There are also
multiple game play elements including water, acid and robot mice.
Not exact matches
By allowing
gamers to depend on
multiple streams of information and facilitating textual
elements, GUI symbols, and player orientation for those without sight, sound can
play a greater role in
game accessibility.
From light role -
playing elements, a branching storyline,
multiple endings, an ethics system, as well as a supplementary Versus Mode, the
game represents the genre's apex.
Warlords
played a lot like a 4 - person
game of Pong, but added more aggressive
elements like the ability to maliciously launch the ball directly at players and
multiple balls being added into
play simultaneously.
I used to turn down all the lights and
play the
game non-stop and also scared myself to death with the incredible eerie environments and the jump scare creatures I encountered throughout my
multiple playthroughs of the
game, however the last RE
game left me with a sort of bitter after taste simply because I personally felt the horror
element and the desperation was replaced with a more user friendly shooter
element which I personally felt the
game didn't need as it was known to be more of a survival horror
game than a first person shooter.
Where I believe I am adding value is by consolidating a number of sources of information together from the original
game (rigid player cards, disposable character sheets) into one sheet that can reduce «table clutter» while including new
elements also making it easier to (a) track one's progress over
multiple game sessions, or (b) managing
multiple playing groups (i.e. solo vs. groups of 4).