Each playable character has their own strengths and weaknesses as well as
multiple weapon options.
Not exact matches
Also, if you're going to
multiple levels of upgrades for
weapons and armor give me an
option to automatically apply the higher level upgrade instead of having to go into my equipment and do it manually.
There's a ton of variation between the different mechs,
weapons, movement systems, and both the story campaign and freelance missions are pretty fun to run through, with the many
options giving both replayability and
multiple approaches to the same mission.
Add
multiple classes, an abilities skill tree, and the
option to reroll
weapon stats into the mix, and you've got a seriously deep, RPG - style upgrade and character management system to go along with the superb twin - stick shooter gameplay.
Other than that there are now
multiple weapons to choose from and not just the one lance from the previous games, also customization
options for your characters as well as the ability to choose different colours.
There are
multiple deathmatch
options and great
weapon selections, including automatics, power
weapons and remote mines.
In terms of extra features, Pixel Perfex promise
multiple ships with special
weapons, ship and
weapon upgrade systems, and both auto and manual shooting
options.
You have
multiple speed
options, and an assortment of
weapons at your disposal — including front and side cannons and fire barrels you drop behind you like mines.
With a plethora of different
weapon and armor types that can be upgraded, as well as a number of character customization
options, there's a good chance that you might want to have
multiple characters so you're not burning through tons of resources in one playthrough trying to get everything.