I've experienced my share of
multiple deaths simply because of a small closed off space with a many traps and enemies on the screen at once, and the checkpoint system after each loss adds to a serious chunk of progression lost between stages.
I used to turn down all the lights and play the game non-stop and also scared myself to
death with the incredible eerie environments and the jump scare creatures I encountered throughout my
multiple playthroughs of the game, however the last RE game left me with a sort of bitter after taste
simply because I personally felt the horror element and the desperation was replaced with a more user friendly shooter element which I personally felt the game didn't need as it was known to be more of a survival horror game than a first person shooter.