NPCs offer
multiple dialogue options, and opportunities for extra information on your objectives, but many serve only to immerse yourself further in the world.
The Bureau's campaign is also rather short, totalling maybe 8 or 9 hours even with the side missions, and
the multiple dialogue options don't appear to have much bearing on the outcome of the story.
Not exact matches
The game has branching story paths and dating sim elements, giving you
multiple routes to beat, as well as
dialogue options to sway the opinion of the girls you decide to go for.
Sacrificing the
dialogue options and
multiple paths that went with them means that a certain void needs to be filled, and unfortunately there's still some empty space.
Each conversation contains
multiple branching
dialogue options, and while these won't impact the outcome of the game, they never claim to.
The
dialogue that the various NPCs give is also really quite deep, with
multiple conversation
options available.