There are also
multiple kinds of enemies that will test your skills.
Not exact matches
Battle Colosseum in One Piece: Unlimited World Red is comprised
of a few sub-modes — Battle Royale (which is a free - for - all in where two to four characters can duke it out), Duel competition (where players battle one - on - one,
kind of like a VS mode), Boss Rush (a survival mode that pits players against bosses one after the other), and Chaos Battle (allows players to take on
multiple, less powerful
enemies).
There are
multiple enemy races, but they all seem to
kind of melt together, with no back - stories on why I should care about fighting each one in particular.
The map
kind of reminded me a bit
of Super Mario World, as you can make your way along, tackling the levels in almost any order, as defeating some
enemies opens up
multiple paths around the continent.
Kill the horde
of Skull warriors and collect the ectoplasm to set up towers and defenses whenever the magic stones light up: CATAPULTS, to throw flame to the
enemy; BARRICADES, to block the attackers in their path; BARRELS, to shoot fire arrows and explode them in the middle
of a skeleton legion; POISON PLANTS, to hit the warriors and slay them slowly while they walk... There are diverse types
of magic energy to use at war: LIGHTNING, to defeat targets with metal or steel armor; FIRE, to burn light armor troops and blow up the exploding barrels; ICE, to turn your victims into ice cubes and slow them down; POISON, just one drop and the victim will succumb little by little to its toxic effects; STUN, to shoot and make their heads spin and leave them stupefied; EXPLOSIVE, to send everything flying with its strong TNT head... Use all with the different
kind of arrows and do individual, radius or
multiple damage.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount
of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each other, which opens up the
multiple pathways even more, and instead
of switching a character out, each
of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance
of both characters appearing on screen, but is definitely optimal.There's also some level designs with certain gimmicks: at one point you're playing pinball in the middle
of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some
enemies down a water slide with the avatar, were the control starts to get
kind of out
of hand, while Modern Sonic will face a boss that combines the level design from Lost World with this game's boost mechanics, which was probably the intention for the departure in the 2013 game.