It sounds crazy that players would buy
multiple copies of a game just to burn through accounts by cheating, but these are people that subscribe to cheat software.
One of my favourite aspects is that you no longer
need multiple copies of the game to play Local Wireless multiplayer matches because each player can download the «Party Guest» edition from the eShop in order to join the festivities in their entirety.
This dual standard is in place to
prevent multiple copies of a game from inflating the value of the subscription, while also ensuring ensure that the entirety of this catalog's critical merit is reflected.
This dual standard is in place to prevent
multiple copies of a game from inflating the value of the subscription, while also ensuring the entirety of this catalog's critical merit is reflected.
Separate comment to ask a hopefully simple question: Will backers who pledged
for multiple copies of the game receive multiple Ultimate Edition keys, the same way they received multiple copies of all the DLCs?
PC Gamer explains that the Summer Sale pricing invites hackers and griefers to snap up
multiple copies of the game, assign them to «smurf» accounts, and wreak havoc with the community.
Now Microsoft and in particular the Xbox side of the company talks a lot about family and the family gaming experience and yet with the removal of the family Gold accounts microsoft is eeking to penalise those families who support Microsoft the most by buying multiple consoles and
multiple copies of games / DLC to play on those consoles.
Each year we continually buy gritty, annualized, big budget sequels that require people own a separate console and
multiple copies of a game to get the classic local multiplayer experience we all grew up loving.