Sentences with phrase «multiple dungeons in»

Players take the role of Tai, a boy on summer vacation who must traverse multiple dungeons in a colorful and varied world as he attempts to rowdy spirits that threaten the island's residents.
Not only can the difficulty be painful, you eventually have to work through multiple dungeons in a row in order to advance.

Not exact matches

There are a lot of puzzles and secrets, multiple endings, a design - your - own - dungeon mode, and two different playable characters who fight in entirely different ways.
In this mode players can set a timer and then run through a dungeon of multiple enemies collecting power - ups.
A new, revamped Challenge Mode is coming to dungeons in World of Warcraft: Legion, with multiple difficulty levels and some really nasty affixes.
Likewise the dungeons are brilliantly designed, looping back on themselves in clever ways that so a single area can act almost as a mini-hub that sends you off doing multiple things to open up more routes to get to more areas and so on and so on.
· A New City — Explore the city of Idylla, which magically floats in the sky above the Teeth of Naros featuring more than 20 side quests, multiple dungeons and a mysterious new race · New Enemies and Dungeons — Players will take part in a crucible of faith and tribulation with new dangers and enemies as they journey through five enormous new dungeons · New Twists of Fate and Items — Three new Twists of Fate, nine new armor sets, six new shields and 18 new unique weapons for players to choose from as they journey through this ndungeons and a mysterious new race · New Enemies and Dungeons — Players will take part in a crucible of faith and tribulation with new dangers and enemies as they journey through five enormous new dungeons · New Twists of Fate and Items — Three new Twists of Fate, nine new armor sets, six new shields and 18 new unique weapons for players to choose from as they journey through this nDungeons — Players will take part in a crucible of faith and tribulation with new dangers and enemies as they journey through five enormous new dungeons · New Twists of Fate and Items — Three new Twists of Fate, nine new armor sets, six new shields and 18 new unique weapons for players to choose from as they journey through this ndungeons · New Twists of Fate and Items — Three new Twists of Fate, nine new armor sets, six new shields and 18 new unique weapons for players to choose from as they journey through this new world
There is a clock in the top corner of the screen which shows the passage of time — general wandering around passes time slowly, but other actions like returning home from a dungeon or performing synthesis fast - forward time very far, sometimes multiple days at a time.
Several of the dungeons in the game are so large that they need multiple trips back and forth to town to complete.
Throughout the main story and beyond there are multiple dungeons across varying continents, the best part is that while some of your side missions take place in dungeons that you have explored multiple times, others have you exploring fresh dungeons.
In the end, Legasista is a dungeon - crawler that attempts to differentiate itself from other by way of the energy frames and multiple health / weapon bars.
Though I do really like how the feature was improved in this game, now rather than calling in someone else to save you the game offers you multiple chances to send in a team of your allies to save you from the dungeon.
Emera's on the other hand are random items you find during your time in dungeons and will not leave with you, basically by placing these items in a Looplet that is held by one of your Pokemon you add multiple abilities based on your chosen ones.
This isn't a loot based dungeon crawler, though, as chest are pretty rare in the world of Crimson Alliance and they are the soul provider of loot mid-level, aside from gold scattered around, but happily most of the new gear at least has some pretty nice effects that buff your stats nicely and can come in plenty of flavours, such as a new staff for the Wizard that lets him hurl multiple fireballs at any one time.
With a larger world map, more dungeons and towns to explore and battles featuring multiple enemy encounters, it essentially took a basic formula and doubled down on it in every way imaginable, laying the groundwork for the future games.
Lucrezia and Francesca's story mode takes place in a dungeon that splits off into multiple rooms filled with enemies to slash your way through, the dungeon consists of 5 floors with 4 - 5 rooms on each, and each floor ends with a room which contains a more powerful enemy than what you've battled on the floor so far.
It happens out in the field fighting, and it happens in the dungeons, especially when you're fighting multiple characters.
Additionally, the fact the game can't be too sure of what items you have in any dungeon (at least for the most part) means that each and every puzzle has multiple different solutions you can use to solve it.
Mount & Blade: Warband is very much like Dungeons & Dragons in multiple ways.
Other enemies will show up in several dungeons and have multiple iterations based on that fact.
Whereas in each dungeon in a Zelda game you will have to stop and think about how to get through each room, Darksiders prefers to challenge you by throwing multiple waves of increasingly difficult enemies in your direction.
Link's Awakening was the first instance in the Zelda series of unique backing tracks for each individual dungeon, minibosses in said dungeons to break up their rhythm nicely, the fabled «trade sequence» style of sidequest (in my opinion it still has the best one) and multiple learnable songs on an instrument, each with different effects.
The Realm offered a surprising wealth of content in its debut year that included player housing, a 1000 level cap, multiple dungeons to explore, and a decent character creation system.
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