Sentences with phrase «music during gameplay»

While there are notable melodies such as the orchestration and chorus from the introduction as well as the game's singular vocal track, much of the music during gameplay is repetitive and monotonous.
Playing your own music during gameplay is not a vital feature but its something that has been sadly missing (and still is) on the PS3.
Play Any Music During Gameplay And Also Take Your Own Screenshots This has been a feature on the Xbox 360 but was never fully implemented on the PS3 even after numerous firmware updates.

Not exact matches

Collect Star Cards during gameplay and use them to unlock bonus content in the Gallery such as music, sound clips and artwork.
Not to leave just there though, the previous edgy soundtrack that could be a touch too soft at times, with no music supported during off - TV gameplay, Twin Robots: Ultimate Edition now comes with a new soundtrack by Levi Bond that better portrays the events of Twin Robots, which is two robots who must undergo a series of tests to prove they are not yet defunct.
The developers also created the game such that the player, game world, and music are allowed to tell the story during gameplay.
The music does a great job building up the tension during gameplay too.
It's all for comedic effect I gather as the game will give you over-the-top dramatic music when playing it's short and rather funny, cutscenes and then go all chirpy and happy on the menu screen followed by super intense during gameplay.
You'll mainly hear the sound of your drums and Patapons singing during gameplay but the background music is a treat to the ears and I really hope they release a soundtrack.
- Seiken Densetsu 2 and Seiken Densetsu 3 support multiplayer with up to three player - now includes quick - save, which allows you to save anywhere during gameplay - Music Mode, which lets you listen to the music of each game from the home screen - Screen Change Mode, a Seiken Densetsu 1 - exclusive mode which lets you choose from several screen size - official websiteMusic Mode, which lets you listen to the music of each game from the home screen - Screen Change Mode, a Seiken Densetsu 1 - exclusive mode which lets you choose from several screen size - official websitemusic of each game from the home screen - Screen Change Mode, a Seiken Densetsu 1 - exclusive mode which lets you choose from several screen size - official website here
More realistic music notations replace the standard color - coded notes during gameplay.
The music is awesome as well adding to the gameplay, after each level you feel like you accomplished something, which you should feel, and during the game it made me feel like I was in an 80's action war movie.
For composer Austin Wintory, though, the idea of performing Journey's music alongside live gameplay came during the game's early stages of development: «While I was writing the score, it became clear that the game was going to be like a silent film, where the music would have a strong narrative function.
Crystal Dynamics took advantage of the set - up in order to dynamically alter the music during playback - context driven based entirely on what was happening during gameplay at the time.
This gloomy, threatening music plays during the gameplay in REX's hangar.
Rather than using the gameplay to make music, like a true rhythm game, all of these moves are made in time with the music, making it easier to get a feel for certain patterns during the more frustrating parts, though the timing may still be a little tricky.
Music ok as long its not like Horizon zero dawn Music inspired by aloy on spotify its ok for me thats a insult to the game can't even play spotify during gameplay its blocked for some reason.
Shadow of War retains Shadow of Mordor's approach to cinematic music that really fits each scenario during gameplay and cutscenes with Nathan Grigg (Condemned series, Demolition Man, F.E.A.R. trilogy and No One Lives Forever series) and Garry Schyman (Bioshock trilogy, Destroy All Humans trilogy and Resistance: Retribution) returning as composers.
Each track really fits each stage and at no time during my gameplay experience did I feel like I wanted to turn the music down.
The Opera House sequence is often regarded as one of the reasons why Final Fantasy's music is as popular as it is, but it was the gameplay itself, the requirement to actually remember certain lines and sing them during the «performance» that made this moment feel especially innovative for its time.
The four minute soundtrack was created so that short segments of music could be endlessly repeated during the same gameplay without causing boredom.
For one, now you have the choice between an automatic and manual transmission, an option to change music on the fly during gameplay and the choice of two completely different courses with branching paths.
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