A dance option allows players to enjoy
multiple difficulty levels of Hula, Jazz, Hip - Hop, Locking, Flamenco and Salsa rhythms, as they step on and off the Balance Board and mimic hand motions with a pair of Wiimotes.
Not exact matches
#: controlling for energy intake, smoking, infections, supplements, antibiotics and paracetamol use during pregnancy; maternal educational
level, housing tenure, financial
difficulties, ethnicity, age, parity, history
of atopic diseases, anxiety, sex
of child, season
of birth,
multiple pregnancy and breastfeeding duration.
In fact, serotonin deficiencies are thought
of as a possible contributor to
multiple health concerns rooted in the brain and central nervous system such as high stress
levels and
difficulties with sleeping.1
The sequel, EDF: Insect Armageddon, was a fair game, but lacked the unpolished charm (and the 52 stages with
multiple difficulty levels)
of 2017.
The single player campaign has you defending your General from 10 waves
of attackers, and each mission in the campaign has
multiple levels of difficulty to complete.
With
multiple difficulty levels and a huge range
of genres to choose from (pop, classical, trance, vocaloid, R&B, and more), players will be glued to their Nintendo Switch for hours and hours, whether at home or on the go!
A new, revamped Challenge Mode is coming to dungeons in World
of Warcraft: Legion, with
multiple difficulty levels and some really nasty affixes.
While you can select from
multiple difficulties in the ultimate battle mode, it is easy to get through most
of them, but a competitive player is on just a whole another
level.
The Rule
of Three for learning helps us as teachers to design our lessons with not only
multiple opportunities for the students to acquire the skills and knowledge, but it helps us to deliberately increase the
level of complexity and
difficulty with each iteration, which, as it turns out, helps the students to remember more because they are experiencing the learning rather than just observing it.
Dominoes are divided into two
levels of difficulty to allow play at
multiple ability
levels.
Although complexity and
difficulty are necessary components
of an intended curriculum, the Depth
of Knowledge or complexity
of a curriculum standard or cognitive learning objective is dynamic and encompasses the
multiple dimensions
of an objective ranging from the «
level of cognitive complexity
of information students should be expected to know, how well they should be able to transfer this knowledge to different contexts, how well they should be able to form generalizations, and how much prerequisite knowledge they must have in order to grasp ideas» (Webb, 1997, p. 15).
In other instances, the content stays at the same
level of difficulty across two or more grades, as with recognizing
multiple - meaning words, rather than moving from lower to higher
levels of difficulty as needed.
Many target words show up in
multiple levels with different correct answers depending on the
difficulty of the
level.
Yes, food companies can arguably support higher
levels of debt, but current debt / interest expense vs. cash flow
multiples could potentially cause
difficulties, given unforeseen developments.
With
multiple difficulty levels and a huge range
of genres to choose from (pop, classical, trance, vocaloid, R&B, and more), players will be glued to their Nintendo Switch for hours and hours, whether at home or on the go!
There are
multiple levels of AI
difficulty, with a suitable range for players
of all skill
levels.
With three unlockable
difficulty levels available across the
multiple planes — at least I like to think
of them as
difficulty levels, when in fact it just ramps up the toughness as it goes — it's sometimes confusing to understand exactly where you are going next.
The campaign will feature 43
levels and
multiple difficulty levels, but to add extra variety, a number
of minigames provide an unexpected breath
of fresh air.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath
of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out
of the over 300 devs to work on specific sections
of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning —
Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep
multiple horses at a time — Affection / loyalty important with horses — Feed and take care
of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and
level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas
of interest — 100
of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style
of weapon has a unique set
of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Multiple difficulty levels reward investment and mastery, and then you can take all
of those skills and use them to beat up your friends next time you have people around.
With huge and inventive bosses, ratings for each
of its seven
levels,
multiple difficulties and a trio
of different gameplay modes, there's plenty
of content to keep players coming back for more.
There are no
difficulty levels, although there is a noticeable gradual increase in
difficulty curve with new enemies and obstacles being introduced every few
levels to create a challenging experience for the player to navigate through the majority
of levels which will most probably require
multiple attempts.
Each
level has a lot
of unique puzzles to figure out that are fairly easy with
multiple people playing but grow in
difficulty when you are by yourself.
Unfortunately most
of the content feels a bit underwhelming, with the game feeling kind
of repetitive in both presentation and gameplay, until it becomes entirely overwhelming — one or two
of every dozen or so
levels often has a
difficulty spike that goes through the roof, requiring
multiple retries and gritted teeth / screaming to pass.
Multiple difficulty levels enable players to play on Master, the renowned
difficulty of the original, or scale back the brutality with Apprentice (Easy) or Journeyman (Medium)
There are
of course
multiple difficulty levels — easy, normal, hard and very hard — with higher
difficulties naturally producing much more in the way
of enemy fire and presence.
These Datapods are too few in my opinion, but that is perhaps only because I am too inept at this kind
of games:)
Multiple difficulty levels would have been nice for joystick - shy gamers like me, but the game is not overly frustrating or unfairly difficult.
There are
multiple downloadable content packs available comprising
of a free costume and a couple
of free optional boosts, additional quests each consisting
of 5 missions on varying
difficulty levels for # 0.79 each, an additional map consisting
of 5 missions for # 3.29 and 9 costumes for # 0.79 each or a costume set for # 4.99, while there are also some optional boosts for improving statistics and
levelling up which mostly cost between # 0.39 to # 0.79 each other than simultaneously
levelling up every team member by 3
levels which costs # 2.49, although it is important to note that such optional boosts can be completely earned in - game without any additional purchases and do not require long grinds in order to earn them.
Like with the weapon types, the team was able to increase the amount
of content by having each dungeon be replayable at
multiple difficulty levels and procedurally generated, so there is some variety when you go back.
But as WoW began catering to its ever increasing casual player base, we began to see things like the removal
of such attunement quests and
multiple raid
difficulty levels for players
of all skill
levels.
There are a number
of missions in the campaign that demand you to manage
multiple fronts in increasingly fraught situations and right up to the final
level this was a problem for me, one that only got worse on the higher
difficulty settings.
Utano Princesama Shining Live takes many
of its cues from Love Live and its imitators, featuring 11 handsome boys for players to collect in different outfits, numerous songs to play through in
multiple difficulty levels, and extensive story and customization options to unlock.
Multiple levels of difficulty are also available.
Hidden object games come in various
levels of difficulty from simple pictures and objects suitable for children to highly complex games with
multiple clue
levels building to a solution or an answer to a complicated mystery or achievement
of an intricate adventure quest.
Despite the campaign being quite by the numbers, the co-op missions are unique and varied, with
multiple difficulty levels and back - to - back waves
of enemies to endure that make the mode sufficiently challenging even with a partner.
With the advent
of multiple difficulty levels, and casual modes, there is a higher degree
of freedom for these indie developers to create games both for the hardcore classic gamer, and the newer, more casual player.
Each
of the challenges has
multiple levels of difficulty, and completing them is the key to unlocking the hidden characters in the game.
In other words, the
difficulty curve in Polar Panic is steep; in later
levels it becomes almost impossible to earn an A rating without
multiple attempts, even on the easiest setting, all because
of the timer.
We explore the relationship with child factors (autism severity, language, intellectual disability (ID), daily living skills, emotional and behavioural
difficulties) and family factors (income,
level of education, being a single parent, parenting
multiple children with developmental
difficulties, PACT therapy in pre-school years).
Indeed, disordered and dysregulated mood defines many forms
of psychopathology, and
difficulty with emotion regulation has been described as a core deficit that emerges across psychiatric disorders and manifests as dysregulation across
multiple levels of analysis — biology, physiology, and behavior [15].
This may reflect
multiple factors, such as under - reporting
of symptoms in caregivers with low educational
level due to
difficulties in verbal comprehension, as highlighted by Kessler and Üstün (2004) or other contextual factors associated with work commitments in highly educated caregivers (Parkes et al. 2015).