Sentences with phrase «multiple areas of game»

Published by Namco Bandai, the publisher and developer From Software showed off multiple areas of the game during Namco's Ignite press event in San Francisco.

Not exact matches

Biotechnology has been one of the hottest areas for investors over the last five years due to the advent of multiple game - changing new medicines, and the ever - expanding human population that's putting a tremendous amount of pressure on healthcare systems worldwide.
During the day my family lounged poolside while soaking in the panoramic vistas of the Banderas Bay, played numerous board and card games the villa provides, sipped cocktails and coffee by the various fireplaces, and watched Netflix movies with surround sound in multiple areas of the home — including an entertainment center — where you can lounge on cushioned couches.
Watford, westbrom, but to be honest i do nt blame losses on officials we get 90 mins to win games bit i think across the league its been poorer this year more than previous esp.linesman decisions i end up watching more than just the arsenal games but arsenal is where my heart and loyalty lies and its been week in and week across the league this year on officials i understand close offsides and fouls here and there cause football has a tremendous gray area in terms of constant action but linesman have missed multiple offsides by 5 yards and more and the consistency hasnt been there one week a call is this way next week the call is the other way but i am going to stop going on about officials as of now as you said and i agree its down human error an apart of the game
So it's not surprising that multiple media have reported a 348 % increase in usage of Tinder in the area since the games began in early February.
Protect and reclaim recognizable landmarks from multiple games in The Legend of Zelda series, including such classic areas like Hyrule Field and the Palace of Twilight.
They're having mercy on players in other areas, allowing gamers to use multiple save slots — a feature from Dead Rising 2 that wasn't included in Dead Rising 1 — and by finally check - pointing the player's progress after loading a new area or right before the start of a new boss battle.
Importantly, we should recognize that the Common Core Standards in language arts and math are outcomes, not subject areas, and that there should be multiple paths to achieving the higher and deeper standards through, for instance, project - based learning, experiences in nature, integration of the arts, and the fast - moving world of games and simulations.
If you have multiples of any discs, scanning them into your game also gives you a minuscule experience boost and they display in the «Hall of Heroes» area, unless the game doesn't feel like it, which happens more often than you'd think.
Many of the games map have multiple routes and open areas where the fighting takes place, and this is when it's at its best; defeating the enemy requires some genuine driving skill as missiles and barrages of bullets come your way.
Eiji Aonuma: One of the themes in Skyward Sword is that you'll not just explore the world, but you'll explore certain areas of the world multiple times over the course of the game.
By splitting the game into multiple parts, the team were able to give players access to areas in the game, such as within the city of Midgar, inaccessible in the original.
Tests of Faith and enemy spawns are randomised to some degree, but often after multiple playthroughs of each area, you are more likely to see the same patterns over and over and your time with the game becomes extremely monotonous.
The world of Drangleic is a wonderfully designed, with each area being accessible via a branching selection of tunnels and the like rather than being a truly open world; yet the environment is massive, much more than in the original game, and players will find themselves losing hours exploring every nook and cranny and obtaining the multiple treasures hidden within.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
If you're worried the multiple timers means you won't get a chance to see all of the areas the game has to offer, you can rest easy.
The sense of exploration is one of the major differences compared to past titles, specifically Persona 4 since it took place in a small town, as players can travel to multiple areas via train, and it seemed like I was always finding something new to do in my 60 + hours with the game.
The four characters allow for a variety of ways to play, multiple endings and will ensure that a combination of all their skills and abilities will be required to access certain areas of the game world.
Furthermore, I like how the game has multiple levels with the lower levels being that of an almost hellish mining world while you move up in the sky, you get to the poorer areas with the rich on the top of their floating islands that is filled with some great attention to detail.
The difficulty curve certainly varies throughout the game as there are some tough one - on - one encounters with walkers for Michonne to not only survive but also fight through, while there are easier areas of the game that require you to scavenge for supplies to maintain energy, so Michonne and her allies can stay focused and on the move, alongside other parts of the game that will need you to have conversations with your allies to plan your collective escape from multiple difficult situations in order to attempt to preserve everyone's survival.
Every Pokémon game has one area full of water that requires Surf to cross, but Omega Ruby and Alpha Sapphire are different, featuring multiple such areas spread all across the region.
60 FPS a vast majority of the time with an adaptive resolution — in certain scenes, like turning your camera in a large area, will cause the resolution to drop for a short burst, and causing multiple items to be affected by the physics engine, such as knocking over a pile of bouncy cans, can cause the framerate to drop momentarily and, yes, the framerate is tied to game speed, so this causes slow down.
The incredible impact of seeing a 2D game exploded out into multiple layers in VR instantly convinced us that our games have huge potential in this area.
With features such as a unique clothing system, allowing players to layer multiple items on same body areas, an accurate representation of sword - fighting (including inverse kinematics) and more, this looks like the game to play for those who want to enjoy a realistic role playing game.
Nintendo has shown a lot of Kingdoms in Super Mario Odyssey, and since they're all vast worlds (possibly with multiple areas in each), it already sounds like a huge game.
There are about 15 areas in the game and most of them are revisited multiple times.
The game actually even has a bit of old - school adventure game to in (fitting enough considering the name), in that there's an open world to explore and not always a ton of direction in how to proceed: you explore areas on your own, find ways to proceed, and gradually uncover how the multiple characters have interlocking stories.
In fact, I left the speed of the game at two - times since the beginning, and would bump it up to four - times the speed every single time I had to run clear across the map or through multiple gigantic areas.
There are certain areas in the game where you must survive multiple waves of enemies and these are unlocked as Challenge maps with a timer and medals for your score.
Each of the two main event missions have multiple available routes you can run, lots of little secrets & spots to explore, and fast - paced tours of different zones to do battle in — since it's a «virtual reality» simulation, every time you change spots in the level you get a different area from the game that loads up.
Bay Area, CA About Blog Pixelated Audio is a bi-weekly podcast that focuses on video game music & retro games that span across multiple platforms in an attempt to bring music, history, awareness and some of the gaming culture to people that share a similar passion.
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