Sentences with phrase «multiple items taking»

Not exact matches

Since taking over the DME Dept, Ben has acquired multiple insurance contracts and added numerous items such as Breast Pumps and Diabetic footwear to the DME Department.
Since babies only use certain products for a short period of time, it's important that the items have multiple uses, especially because in some cases, these products take up room in the house.
Replace multiple, and likely pricier, items with one multipurpose, budget - friendly container and take advantage of the many baby powder uses.
So, let's just say packing for this trip took FOREVER because I wanted to make sure I was packing some fabulous outfits that could be worn multiple ways so I was not over-packing with a ton of items (side note: I still over packed a few items, but at least I didn't have to pay extra baggage fees for my suitcase being overweight).
Also, another item that took multiple swipes (okay practically scrubs) to get the color this «intense,» for lack of a better word.
The idea is to pack items that can be worn with multiple pieces and that can be easily taken from day to night by just switching some accessories and shoes.
Take pictures of outfits you love or make lists of items that you can style multiple ways to save time in the mornings.
We choose to use items that actually show growth — assessments that are taken multiple times per year rather than one high stakes test, student work on tasks that show growth and learning over time, etc..
First, students took a 135 - item, multiple - choice and matching pretest provided by the textbook's publisher that covered the upcoming nine - week study of Asia.
It takes a good deal of skill, deal, and adherence a set of well - recognized rules for the item construction to develop a high - quality multiple choice question stem.
Consider having multiple garage sales and selling any additional items you have in storage or taking up space in your residence.
- goal of the game was to allow players to do lots of things - the dev team took one element at a time, and then worked to «multiply» them in order to broaden the scope of each action - multiple developers discussed how climbing would be fun to add into the game - one dev thought it would be fun to climb moving things, which eventually lead to climbing windmills and enemies to fight - the Octo Ballon is an item that came to be following the experimentation of a programmer - the dev wasn't sure the idea was okay to do, but tried it anyway and the rest of the team seemed to enjoy it - by combining various actions, objects, the game's world itself, you get tons of gameplay variety and ideas - keeping these options in mind may lead you to beating a boss or solving a puzzle in a unique way
· A New City — Explore the city of Idylla, which magically floats in the sky above the Teeth of Naros featuring more than 20 side quests, multiple dungeons and a mysterious new race · New Enemies and Dungeons — Players will take part in a crucible of faith and tribulation with new dangers and enemies as they journey through five enormous new dungeons · New Twists of Fate and Items — Three new Twists of Fate, nine new armor sets, six new shields and 18 new unique weapons for players to choose from as they journey through this new world
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
- attacking on horseback with items like a pitchford work very well - knock people off their horse and then take the battle to on - foot - lizalfos can be covered in snow and then pop out and come to life - multiple enemies can attack at once - lizalfos can take up to 6 hearts of damage at once - make potions to soften your steps and be quieter - fire arrows work well against Lizalfos - firing a bomb arrow at a guardian can interrupt their lasers - a laser shot can kill you in one hit even if you have 6 hearts - you can wander into areas with enemies that will take you out easily - cook a bunch of hot pepper meals to take into the snow areas to stop losing hearts from shivering - Serene Stable is one of the stables you'll come across - you can go down to the bottom of a ravine and explore - Bosh Kala Shrine is one of the shrines you can find - one shrine has a puzzle where you use your control wind vents with your magnet tool to roll a ball to a goal - almost all shrines have an extra chest in them to grab
Here, though, with two characters to manage — and the removal of those magical boxes that let you access a pool of stashed items from multiple locations — you spend far too much time shuffling items around and wondering what to take or leave behind.
Throw in the revamped battle mode, ability to carry multiple items, and the cherry on top: with the Switch we can take it all on the go.
This is Borderlands» concession towards the complaints that the loot randomisation was somewhat flawed once you start reaching high - levels and doing multiple runs, the idea being that you take 3 items, and grind them into a new, (hopefully) higher - quality one.
He explored how a common item could take on multiple identities through change of material, scale and physical setting.
Greeting bar guests and taking orders, delivering accurate food and beverage items, collecting and processing payments, maintaining optimal inventory levels, and balancing multiple tasks simultaneously in fast - paced restaurants.
Take care of multiple tables of guests at the same time; taking food and drink orders, running food to tables, up - selling food items and overall table maintenance.
Contemporary principles of measure development for the assessment of parenting [36, 37] guided the construction of the intrusiveness measure, including aggregating multiple measures of the same parenting behavior from different informants into a single composite measure; focusing on specific behaviors (e.g., «mom gave me help in putting on or taking off clothes») rather than vague concepts (e.g., «mom invades my privacy»); focusing on a short, specific time - frame; using items that are relevant to the age - group being studied; and including observational methods.
a b c d e f g h i j k l m n o p q r s t u v w x y z