Sentences with phrase «multiple difficulty settings which»

The game isn't overly difficult and there are multiple difficulty settings which can be altered on the fly so I had no grumbles with that.

Not exact matches

-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
There are multiple difficulty settings in the game, with a beginner difficulty which allows you to flow easily through the game.
There are multiple downloadable content packs available comprising of a free costume and a couple of free optional boosts, additional quests each consisting of 5 missions on varying difficulty levels for # 0.79 each, an additional map consisting of 5 missions for # 3.29 and 9 costumes for # 0.79 each or a costume set for # 4.99, while there are also some optional boosts for improving statistics and levelling up which mostly cost between # 0.39 to # 0.79 each other than simultaneously levelling up every team member by 3 levels which costs # 2.49, although it is important to note that such optional boosts can be completely earned in - game without any additional purchases and do not require long grinds in order to earn them.
Similar to the single player campaign, the mode will have multiple difficulty settings, including a realism setting in which one shot will kill, if that's your thing.
There are multiple difficulty settings, which gives beginners a place to start and a goal to strive for.
Parents completed the Long - Term Difficulties questionnaire [developed by TRAILS: 40], which contained 13 items measuring adversities experienced during childhood in multiple settings.
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