Not exact matches
Eye pleasing art style, lovely comic style cutscenes, excellent heart punding soundtrack, satisfying
weapons,
multiple upgrades for many
Eye pleasing art style, lovely comic style cutscenes, excellent heart punding soundtrack, satisfying
weapons,
multiple upgrades for many
weapons and structures, 3 difficulties, online and offline, 2 different game modes, 12 campaogn missions and
multiple levels for invasion mode, satisfying gameplay through numerous enemy types.
There are no defence or
weapon upgrades, either, with the emphasis purely being on collecting powerful stickers that are consumed one at a time during battle — or in
multiples of three should the fruit machine-esque reel be used, matching three of a kind to do three attacks in one round.
The development team believes that what sets Tachyon Project apart from twin stick shooters is the
multiple unique enemy types, as well as the new
weapon upgrades and power - ups that are available to the player throughout the level.
What I liked: They showed off a lot of the more in depth concepts of the game, like leveling, the adventure map,
multiple weapons,
upgrading, badges, etc..
Taking inspiration both from classics like The Legend of Zelda as well as recent indie games such as The Binding of Issac, the game will focus on fighting monsters using
multiple weapons and abilities, which can be
upgraded over time as you gain experience.
Also, if you're going to
multiple levels of
upgrades for
weapons and armor give me an option to automatically apply the higher level
upgrade instead of having to go into my equipment and do it manually.
Weapon upgrades are available via
upgrade kits which completely reinvent a
weapon with useful attachments in
multiple configurations that can be switched between to suit B.J.'s current enemies.
With these materials
weapons can be
upgraded into
multiple forms compared to what we had before, which makes for a lobster bow, chopstick-esque rifle, Ping Pong-esque paddles, and even a giant rice cake roll to assault their enemies with.
All of the characters have their own special abilities that you can level up and there are
multiple load outs of
weapons you can unlock but these basic
upgrade abilities barely add any more reason to replay the game.
A deep combat system focused on unlocking combos and
upgrading weapons Handcrafted story driven levels mixed with roguelike - style dungeons A branching story with
multiple endings
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal
weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep
multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be
upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of
weapon has a unique set of animations and feel different — No invincible
weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
It's a title known for its incredibly clever and fun design: hidden goodies are littered about just waiting to be found with some exploration,
multiple weapons (all very useful) can be collected and
upgraded, enemies and traps challenge you with deft shots and tricky jumps, and fearsome bosses put your platforming skills to the test.
Upgrades range from longer fishing lines, new
weapons to mix up your shooting strategies, items that give you
multiple chances to collide with fish, or cosmetic clothing to pimp out your fisherman.
Add
multiple classes, an abilities skill tree, and the option to reroll
weapon stats into the mix, and you've got a seriously deep, RPG - style
upgrade and character management system to go along with the superb twin - stick shooter gameplay.
There is a wide variety of
weapons you will get the chance to use throughout Wolfenstein: The New Order, including
multiple alterations of the same
weapons, as well as
upgrades you will find as you progress that provide additional functions and fire modes to each
weapon.
Now Descent: Underground is being optimistic to bring back the game series with a 21st century
upgrade utilizing the full power of today's powerful graphics cards and CPUs.Billed as a PC game Descent: Underground, if funded will feature «
multiple types of customizable ships, upgradeable
weapons and sensors with richly - detailed tech trees, destructible voxel maps with new power - ups and mod tools to make your own maps and more!»
There are also achievements for buying and
upgrading weapons with
multiple characters.
Each
weapon type has
multiple upgrade paths and requires quite a bit of effort to find materials to
upgrade.
-- 7 Specialised
weapons which can be
upgraded multiple times.
Anyone who has played Diablo or something of that ilk should feel right at home here with
multiple slots for
weapons, armour, engines, shields and special abilities that can be
upgraded with loot found in - game or by purchasing them from the marketplace.
Along with all of the glorious food, armor and
weapon upgrades there are also coins you can collect of
multiple domination.
The game focuses on one protagonist unlike
multiple characters from prior installments and even offers a fairly selective set of
weapon upgrades and variety.
In terms of extra features, Pixel Perfex promise
multiple ships with special
weapons, ship and
weapon upgrade systems, and both auto and manual shooting options.
You can also
upgrade the
weapons via the various Bench stations, but you would need power nodes and
upgrading them all will take
multiple playthroughs since these are hard to find.
You can
upgrade every
weapon you own
multiple times, as well as your mech's speed, health, and other attributes.
With a plethora of different
weapon and armor types that can be
upgraded, as well as a number of character customization options, there's a good chance that you might want to have
multiple characters so you're not burning through tons of resources in one playthrough trying to get everything.