Sentences with phrase «multiple stage plays»

Over the years it inspired an anime adaptation, anime specials, live - action films, a live - action drama, and multiple stage plays.

Not exact matches

The Pello Floor Pillow is AH - Mazing because its great for multiple ages and stages of life, AND because it is not just a floor pillow but a play mat.
You're encouraged to keep going back to the same stages you've played through multiple times to level up enough to continue.
Unfortunately, the level itself is awkward to play in multiple areas and the lack of any classic 2D stages makes the whole pack a little difficult to recommend.
«Miss Julie,» the infamous play by August Strindberg adapted for the screen and stage in multiple countries and languages, gets an Anglophone interpretation from the legendary Norwegian actress.
The one exception we picked up on concerns a single, non-playable cut - scene just before the Venice stage in Metro Last Light, where a judiciously tossed box of dynamite annihilates a bunch of pursuing mutants during a water chase, producing a mini-tidal wave that momentarily causes the only noticeable frame - rate drop we saw over multiple hours of play on both versions of each remaster.
The Prologue contains a wealth of content, including two lengthy missions across four stages, multiple characters to play with and full «no holds» barred access to both the single player and online multiplayer game modes.
There is a fair amount of game to play, multiple stage branches, plus quite a few boss battles over five different ranks.
Some stages even have locked areas only accessible when playing on a certain intensity level, and beating these on higher difficulties brings greater rewards and loot: with the freedom to select any stage after its been cleared once, it's a clever system that encourages multiple play - throughs.
Torque L has multiple routes to playthrough to reach the end of the game, and from what I have played the routes are determined in stages that have more than one exit portal.
Importantly, the level design around these mechanics is top - notch: I played stages that recalled the old Mushroom «towers» with springboards and falling platforms, spooky boo stages with twisty puzzles and secret doors, and underground caverns with multiple paths obvious from the get - go.
After playing several early stages over and over I finally discovered that players will have to earn perfect three star ratings on stages which will then branch off into multiple locations, allowing for a deeper plunge into the game's later levels.
Some of the later levels can get rather difficult, but in a game like this, playing the same stage multiple times will reward you in both currency and experience points.
There are a few different types of races you have to endure while playing the game, you have your regular ones called Rally and Single Stage, then there is Elimination Races which pins you against multiple other racers and a timer starts ticking down as soon as the race starts, when the timer hits zero the racer in last place is eliminated and that car left alone at the end is the winner.
It combines quick decision making, complex stage designs, and multiple play style to provide something totally fresh.
For the Wii U, you play as Captain Toad going through multiple small stages to find green stars.
Each stage can be played on Casual, Normal or Hard and each will score you on multiple elements.
You play the game on rails, and progress through half a dozen stages or so until you reach Andross and beat one of the multiple endings.
Each mission is usually played across multiple stages, so the content is significant and has huge replayability.
Each game plays out on a single map with multiple stages, some with places to buy new items, spells or battle, each concluding with a boss fight.
This may sound like a relatively small perk of the game, but the StreetPass functionality actually made me enjoy playing through the stages multiple times, going back just to make sure I had beaten all of my friends» times.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each other, which opens up the multiple pathways even more, and instead of switching a character out, each of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance of both characters appearing on screen, but is definitely optimal.There's also some level designs with certain gimmicks: at one point you're playing pinball in the middle of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts to get kind of out of hand, while Modern Sonic will face a boss that combines the level design from Lost World with this game's boost mechanics, which was probably the intention for the departure in the 2013 game.
Still, there are stages which hold multiple paths, allowing for you to play through how you want and discovering shortcuts that may mean an easier journey.
Optional objectives can be ticked off across multiple runs, so there's a good chance that you'll play through each stage a couple of times.
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