Sentences with phrase «multiple development studios»

The company has multiple development studios across the world making great games and bringing fun interactive experiences to life.
Although Gearbox is credited as the primary developer of Colonial Marines, multiple development studios contributed to the game's production.

Not exact matches

Say hello to the concept of the startup studio, from which multiple people work to launch multiple startups, providing them product - development advice, support and capital.
Major developer and publisher Ubisoft has set up its own film studio, Ubisoft Motion Pictures, and has multiple adaptations of major franchises in development; there have also recently been rumor - mongering that Activision - Blizzard is interested in following suit.
At any given point in time, studios are juggling multiple projects in various stages of development.
Black tusk already had multiple projects in the works so im sure with the help of rod fergurson ms will create a special team within the studio to tackle gears development.
I suspect Ubisoft's model of spreading development across multiple studios allows for technical brilliance but saps their games of the meaningful narrative drive you get with an auteur, or a tightly knit studio, or even just vision.
With 12 years of industry experience across multiple independent and studio - backed titles, Jesse has teamed up with other veteran developers for a Seattle - based development studio that also includes distributed team members across multiple continents.
Paul co-founded Sumo Digital in 2003 and heads development across multiple studios in the UK and India.
Our long - term goal with the studio is to have multiple development cycles going on at least 2 - 3 projects at once.
Plarium has proven content, ability to monetise social games and global game development talent across multiple studios
With its high - profile intellectual properties, multiple development teams across several locations, and its own motion capturing and sound recording studio, Bohemia Interactive has grown in 15 years to be a key player in the PC game entertainment industry.
Reuben was in game development for more than 15 years, first as an artist, and then as technical art director for a medium - sized studio, shipping games on multiple platforms.
Leyou owns or invests in multiple reputable world - class game studios with strong development and publishing capabilities, such as Digital Extremes and Splash Damage, who used to be developer / co-developer of AAA PC / Console franchises such as Gears of War, Wolfenstein, Doom, Unreal Tournament, Bioshock, etc..
As a result, before a new console is released, studios will typically work with multiple versions of development kits.
League of Geeks is an indie game development studio based in Melbourne, Australia that comprises talented professionals from video game development and multiple other industries.
As a World Class multiple award - winning independent game development studio, Sumo Digital is licensed to develop on all the major gaming platforms: Xbox One, PlayStation 4, Nintendo Wii U, Xbox360, PlayStation 3, PS Vita, Nintendo Wii, Nintendo 3DS, DS, as well as mobile and tablet.
Team Meat is a little cagey about the structure as it's still figuring that out (the game has only been in development for four months), but the studio explains it has multiple endings and branching paths.
We're going to talk about why it took so long and we're going to show you what it takes to go from a two - man inexperienced game development studio to a studio that actually managed to release a game on multiple consoles.
There's no shortage of variation either, as development studios sink their teeth into multiple genres — and sometimes even create their own.
Creative Assembly is one of the largest studios in Europe and there are multiple games currently in development; including Total War Battles: KINGDOM, Total War: ARENA, Total War: ATTILA and other unannounced titles, with individual teams on each project.
From The Taubman Museum: «Paul Villinski: Farther will survey developments in Villinski's practice over the past decade, as well as publicly debut multiple new works direct from the artist's New York studio.
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