Not exact matches
The sound design makes the
maps in
multiplayer feel like a real battlefield with the sounds of mortar strikes splashing down and deafening you and the sound of weapon fire echoing around you.
Using intuitive controls made possible with the Wii U GamePads gyro sensor makes it easy to look around and aim, and the on - screen
map displays the entire arena at a glance, both of which
feel great and redefine
multiplayer action.
but this game has: smoother gameplay, better combat, arm switching for cover, an amazing campaign, tighter and more intense
multiplayer, deeper customization, more
maps,
maps from the past, improved visuals, great music to fit the game, and finally yes an escalations mode but it does
feel different enough in some areas to be a small plus.
In theory, it's a decent way to encourage players to keep coming back to the game to try out different
maps (or to become more familiar with the ins - and - outs of a certain
map), but in practice being limited to so little
maps at a given time can
feel restricting if you're looking to hop on for longer
multiplayer sessions.
DICE said: «Of the 12
multiplayer maps in Star Wars Battlefront (there are even more locations when you include the Star Wars Battlefront Missions), some
feel immediately familiar — such as the lush forests of Endor or the tundra of Hoth that allow you to re-live your favorite moments from the films.
The total of 12
multiplayer maps are well - designed and remind me of the old school stationary spawn points from Counterstrike, the weapons
feel sturdy and a melee attack on an enemy player's face
feels as great as ever.
I
feel like most of the
multiplayer maps for future DLCs are quite predictable after The Resistance, but after playing The Darkest Shore, I can not wait to see where the zombie mode's story goes next.
yes because black ops have alot more stuff in the game, and the gameplay is good enouph to have fun, but the problem in this game is the weapons, i don't
feel that they choosed the right weapons, only few weapons are good, i mean the weapons not the attachment or perks or anything else... they should put more weapons, it will be alot better if they put weapons, i even going to buy the dlc if it have weapons and they should put the old
maps in cod 4 for free, they are the best
maps in cod (in my opinion)... i didn't play the single player, i still don't want too, i just want to play the
multiplayer:)..
Aside from getting incredible support, the game received a free set of twenty four
multiplayer maps since launch and it
feels like a complete experience.
Anyway, the small amount of
maps on offer, along with the stripped back amount of game modes, does mean the
multiplayer components
feel a little thin compared to previous series entries.
«Of the 12
multiplayer maps in Star Wars Battlefront (there are even more locations when you include the Star Wars Battlefront Missions), some
feel immediately familiar — such as the lush forests of Endor or the tundra of Hoth that allow you to re-live your favorite moments from the films.
Call of Duty WWII doesn't have «quite enough» campaign moments to really leave you
feeling like a war hero when it's finished, just like there's «not quite enough»
multiplayer content with the
map count at a series low.
Although some of the
multiplayer maps look somewhat, not sure how to describe it, maybe blocky / cartoonish in the color schemes and it does nt
feel as immersive as halo 4 did because of that.
The
feeling from the Uncharted 2
multiplayer is there, and it's not hard to get into the swing of things once you drop into the
map.
The
multiplayer action is enjoyable enough and the
map design is good, but in Destiny the PvP modes
feel like more of a sideshow than the main attraction.
That's a large undertaking for the team at Certain Affinity who were responsible for recreating the classic
multiplayer maps that so many fans know and love, but the team was given creative freedom on the design of the
maps from 343 Industries, «Aesthetically we were given a large amount of creative freedom, as long as the final art
felt like it was a part of the Halo universe.
«We
feel the «walled garden» approach many developers take to server hosting makes it difficult for the clan / gaming communities as well as stifling mod and custom
mapping development - two things that are very important to the success and longevity of any
multiplayer game,» the company said.
The overall
feeling I get playing
multiplayer is same shit, different
map.
Call of Duty: WWII retains Infinite Warfare's positive control optimisations that
feel as natural as the DualShock 4 controller as shooting and aiming have been re-
mapped to R and L respectively which was important for two of the fundamental areas of the control scheme, while throwing tactical and lethal grenades is now
mapped to the bottom left and right of the touch screen respectively, alongside sprinting now being re-
mapped to holding the left of the rear touch pad, using the right of the rear touch pad to perform a melee attack and tapping the touch screen to produce the scoreboard during
multiplayer.
After hours of online
multiplayer matches logged in with many different opponents and teammates, I have yet to
feel like I was playing the same game over and over despite the one beta
map that has been made available. Use your USB or Bluetooth compatible headset to maximize your experience by communicating with others to devise a winning strategy. Fat Princess is deceptively simple at first and yet so cleverly dynamic and complex in motion.
While it managed to nail the
feel and look of the Star Wars universe, but there was no real depth to the gameplay, the game was a barebones release with there only being online
multiplayer, just a handful of
maps, and an obscenely expensive season pass that just rubbed most gamers the wrong way.
Fans can also bring the fight online and compete in friendly
multiplayer matches with room for up to six players and eight worms each on a
map, all with the essential
feel of the classic Worms experience.
I really do
feel this area of the game will be a hit with so many fresh
multiplayer maps, custom cooperative levels and just players building new content all the time.
In terms of
multiplayer offerings, the arcade mode is more of a breakthrough than co-op, as it sees the return of the excellent
map editor that
feels like an in - depth video - game engine rather than a tacked on
map editor.
There are a significant number of
maps and each one
feels unique, which aids in mitigating the sense of repetition, but at the end of the day, the players are truly limited in game mode offerings, especially for a title that is strictly
multiplayer.
He discussed the intricacies of transposing the single - player game's
feel onto a
multiplayer environment, how it's harder to design a
map when you have to worry about the sun setting dynamically, and why it's more fun to design a level than a gametype.
The
multiplayer feels scaled down due to the smaller
maps and the heist and assassination missions generally favour the defenders too much.
Progression does
feel tangible and rewarding, the
map design and overall level of presentation for the
multiplayer elements is just as impressive as that present in the campaign.
Thrusting around the
map seems to add a new variable to Halo's typically formulaic mechanics, shaking things up enough to ensure Halo 5's
multiplayer feels fresh.
In fact, the missions that were the most fun in single - player were the more open
maps that mimicked the
feel of
multiplayer or skirmish games.
The
multiplayer in the game
feels like an after - thought however, with
maps being lifted from the campaign and it not offering anything really unique.
There are certain abilities you'll have to unlock through play, but others that you need to find in the
map, and the result is a
multiplayer experience that
feels like it lacks any real identity of its own.
Multiplayer fares better here with some terrific
maps and a move to a class - based system, but ultimately it
feels a bit like a Titanfall knockoff.
For the most part I found the
multiplayer maps delivered in variety and good play
feeling.
So, when I read a story that said Tim Willits invented the idea of
multiplayer - only
maps, I
felt compelled to correct it.
The ability to switch characters and use a
map to coordinate their actions is nice, but it
feels more like a concession in the removal of
multiplayer.
There's nothing here that
feels superfluous and much of this new content has been carried over to
multiplayer, where you can play as EXALT forces across some of the most memorable of the new
map types.
The game's
multiplayer mode has been faithfully recreated to
feel exactly like it did a decade ago, even when it comes to remade
maps like Lockdown, a remake of Lockout, and Shrine, a remake of Sanctuary.
With a dozen game modes, excellent weighty combat and weapons and some really well - designed
maps filled with hidden routes and treacherous possibilities, Gears of War 4's
multiplayer is pretty much perfect and with no noticeable server issues on launch, it
feels almost too good to be true.
In short, it's an absolute blast to play, and even though the game launches with just nine
multiplayer maps, there's enough variety in the battle itself that it can
feel fresh and new even after repeated trips to the front.
Where the game trips up is in its slow pace — it works well in the single - player campaign but means the
multiplayer can
feel sluggish, something not helped by some of the more sprawling
maps that make reaching the action a chore.
Seriously — the
multiplayer almost
feels like an entirely different beast, with beautiful, colorful
maps and loads of variety, which is a stark contrast to the campaign's gritty sci - fi aesthetic.
While
multiplayer is only at deathmatch and team deathmatch so far rather than the bomb - diffusing gamemode of Counter-Strike, the
map still
feels authentic.
Plenty of classic
multiplayer modes from the past make a welcome comeback, notably the objective - based Domination and Conquest, both of which involve winning and holding onto specific points, but Conquest takes place on much larger
maps and
feels terrifyingly like finding yourself in the thick of a real battle.