The scenarios are open and filled with
multiple hidden paths and ways to reach your objectives.
Not exact matches
And that is of course while taking a single route through the stage, and all stages are packed with
multiple paths and loads of
hidden secrets.
On top of all this, some stages have
multiple exits to unlock branching
paths, and it wouldn't be a true Donkey Kong Country game if there weren't some
hidden worlds.
While you can color code each soldiers
path through a level, there's no way of
hiding a
path that you feel is ready, and thus when controlling
multiple the map can become a mult - colored mess of spaghetti.
Levels are open, featuring
multiple paths, choke points,
hidden passages, and numerous perches to rain down precision death from above.
Each world is composed of
multiple, sidescrolling stages that contain various hazards, enemies and collectables, so it's up to the player to navigate these obstacles safely, while traveling off the main
path to find all the
hidden stuff.
This is when you discover that underneath the action - platfomer there was actually a metroidvania
hiding the entire time with
multiple branching
paths to explore.
Jungle Castle Run X is packed with loads of features from
multiple power boosters to many different worlds with challenging levels,
hidden paths, bonus coin levels & enemy boss clashes at end of each world..
As soon as players start there are
hidden areas available, and further travel will (or should) reveal underground passages, collectable items,
multiple paths and bonus mini-games that are available in every level.
Most have
multiple branching
paths that can lead to a dead end forcing you to backtrack or access to more
hidden areas which may have new weapons to pick up or mysterious artifacts to collect.