I think
the multiple games idea could be more valuable than a singular game.
Not exact matches
With most Dynasty Warriors
games and spinoffs, you have a good
idea of what you're going to get going in: big maps with
multiple objectives, huge amounts of enemy soldiers, and lots of hack - and - slash gameplay with flashy combos.
I know a lot of people said Sunshine was a step - back from64 in terms of Scope and power - ups and all that, and they were right, it was a shrunken 64 but it was still a true 3D Mario
game (hub - world,
multiple stars in each level) and it bought new
ideas to the table, this is Just 3D Land.
I'm hopeful the demo simply didn't do the full
game justice, since early impressions felt like the experience lacked depth and didn't do enough to both integrate
ideas from
multiple sources while creating something fresh and new.
The first
idea is to make more of an open world
game, with
multiple battles happening at once; the player could then decide which one to jump into.
That's not a bad thing, however, as it is ultimately an arcade
game and the
idea is to do
multiple runs and improve your high score.
Would you enjoy playing a
game like this or do you have any other
ideas for
games that would benefit from
multiple screens or a QR Scanner?
Fairly obvious hints are given in -
game early on teaching players the
multiple ways this
idea will be implemented during
game play.
Today,
Idea Factory has released the fifth and final batch of screenshots for its upcoming title Megadimension Neptunia VIIR, which showcases various snippets of dialogue from
multiple characters in the
game.
Use DRAMA TRUNK drama cards for tons of creative, fun, imaginative, any day activities, including: • Drama
games (including last minute activities) • Warm ups • Team building and cooperation activities • Improvisation / quick thinking • Audition / rehearsal activities • Language activities • Guided learning • Listening skills • Inspiration • Storytelling Combine the use of
multiple cards for even more activities, challenges and
ideas (you will have a HUGE amount of drama activities ready to go when needed).
One way which a developer can make their
game really stand out, given that every
idea has probably already been used
multiple times over already, is to adopt a distinctive art and design concept.
- goal of the
game was to allow players to do lots of things - the dev team took one element at a time, and then worked to «multiply» them in order to broaden the scope of each action -
multiple developers discussed how climbing would be fun to add into the
game - one dev thought it would be fun to climb moving things, which eventually lead to climbing windmills and enemies to fight - the Octo Ballon is an item that came to be following the experimentation of a programmer - the dev wasn't sure the
idea was okay to do, but tried it anyway and the rest of the team seemed to enjoy it - by combining various actions, objects, the
game's world itself, you get tons of gameplay variety and
ideas - keeping these options in mind may lead you to beating a boss or solving a puzzle in a unique way
At the event representatives from
multiple publishers brainstormed on the
idea of in -
game advertising.
As someone who has difficulty focusing on
multiple tasks at once in video
games this
idea frightened me a bit.
The
game is a remake of Fielding's first independent release, Inescapable, building and expanding on the original
idea by adding an atmospheric soundtrack, significantly more enemies, animated cutscenes, greater story depth, a greatly expanded world, and
multiple endings.
When the list of rumored launch titles (which had several iterations) started to get a lot of traction from
multiple sources, the Mario / Rabbids
game stuck out like a sore thumb, people absolutely hated the
idea of Mario being lumped together with a not so impressive franchise and felt it was pointless milking of the Nintendo character.
- Aonuma and Miyamoto have played through BotW start to finish - the strangest thing Link can eat is «dubious food» which happens when you mess up cooking - «it's a secret» as to whether the Master Sword can break - Switch TV mode will have better resolution / sound than Wii U - Link can wear green, but it wasn't specified if this was his iconic green tunic - Link does no speak a full sentence - Link does not have a family - Breath of the Wild was the toughest Zelda
game to create - companions outside of your horse include a wolf, but this was most likely referencing the wolf Link amiibo - the stamina meter can be upgraded - Link's last name is the same as Mario's according to Miyamoto, meaning it's Link Link - Link is not human - Breath of the Wild takes place after Ocarina of Time - Aonuma / Miyamoto are unsure what NX stood for, but they say it was probably for Nintendo X - you can eventually get a snowboard for a shield (this may be a joke)- you can not eat horses - the
game does have big surprises - Miyamoto thinks that Pauline lives in New Donk City - Aonuma / Miyamoto say that Tingle is always happy and the devs love him - While there are
multiple Links in
games, it's always the same Mario in his adventures - the
idea of Paper Zelda is discussed, and while the convo does seem playful, Aonuma says they're working on it.
So I'm curious Why there seems to be almost no emphasis or coverage on some VR titles the titles I've seen that look the most promising seem to have no coverage accept for the Playstation Access youtube channel They put up a demo of a
game called the assembly which looked like VR heavy rain (branching stories
multiple endings yes please) and their coverage of Here they lie was not only quite amusing but it made me love the
idea of a VR
game that played with your surroundings.
Bowman and company tested this
idea with
multiple groups in a modified version of the old Neverwinter Nights and proved that, in
game, people followed their morals, but only when those morals were relevant.
«Particularly with digital downloads now and the
idea that you're downloading the right to play a
game, that opens up the ability to have
multiple platform digital downloads where you can download on one and download on another,» Said Miyamoto when asked about platforms like iOS and PlayStation's ability to run software on different versions of hardware.
«These Nindie developers are currently making some of the most exciting and imaginative
games out there, and Nintendo is pleased to offer them
multiple platforms to bring their creative
ideas to life.»
The
game has some good
ideas trying to keep from boring the user by having
multiple storylines with tons of different playable characters; however the more you play the
game the less you want to play as these characters, which are definitely a shame.
Based on what Rockstar president Leslie Benzies said when speaking with Digital Trends, the
idea of connecting
multiple cities featured in previous GTA
games into one
game has been considered.
Amazingly, this
idea — one of the most loathed clichés in shooterdom — is repeated
multiple times during the
game.
In
multiple games, Mario can fly, jump high, and shoot fireballs, but the creators of Super Mario 3 also thought it would be a good
idea to place the hero in a boot for a few levels.
While it would certainly take quite a bit of effort to get
multiple companies to agree on such an
idea, it would be very interesting to see a
game like this, considering how well Akuma has been implemented in the Tekken 7 experience, with the character feeling a lot like his Street Fighter IV iteration.
Now keep in mind it's only a rumour and the
multiple sources given don't seem to have any one single
idea about when the
game will come out (one said July, one said in summer and one said September), but it seems like the
game could well be released around that time.
There were
multiple stakeholders who had their
idea of what the
game should be and there was too much jockeying for position and not enough actual focused design.
Video
games have long experimented with the
idea of
multiple endings, branching narratives, and all the different ways a player can change the outcome of a
game's story.
So, particularly with digital downloads now and the
idea that you're downloading the right to play a
game, that opens up the ability to have
multiple platform digital downloads where you can download on one and download on another.
Somehow Sierra On - Line has the
idea that a player will not want to keep
multiple saved
games to allow replay through exploration down the different paths.
I hope they bring some of these over as free downloadable content or something to anyone who already owns the
game, the
idea of
multiple playable characters in Cave Story is pretty interesting and I'm sure people would otherwise feel a bit jipped they got a worse product than Japanese buyers did.
I thought it was a bad
idea, and I know Ubisoft has tried to apologize
multiple times for delaying the
game, but some of their excuses were iffy at best.
Many of the G5
games bridge both major types, often pulling in
ideas from
multiple sub-genres.
That could mean
multiple distribution deals instead of exclusive streaming rights, new deals that require start - to - finish season coverage, and fresh
ideas such as the ability to purchase
games or parts of
games on demand.