There's definitely something to be said about planting C4 on
multiple areas of an enemy base and standing from afar as you detonate everything in sequence.
Not exact matches
quest icons above characters» heads in busy
areas, combat with
multiple enemies is crazily busy, landmark icons crowd out the map, and there's also a distinct lack
of screen real - estate for maps, stats and extra info, which are crammed onto the touchscreen instead.
Many
of the games map have
multiple routes and open
areas where the fighting takes place, and this is when it's at its best; defeating the
enemy requires some genuine driving skill as missiles and barrages
of bullets come your way.
Hero Defense is played via a top - down perspective, and has you dragging
multiple characters onto various
areas of a map, at a high vantage point that enables them to work together and kill hordes
of enemies as they stroll along below them.
Tests
of Faith and
enemy spawns are randomised to some degree, but often after
multiple playthroughs
of each
area, you are more likely to see the same patterns over and over and your time with the game becomes extremely monotonous.
Trap doors let you move across the map in a single move, and can be used to take out any
enemies standing on the opposite door, while a sniper rifle give you the opportunity shoot at specific spots, even allowing the killing
of multiple playing pieces with a single bullet if they in the same
area.
-- Nintendo previously made Zelda games by making small
areas and connecting them together — For Breath
of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out
of the over 300 devs to work on specific sections
of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at
enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by
enemies quickly — Link can keep
multiple horses at a time — Affection / loyalty important with horses — Feed and take care
of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by
enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level
of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark
areas of interest — 100
of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style
of weapon has a unique set
of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
- attacking on horseback with items like a pitchford work very well - knock people off their horse and then take the battle to on - foot - lizalfos can be covered in snow and then pop out and come to life -
multiple enemies can attack at once - lizalfos can take up to 6 hearts
of damage at once - make potions to soften your steps and be quieter - fire arrows work well against Lizalfos - firing a bomb arrow at a guardian can interrupt their lasers - a laser shot can kill you in one hit even if you have 6 hearts - you can wander into
areas with
enemies that will take you out easily - cook a bunch
of hot pepper meals to take into the snow
areas to stop losing hearts from shivering - Serene Stable is one
of the stables you'll come across - you can go down to the bottom
of a ravine and explore - Bosh Kala Shrine is one
of the shrines you can find - one shrine has a puzzle where you use your control wind vents with your magnet tool to roll a ball to a goal - almost all shrines have an extra chest in them to grab
This sees players trying to survive
multiple horde - style waves
of ever increasing
enemies before things culminate in a boss fight, with victory meaning progression to the next
area.
Last but not the least, there will be
multiple infiltration methods and players will be able to sneak into an
area and catch
enemies by surprise or get in and out
of an
area without getting noticed.
A
multiple path in one zone might task Mario with choosing the route while
enemies wait to ambush him at points on the grid — engaging a sudden challenge
area where Mario will have to defeat a group
of enemies before returning to the map.
These gift abilities can be used to attack a single
enemy or
multiple enemies, but be careful with your
area of attack spells, because friendly fire is always on.
There are certain
areas in the game where you must survive
multiple waves
of enemies and these are unlocked as Challenge maps with a timer and medals for your score.