Sentences with phrase «multiple enemies around»

His mainstay angelic weapon is the Osiris, which is a scythe that will help you knock multiple enemies around in a pinch.
It can become a pain to have multiple enemies around you knocking you down, stunning, and hitting through your combos.

Not exact matches

The fast combat that has u flipping around and attacking enemies with you disc is enjoyable and feels good to get in a strong combo is multiple moves that you learned.
Albino Lullaby begins as a weaponless stealth game like Amnesia: The Dark Descent, which works well enough; however, you're quickly provided with multiple tools to repel enemies, changing the gameplay from sneaking around to running and trying not to get cornered.
This design directly affects the run and gun combat as the small rooms rarely offer enough space to move around, especially when fighting multiple enemies who are bathing the screen in various forms of horrible pain.
Not only does it slap everyone silly but its launcher can send multiple enemies in a straight line up into the air so all you need to do is run around until they're all in a straight line and send them flying.
The nice thing about setting a path in Wayfarer of Time is that you can pick multiple destination points, so if you need to move in a wide arc around an obstacle or strong enemy you can set a path that keeps your character out of harm's way.
Rolf is your main and an all - around powerhouse, Rudo has one of the strongest attacks in the game, Anna's slashers can hit multiples of the same type of enemy at once, and Amy is the only significant healer (Nei and Rolf have healing powers, but they're limited).
It throws players into a 12 vs 12 on a battlefield where AI roam free while they fight for control of multiple bases around the map with the goal of getting 1000 points or destroying the enemy core.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Your Health, Weapon and Dash abilities all offer perks in Hyper Light Drifter, ranging from the ability to dash around corners to a Link - like spin attack to curb multiple enemies.
In the case of Axe.io, that means brawling around in a fantasy setting with multiple classes, enemies, and even giant dragons.
A valiant warrior, much like the Paladin from Diablo II, the Crusader wields a specialized shield, and most of their skills focus around using that shield for both defense and offense, including a shield throw that bounces of multiple enemies like that of a certain star - spangled captain of note (as a side note, it can also be argued that this move was taken from the Paladin class in World of Warcraft.
I was either shooting wildly into the space around them or getting lost and running into a dead end — followed shortly by blind panic as multiple enemies followed me in to finish me off.
We see this commonly when fighting multiple foes in close quarters, as you're bounced around like a ping pong ball between several enemies at once.
You can tap the screen to speed the fighting, or move the cloud around to try and engage multiple enemies for better drops.
Other than digging your way around multiple stages, killing enemies and grabbing gems and bones, there is little else left to find within the dirt of Dig Dog.
The shrines work on multiple levels, creating a web of fast travel points that sprawl across the world on the one hand, but also encouraging the player to play around with physics, observe the environment — some shrines are solved by uncovering them with environmental puzzles in the world — or kill enemies in particularly special ways.
The map kind of reminded me a bit of Super Mario World, as you can make your way along, tackling the levels in almost any order, as defeating some enemies opens up multiple paths around the continent.
I just found myself sitting around waiting for enemies to attack me so I can activate a burst and easily chaining together multiple bursts in a row.
Spidey moves around with a great deal of agility, and he can chain together multiple hit combos with ease while using webbing to temporarily restrain enemies or «blindside» them before they strike.
«Prominence» moves around freely after it gets summoned so it will be effective when you are facing against multiple enemies at once.
Levels were somewhat open with multiple routes inviting players to shimmy around ledges and crawl though windows before silently taking enemies out from behind.
The levels themselves are built around fighting your way through multiple groups of enemies, dodging environmental hazards, and finding hidden items.
When I play a twin - stick shooter, I generally expect to be nimbly dancing around the incoming fire of multiple enemies while hosing them down with thousands of bullets.
The game kicked off the series's tradition of placing players in an open map based on locations around the world and taking on enemies in multiple ways.
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