Not exact matches
The support is if the change their
games approach and win matches nothing less, if Wenger does those stupid selection the boos and helicopters will fly this time
multiples.
«Several times after playoff
games in which Folsom absolutely demolished teams, players from opposing teams»» including defensive backs that had just given up
multiple touchdowns on Jake Browning passes all night long»»
approached him just to shake his hand,» veteran Sacramento Bee preps writer Joe Davidson said.
The only thing that bugs me is the lack of any New
Game + mode, but other than that, lots of replay value due to
multiple endings and different
approaches to each objective.
We all play
games in different ways and our varied lifestyles and predilection for consuming
multiple forms of media simultaneously mean that we've taken a much more \» sandbox \»
approach with Project CARS than a traditional racer would.
The main story missions allow to be
approached through
multiple points of interest and strategy and this is what makes the
game somewhat salvageable considering it fails to achieve anything notable in the story and technical department.
As a result, the client found that their prior training was not being retained or adopted in the workplace despite employees taking the training
multiple times.Therefore, the undisclosed client was in need of a scenario - based learning
game that allowed them to have fun and light interactions that ensured the learners were thinking critically about how to
approach life - like scenarios with an employee.
- the developers» main goal was to break conventions, but they weren't sure how far they should go to do so - they took a look at what was core to Zelda
games, and decided it was the sense of relief you feel after solving a puzzle - they tried to fix the parts of puzzle - solving people found boring while keeping the interesting parts intact - they wanted people to think outside the box - there are
multiple ways to
approach / solve puzzles and gameplay challenges - anyone who plays the intro will find a way to enjoy the story naturally - NPCs do have things the want you to do, but don't bug you about it, and you can ignore them if you want - some of the bosses are hidden in plain sight - the Sheikah tribe are key to the story, as is Zelda's blue tunic
For you to understand what this means, you need to check out some gameplay reveals demonstrating the
game's key mechanic, which is allowing the player to have
multiple ways of
approaching intense situations, for example, check this
Unlike in previous titles where the players must choose among six classes, Andromeda lets players combine skills from different classes so they have the freedom to explore and experiment with how to
approach the
game in
multiple ways.
It follows the same old formulaic
approach of waiting for enemies in one spot, shooting them down, and repeating the process over
multiple levels — it's hardly exciting stuff and with more fleshed out shooters available on the PlayStation VR headset right now, there are simply better
games to spend to your time with.
The design of the
game mirrors its
approach to death as
multiple moments require countless replaying before a solution is ever understood, and then even more before you could ever even pull it off.
Some levels offer a fork - in - the - road
approach to
multiple tasks, but that's hardly the sense of freedom this
game hoped to evoke.
A true fantasy board
game making a welcome transition to console, it remains one of my highlights of the year, particularly as a multiplayer title where not only can you play in a variety of ways with
multiple tactical
approaches, you should never give up till the final roll of the dice as victory may still be within your grasp.
That said, it IS a subject that lends itself to
multiple approaches: a history of Color Dreams / Wisdom Tree, an analysis of each of the
games, a reflection of my own experience with Bible Adventures and other Christian products, and a larger look at the legacy of these
games.
I found the single player campaign in Call of Duty: Modern Warfare 2 just as short but less satisfying because, where the latter
game is linear to a fault, Convictionis much more replayability due to well randomized AI, locations with
multiple entry and exit points and more numerous tactical
approaches to each objective.
An annoying issue with the
game is that despite the relatively open environments,
multiple approach paths, and long range zoom capabilities of your rifle, the enemies won't spawn at a location till you are within a set distance from it.
Some missions — like the one set in the clockwork mansion — are cleverly designed around mechanical switches and environmental puzzles, and the
game world's verticality and hidden pathways offer
multiple approaches.
Missions can be tackled in
multiple ways, allowing you to go unseen and nonlethal or take a much more aggressive
approach where bodies pile up in your wake — though again, the
game isn't really built for you to face down more than a couple of enemies at a time so some degree of caution is needed.
There are no real constraints when it comes to how you
approach every situation in Killzone: Shadow Fall, so
gamers will have
multiple options when it comes to tackling this high - end FPS.