Announced with a brief teaser trailer, co-op features were highlighted as
multiple characters worked together to kill zombies, scavenge items, or survive.
Controlling and switching between
multiple characters worked brilliantly in Los Santos, and the prospect of potentially hopping between various outlaws in Red Dead 2 is tantalizing.
With that as a backdrop, we decided to tell the story through the eyes of
multiple characters working on a government project to replicate the human mind, using a memory machine built on an ethically questionable design.
Not exact matches
Indeed, there are moments in the film when it seems the entire purpose of positioning Arthur as some sort of benign underworld Don was merely to provide some witty banter, word play and the quick cut dialogue exchanges between
multiple characters that often marks Ritchie's
work.
It also feels like Phillips» emulation of Martin Scorsese, with certain shots and beats seemingly paying direct homage to Goodfellas and Hill's chuckly performance recalling his Oscar - nominated
work on Scorsese's The Wolf of Wall Street (as well as
multiple Joe Pesci
characters).
Margo Martindale's
work on the stage and small screen has earned her
multiple Emmys, a Tony nomination, and — perhaps the most prestigious honor — having virtually every reference to her name preceded or followed by «beloved
character actress.»
You guys have an unusual and curious YouTube background where aside from the skits on Good Neighbor, you started doing
character work, in single or
multiple takes.
Paramount to J.J. Abrams» (who was also responsible for resurrecting both the Star Trek and Mission: Impossible franchises with positive results) triumphant revitalization of the cultural phenomenon that is Star Wars, is a functionally
working coexistence between the new major players introduced, along with fan favorite
characters that have been heralded across
multiple generations.
References to the
work of Jean - Luc Godard permeate the film, from the title (although Michell is nowhere as self - destructive as Godard's 1967 film), to the
multiple allusions to 1964's Bande à part (watching the movie on TV, Nick and Meg dance along to the famous scene of the main
characters dancing in a cafe).
They include the pre-game ritual of Madman (Andrew Bryniarski), more of the games,
multiple post-game press conferences, more of James Woods and Matthew Modine's team physician and trainer
working and clashing, Taylor's
character fingering a woman while in polite conversation at a lavish party, a strained meeting between Tony and his estranged son (played by an otherwise absent Jim Caviezel), Bill Bellamy's
character begging for some pharmaceutical assistance, and some post-game closure of Tony meeting with Cap and Christina.
Tika Sumpter does a fine job as Michelle, capturing the
character's wary calm as she navigates
multiple worlds at once, from the
working - class Chicago neighborhood where she still lives with her parents to the high - powered law office where she feels she has to
work extra hard to be seen as «Michelle» and not «the black woman.»
There are some beautiful, heartfelt moments that transpire during this portion of the story, the emotional components always
working on
multiple character - driven levels throughout the story.
It's a video game come to life, including
multiple lives, unique
character traits, boss battles and the importance of team
work.
While I'll agree the
characters and relationships are a bit forced and the story and dialogue needs
work, there's more than a fair amount of humor and life material that
multiple generations of families can appreciate.
Multiple heroes strong or weak against certain types of enemy, each with their own distinctive personality and weapon set, each
working well or not so well with other agents; even in the current build, you can unlock gun and
character skins to show off your abilities.
Working with his most trusted collaborator, Denis Lavant (who turns in an Oscar - worthy performance), Carax sets Holy Motors in a cinephile's wet dream fantasy land, where a man pops in and out of various
characters, various stages of film history, and
multiple storylines revolving around love, loss, family, and coming home.
Some
work better than others however, with Midna and Fi's implementation coming as a personal disappointment, but with
multiple weapons per
character there's plenty to try as you look to discover your own preferences.
When you are playing you can only control one of the three
characters you have in your party, but you can flip through each party member at the touch of a button and as such, allows you to pull of a huge musou attack with one, switch quickly to the next and repeat, switching to the third member and unleashing musou hell again... This is of course a tactic I deployed and one that
works well, especially when taking on
multiple enemy generals or lots of enemy soldiers at the same time.
Even if their parents were
working multiple jobs and not at home, students were in school and building
character, self - esteem and learning how to interact with others.
I've
worked with a wide range of clients, from established series romance authors, to epic fantasy writers with huge casts of
characters and
multiple plot lines, to new writers still figuring out their first stories.
Heather
worked with me on a manuscript that led to
multiple offers of representation, and what I value the most is her ability to untangle things, fairly and honestly, whether those things are
character arcs or plot lines, query letters or synopses.
The latter two books are more straightforward in terms of narrative and perspective, but Plague of Doves shows Erdrich masterfully weaving together
multiple storylines,
characters, and time periods in a manner that harkens back to her earliest
work.
In addition to her hilarious and stylish
characters, Higashimura - sensei is famous for
working simultaneously on
multiple series.
My regular tactic of hiding behind towers and traps didn't
work when I had to safeguard a caravan across a level full of monsters, trying to keep things moving while also juggling
multiple characters and opening pathways for them.
Hero Defense is played via a top - down perspective, and has you dragging
multiple characters onto various areas of a map, at a high vantage point that enables them to
work together and kill hordes of enemies as they stroll along below them.
RPGs, generally, stand out as one of the video game genres that consistently limit the player to
working with
multiple characters simultaneously for long periods of time.
Other notable video performance
work includes roles as Desmond Miles in the Assassin's Creed series, David in The Last of Us, Ghost in Destiny and Destiny 2, the Penguin in the Batman: Arkham series, Corrupted Cores in Portal 2, Vossler in Final Fantasy XII, Eradan in Lord of the Rings: War in the North, Doctor Edward Richtofen in the Call of Duty games, and
multiple Dota 2 and Team Fortress 2
characters.
- get Public
Works tasks from Isabelle - early on you'll have to build a school - choose the outside look from a selection of options then
work on the inside - inside includes
work on benches, lockers, tables and more - later you'll
work on a hospital, cafe, a shop and more - the hospital tasks you with
working on
multiple rooms - use the stylus to drag and drop items into the playing field - tap the object to change the perspective and move them all easily to somewhere on the grid - drag the
characters around as well - tapping on the D - Pad lets you change the camera angle - move around with the Circle Pad and interact with others by pressing the A-button - the plaza is where old and new animals are gathered - a speech bubble above a head denotes requests - once you've wrapped up the development of a property, a scene will play where the animals interact with the property - animals will say specific things when they are in stores / school or comment on things that are placed around the house - throw in your own favorite
characters by purchasing amiibo cards - scan them and they will enter the house or scene - cards also give requests from
characters before you even meet them in the game - some
characters are exclusive to the cards - put data back on the card and give that information to the friend
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to
work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct
character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep
multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion
character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
The narrative, for the Japanese version at least, was also quite well
wrought and featured
multiple branching paths that shed interesting viewpoints on each of the
characters and overall plot.
While I enjoyed seeing
multiple characters in battle together, it can get very crazy with so much happening on screen, especially when the camera
works against you in certain situations.
TMNT The Arcade Game demonstrated a full knowledge of the property being
worked with, allowing gamers to fight
multiple characters directly from the actual show.
The
multiple characters and the player level system don't seem like the results of designers looking at their original
work and asking themselves, «What did we do well and didn't do well?
Each
character have
multiple fighting styles which
work better in different situations.
-- After signing in, your progress will be saved to your Google Play account — To restore your game progress, go to Settings and click Restore Game to restore all of your
characters — You can only restore saved progress that was saved from version 1.0.6 onwards — We are
working to support saving from
multiple accounts on a single device in a future version.
On top of that, the figurines are supposed to
work across
multiple games, so it's more likely that they're just a
character data storage system than that they're intended to be used to unlock anything important inside any specific game.
Like Laocoon's
multiple and often contradictory stories from classical literature, the present
work speaks to death,
character assassination, and a general loss in trust.
«The international art and fashion icon's first museum retrospective in the United States features
multiple never - before - seen
works and massive paintings - some stretching over 60 - feet long - in addition to his famous sculptures and anime - inspired
characters and illustrations.
Whereas the Warhol
work features only one large cartoon
character, Condo complicates the image by including
multiple figures, some of them photographic.
That's Not Me / Artists» Conversation with Rodney Graham & Gerard Byrne Saturday 25 November 2017, 2 — 3 pm, IMMA Artists Rodney Graham and Gerard Byrne discuss the sculptural, cinematic, performative and humorist nature of Graham's practice, drawing attention to the
multiple references layered within his
work, that enable Graham to seamlessly shift into different roles,
characters and contexts.
Projected into space or unfolding simultaneously on
multiple screens, the
work resonates with
characters — whether a drone pilot, worker in the adult film industry, or a wife talking to her husband — who seem to express the elemental complications and disparities of their own identities.
The Mist of a Pessimist borrows from rounds and sounds to structure the
work: catchphrases as narrative hooks, contestants as
characters, a colour palette setting the scene, and The Host, assistants and an omniscient voice - over offering
multiple voices.
Indeed, depicting incidents and
characters from The Odyssey became a major artistic endeavor, and it was a theme he returned to time and again in
multiple works across several media.
While earlier
works depicted wild, animated scenes with
multiple characters, the newer paintings fuse — or perhaps more accurately prise open — seemingly disparate body parts and objects into an individual figure with each component forming a constitutive element of the painting itself.
The method of
multiple working hypotheses idiffers from the former method in the
multiple character of its genetic conceptions and of its tentative interpretations.