot of variety in the main characters (abilities) + Great overall level design showcasing destruction and bloodshed + Several online multiplayer modes
Nomura: Multiplayer mode is rather complicated; we had to design a growth (leveling) system.
Ideally you'll get matched up with players who are at or around your skill level, but my early experiences with the game ended up reminding me that while I think the competitive multiplayer in Gears is well - designed and exciting, playing it against people who play a lot of it is frustrating in an «I guess I'll just turn this off now» way, not a «Gee, I'm going to strive to get better so this stops happening» sort of way.
Level design has always been Doom «s strength and if these multiplayer maps are any indicator, the upcoming entry in the franchise will keep that trend going.
There's co-op multiplayer, but the real fun is in Race, where up to four people can destroy their friendship in a dash through specifically designed levels.
Praised for beautiful level design, Goldeneye featured a multiplayer mode that is still fondly remembered today.
Its clear levels were designed with multiplayer in mind first, despite being able to play through them alone.
During my time at Cococucumber I contributed primarily towards the game's level design and was responsible for designing maps for the game's main campaign mode, both for singleplayer and multiplayer experiences.
As a long time PC, and console gamer, I'm experienced with designing multiplayer mode and levels for first person shooters.
Great level design, fun multiplayer (when it's working), a ton of content, solid port.
Multiplayer is fun thanks to the game's amazing gameplay, but lack of balancing and awkward level design make it a forgettable experience.
The best - selling franchise is back for free and it \'s designed to offer an unprecedented level of driving enjoyment, whether playing solo or multiplayer.
However, with some baffling design choices such as the constant pausing whenever a powerup is obtained, the versus mode being 2 - 4 local players only without a CPU option, and a pretty grating soundtrack, Breakforcist battle is a title I can only really recommend for the local multiplayer experience alone, as the other parts of the package pale in comparison to the other brick breaker game on the market, Gunbarich, which is $ 2 cheaper and comes with a lot more creativity in the levels and breakout mechanics.
Boasting 20 new levels, supercross multiplayer courses, tournaments and skill games, Riders of Doom is filled with content and once again the star of the game are those amazingly well designed levels that will really push you to the limit in solving the challenges as you play.
SnapMap is the most interesting element of the online package because it's a level editor that lets people design their own content, though it is hamstringed by using the same systems and tools that govern multiplayer - players can only use two weapons at a time and the assets are mostly based on the multiplayer aesthetic.
HL: Well, there's the basic underlying mesh editor and then there's an entire library of all of the building pre-fabs that we actually use for the single - player and multiplayer level of design.
According to the website, Dark Souls Remastered level design won't be changed from the original, leaving the expanded online multiplayer as the only big gameplay change revealed so far.
He discussed the intricacies of transposing the single - player game's feel onto a multiplayer environment, how it's harder to design a map when you have to worry about the sun setting dynamically, and why it's more fun to design a level than a gametype.
Dark Souls Remastered is going to feature enhanced graphics but no changes in level design, leaving the expanded multiplayer as the only gameplay tweak.
Earning XP to level up your online multiplayer rank is an excellent gameplay design choice as it provides players with motivation to continue racing even after a crash means there is no chance of a podium; as there are that many objectives to strive for and some objectives such as distance driven and finishing within the top half of the field that are still realistically achievable.
Progression does feel tangible and rewarding, the map design and overall level of presentation for the multiplayer elements is just as impressive as that present in the campaign.
Replayability stems from numerous modes that feel fresh when comparing them to each other, three difficulty levels providing a noticeably varying challenge, car and track design inspired by the Cars films, Thomasville Playground offering 18 challenges, alongside extensive local competitive multiplayer for 2 to 4 players throughout every event and mode with deathmatch modes available in Thomasville Playground and local co-operative multiplayer in Sponsored Team Play mode which is also playable competitively.
The visuals are superb, the level design is amazing, the amount of content is huge, the replay value and multiplayer is great, the music is worthy of awards, it innovates on Donkey Kong Country Returns and adds so much in terms of new abilities and level designs and the boss fights are a lot of fun.
But the game has enough variety in its level designs and content there for single and multiplayers, that it will keep bringing you back, even after you complete the main campaign.
Following on from the linear, tightly - structured levels of Super Mario 3D World — which were designed for chaotic multiplayer fun — the kingdoms in Super Mario Odyssey have a sandbox feel to them, with some stretching off far into the distance.
The current job listing though, might well imply that the mode will make a comeback in the next Battlefield, as the listing mentions that «2 + years of experience in the design of levels within multiplayer or co-op titles», is required to apply for the job.
By adding multiplayer, colorful graphics, uniquely designed enemies, and a constant stream of power ups, Decimation X3 keeps the excitement level persistent for as long as you've got your hands on the controller.
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