Sentences with phrase «multiple vibration settings»

Not exact matches

Moreover, multiple vibration speeds provide different settings to help easy your baby into slumber.
Noise, Vibration and Harshness (NVH) Countermeasures The new Ridgeline has a refined, multiple - tier insulation package that takes noise, vibration and harshness (NVH) countermeasures to the next level, positioning it at the top of its competiVibration and Harshness (NVH) Countermeasures The new Ridgeline has a refined, multiple - tier insulation package that takes noise, vibration and harshness (NVH) countermeasures to the next level, positioning it at the top of its competivibration and harshness (NVH) countermeasures to the next level, positioning it at the top of its competitive set.
- Revelations 1 and 2 are based on the PlayStation 4 and Xbox One versions - Joy - Con support with motion control and HD Rumble - Joy - Con share play is only available in Revelations 2 - all DLC is already included from the start - supports multiple languages in both voice and text - local co-op - Revelations features a 1080p resolution when playing on a television, and 720p resolution in portable mode - Revelations is 60 fps - by holding ZL on the Joy - Con, you can aim your gun with the right Joy - Con's motion control - use the left Joy - Con as a magazine to simulate a reloading motion - other motion controls include slashing horizontally to simulate a knife attack, and swinging for a quick reload - motion controls are optional and can be set to on or off from the options settings - motion controls are not supported with the Pro Controller - classic controls are also available - HD Rumble allows for more detailed and complex vibrations, meaning new kinds of rumble not available in PS4 / XB1 versions - Revelations 2 also runs at 1080p when playing on a television - Revelations 2 is not 60 fps - due to the fewer buttons available when sharing Joy - Con, the developers have said that it will have a unique control scheme
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
Send rhythm feedback to multiple sets of controllers — placed in your pockets or around your hips — with the Trance Vibration setting and feel the game beyond your hands!
The Core's vibration motor also facilitates alarm clock usage, allowing users to set multiple wake - ups for various days of the week.
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