Each of the four main characters has
multiple jumping moves that cover great horizontal and vertical distances.
Not exact matches
With
multiple characters to choose from and the ability to
move and
jump, Arms has more depth than it might initially sound, though how much longevity it has remains to be seen.
His constant need to pause after performing controller actions (i.e.
jumping or grappling), slow foot speed, and slow panning rates made some tactical situations extremely frustrating - especially when against
multiple opponents or opponents who could
move fast.
With
multiple campaigns, there was plenty to keep players occupied and if one mission was proving too tough there was always the option to
jump to one of the other campaigns and
move that storyline along.