Over the years it inspired an anime adaptation, anime specials, live - action films, a live - action drama, and
multiple stage plays.
Not exact matches
The Pello Floor Pillow is AH - Mazing because its great for
multiple ages and
stages of life, AND because it is not just a floor pillow but a
play mat.
You're encouraged to keep going back to the same
stages you've
played through
multiple times to level up enough to continue.
Unfortunately, the level itself is awkward to
play in
multiple areas and the lack of any classic 2D
stages makes the whole pack a little difficult to recommend.
«Miss Julie,» the infamous
play by August Strindberg adapted for the screen and
stage in
multiple countries and languages, gets an Anglophone interpretation from the legendary Norwegian actress.
The one exception we picked up on concerns a single, non-playable cut - scene just before the Venice
stage in Metro Last Light, where a judiciously tossed box of dynamite annihilates a bunch of pursuing mutants during a water chase, producing a mini-tidal wave that momentarily causes the only noticeable frame - rate drop we saw over
multiple hours of
play on both versions of each remaster.
The Prologue contains a wealth of content, including two lengthy missions across four
stages,
multiple characters to
play with and full «no holds» barred access to both the single player and online multiplayer game modes.
There is a fair amount of game to
play,
multiple stage branches, plus quite a few boss battles over five different ranks.
Some
stages even have locked areas only accessible when
playing on a certain intensity level, and beating these on higher difficulties brings greater rewards and loot: with the freedom to select any
stage after its been cleared once, it's a clever system that encourages
multiple play - throughs.
Torque L has
multiple routes to playthrough to reach the end of the game, and from what I have
played the routes are determined in
stages that have more than one exit portal.
Importantly, the level design around these mechanics is top - notch: I
played stages that recalled the old Mushroom «towers» with springboards and falling platforms, spooky boo
stages with twisty puzzles and secret doors, and underground caverns with
multiple paths obvious from the get - go.
After
playing several early
stages over and over I finally discovered that players will have to earn perfect three star ratings on
stages which will then branch off into
multiple locations, allowing for a deeper plunge into the game's later levels.
Some of the later levels can get rather difficult, but in a game like this,
playing the same
stage multiple times will reward you in both currency and experience points.
There are a few different types of races you have to endure while
playing the game, you have your regular ones called Rally and Single
Stage, then there is Elimination Races which pins you against
multiple other racers and a timer starts ticking down as soon as the race starts, when the timer hits zero the racer in last place is eliminated and that car left alone at the end is the winner.
It combines quick decision making, complex
stage designs, and
multiple play style to provide something totally fresh.
For the Wii U, you
play as Captain Toad going through
multiple small
stages to find green stars.
Each
stage can be
played on Casual, Normal or Hard and each will score you on
multiple elements.
You
play the game on rails, and progress through half a dozen
stages or so until you reach Andross and beat one of the
multiple endings.
Each mission is usually
played across
multiple stages, so the content is significant and has huge replayability.
Each game
plays out on a single map with
multiple stages, some with places to buy new items, spells or battle, each concluding with a boss fight.
This may sound like a relatively small perk of the game, but the StreetPass functionality actually made me enjoy
playing through the
stages multiple times, going back just to make sure I had beaten all of my friends» times.
One thing I truly enjoy about the avatar and Modern Sonic's
stages, or at least in the 3D segments, is the sheer amount of
multiple pathways there are, no matter how convoluted they may seem.There are also
stages where both the avatar and Modern Sonic run along side each other, which opens up the
multiple pathways even more, and instead of switching a character out, each of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance of both characters appearing on screen, but is definitely optimal.There's also some level designs with certain gimmicks: at one point you're
playing pinball in the middle of a bright forest with classic Sonic, and in that same forest, you'll be
playing pinball with some enemies down a water slide with the avatar, were the control starts to get kind of out of hand, while Modern Sonic will face a boss that combines the level design from Lost World with this game's boost mechanics, which was probably the intention for the departure in the 2013 game.
Still, there are
stages which hold
multiple paths, allowing for you to
play through how you want and discovering shortcuts that may mean an easier journey.
Optional objectives can be ticked off across
multiple runs, so there's a good chance that you'll
play through each
stage a couple of times.