In an interesting twist,
the multiplayer sees you picking a clan to join and attempting to survive for twelve weeks.
Not exact matches
The player can
see all the perks each player he / she has, meaning Halo will take the Modern Warfare approach and anyone who is playing can
pick and choose what strength or weakness they'll have in
multiplayer.
Combine that with a scale and scope not
seen in any other Killzone title before and we have a game that stands as our
pick for the best single - player PS4 launch title (64 - player Battlefield 4 has to take
multiplayer honours).
I don't
see why some old - style performance - class - based
multiplayer hoppers couldn't have been included - or why the open cups within the career, which let you
pick a car and then shape a championship around it, really needed to follow the homologation requirement.
However, no online
multiplayer is a loss as I could
see this becoming a really fun game to play with your mates and it's a game a lot of people could easily
pick up due to how affordable it is.
The more i
see the concept arts more fond of No. 3 i become... i wonder if later on we can have a fully 3D zone option for
multiplayer battles... just imagine the Colosseo mode... a fully 3D zone where 4 + players can
pick a mighty boss (or Call) and have some PvP fun!