Sentences with phrase «music experience based»

In fact, the more you listen, the better your Mixes will become — offering an effortless music experience based entirely on your personal listening habits.
The Max speaker has the ability to adapt the audio experience to a user's environment, context, and preferences and adjust the music experience based on these factors.

Not exact matches

Jon Bon Jovi on how he feels Steve Jobs and iTunes have altered the music - buying experience... for the worse The Sunday Times, March 2011 Kids today have missed the whole experience of putting the headphones on, turning it up to 10, holding the jacket, closing their eyes and getting lost in an album, and the beauty of taking your allowance money and making a decision based on the jacket, not knowing what the record sounded like, and looking at a couple of still pictures and imagining it.
«Pandora's large user base and its ability to provide listeners with a personalized music experience are tremendous assets,» SiriusXM CEO Meyer said in a statement Friday.
«Just based on your whole life and your whole experience of words or music, and of everything.
So to be authentic, such music must be based on this basic experience of the brutality of slavery even if indirectly and diluted over decades.
Mao brings years of experience in restaurant ownership and national expansion with concepts including California - based Yard House and Nelson owns his own video production company and has spent several years traveling with music bands and artists around the world.
The teacher works with a team of educators to implement a multi-sensory, hands - on / minds - on, nature - based science curriculum; incorporating emergent language and math experiences along with creative arts, music, cooking and the development of social skills.
This approach is based on research from music education, early childhood development, and family relationships, as well as our 20 years experience in the field.
The three year research project on which the exhibition was based has aimed to explore young people's experiences of music festivals and free parties (similar to festivals but with less or no commercial involvement) and how these experiences are affected by consumption and the presence of marketing and branding.
«We are confident that people will eventually listen to data and draw important information from the experiences,» commented Dr. Jonathan Middleton, a composer and music scholar who is based at Eastern Washington University and in residence at the University of Tampere.
«These classes can build community and provide resources to parents to teach songs and music - based experiences to build comfort in using music within the home and everyday life.»
Alec Banks is a Los Angeles - based long - form writer with over a decade of experience covering fashion, music, sports, and culture.
In our experience, the credit is generally eligible for $ 1 off Kindle Books, apps, Amazon music, or Amazon video rentals, but it can vary based on your order.
This portrayal of the fictional black Louis Lester Band in aristocratic Britain is loosely based on the experiences of the real - life Duke Ellington Band, spiced up with mystery, music, and social satire.
This dance - based, protest music video / documentary / spoken word hybrid gives voice to those who often have to do the explaining because of their experiences
In some ways, what we do in music classes is cutting edge: Differentiation, interactive learning, student - generated content, and performance - based and project - based learning were all standard parts of the music experience for students long before they were identified by researchers as best practices.
I speak from experience as both a musician and a music educator: Musicians form original thoughts, create original compositions, and share our knowledge of our own creativity on a daily basis.
In addition to English Language Arts, Math, Science and Social Studies, our course offerings include Spanish, PE, Music, Computer Lab, and special Gifted / Talented Art or Theater classes that support performance - based creative experiences.
With 755 horsepower the 2019 Chevrolet Corvette zr1 is the most powerful Corvette ever it's also the most technologically advanced behind me are the rolling s's at Road Atlanta and we're here to see if we can reach to the supercar levels of performance afforded by this thing's massive power big tires and the tall wing on the back after that we'll take to the streets to see if a car this powerful can behave itself in public this is a monster of a car I've had some brief track opportunities moving this morning to get used to the pace of this machine which is phenomenal we're gonna warm up as we get out to the road Atlanta and sort of build up to the pace that this car can operate at now initially when you hop in this car you have this shrine to the engine right above you you see the line of the hood it kind of dominates the center of the view you can see over it it doesn't affect visibility but it's immediately obvious and that kind of speaks to what makes this car special it's a monster of an engine listen to that [Music] that is tremendous tremendous acceleration and incredible power but what I finding so far my brief time here at the Atlanta is that everything else in the car is rut has risen to match hurt me while I lay into it on the back straight look you know 150 mile - an - hour indicated we're going to ease up a little bit on it because I need to focus on talking rather than driving but like I was saying the attributes of the rest of the car the steering the braking capability the grip every system of this car is riding to the same level of the power and I think that's what makes it really impressive initially this is undoubtedly a mega mega fast car but it's one that doesn't terrify you with its performance potential there's a level of electronic sophistication that is unparalleled at this price point but it's hard not to get you know totally slipped away by the power of this engine so that's why I keep coming back to it this car has an electronically controlled limited slip differential it has shocks filled with magnetically responsive fluid that can react faster to inputs and everything this car has a super sophisticated stability control system that teaches you how to drive it quick but also makes you go faster we haven't even gotten into exploring it yet because the limits of this car are so high that frankly it takes a while to grow into it but [Music] I think what's impressive about this car is despite how fast it is it is approachable you can buy this car to track dates with it and grow with it as a driver and as an owner I think that's a really special [Music] because you will never be more talented than this car is fast ever unless you are a racing driver casually grazing under 50 miles an hour on this straight okay I'm just going to enjoy driving this now [Music][Applause][Music] this particular Corvette zr1 comes with the cars track performance package a lot of those changes happen underneath the sheet metal but one of the big differences that is immediately obvious is this giant carbon fiber wing now the way this thing is mounted is actually into the structure of the vehicle and it makes you know loading the rear hatch a bit more difficult but we're assuming that's okay if you're looking for the track performance this thing delivers also giving you that performance are these Michelin Pilot Sport cup tires which are basically track oriented tires that you can drive on the street but as we wake our way to the front of the thing what really matters is what's under the hood that's right there's actually a hole in the hood of this thing and that's because this engine is so tall it's tall because it has a larger supercharger and a bunch of added cooling on it to help it you know keep at the right temperature the supercharger is way larger than the one on the zo six and it has a more cooling capacity and the downside is it's taller so it pops literally through the hood the cool thing is from the top you can actually see this shake when you're looking at it from you know a camera from the top of the vehicle this all makes for 755 horsepower making this the most powerful Corvette ever now what's important about that is this not just the power but likewise everything in the car has to be built to accommodate and be able to drive to the level of speed this thing can develop that's why you had the massive cooling so I had the aerodynamics and that's why I had the electronic sophistication inside [Applause] we had a lot of time to take this car on the track yesterday and I've had the night to think about things Matt today two crews on the road and see how this extreme performance machine deals with the sort of more civil minded stuff of street driving the track impressions remain this thing is unquestionably one of the most capable cars you can get from a dealer these days a lot of that's besides the point now because we're on the street we have speed limits they have the ever - present threat of law enforcement around every corner so the question is what does this car feel like in public when you slow this car down it feels like a more powerful Corvette you don't get much tram lining from these big wheels though we as the front end doesn't want to follow grooves in the pavement it is louder it is a little firmer but it's certainly livable on a day to day basis that's surprising for a vehicle of this capability normally these track oriented cars are so hardcore that you wouldn't want to drive them to the racetrack but let's face it you spend more time driving to the track than you do on the track and the fact that this thing works well in both disciplines is really impressive I can also dial everything back and cruise and not feel like I'm getting punished for driving a hardcore track machine that's a that's a really nice accomplishment that's something that you won't find in cars that are this fast and costs maybe double this much the engine in this car dominates the entire experience you can't miss the engine and the whole friend this car is sort of a shrine to it the way it pops out of the hood the way it's covered with coolers around the sides it is the experience of this car and that does make driving this thing special and also the fact that it doesn't look half bad either in fact I think it has some of the coolest looking wheels currently available on a new car this car as we mentioned this car has the track package the track package on this car gives you what they call competition bucket seats which are a little wide for my tastes but I'm you know not the widest person in the world this automatic transmission works well I mean there's so much torque again out of this engine that it can be very smooth and almost imperceptible its clunky on occasion I think I'd might opt for the manual although Chevy tells me about 80 % of its customers will go for the automatic I don't think they're gonna be disappointed and that's gonna be the faster transmission drag strip on the street - and on the racetrack man it was a little bit more satisfying to my taste though we've talked about the exhaust I have it set in the track setting let's quiet it down a little bit so you can hear the difference now I've set that separately from everything else so let's put it stealth what happened to the engine sound that's pretty that's pretty amazing man stealth is really stealth and then go back to track Wow actually a really big difference that's that's pretty great the Corvette has always been a strong value proposition and nowhere is that more evident than this zr1 giving you a nearly unbeatable track performance per dollar now the nice thing is on the road this doesn't feel like a ragged edge track machine either you could genuinely drive it every day the compromises are few and that's what makes this car so special if you like what you see keep it tuned right here and be sure to visit Edmunds.com [Music]
In order to get a feel for the competition, all users are invited to enjoy part one of Howey's work Sand for free to experience an immersive music - based reading opportunity.
The phone comes with a 2000mAh battery, and based on our experience, it will last you a full day with medium to heavy usage, including 1 - 1.5 hours of phone calls, two e-mail accounts with push notifications, screen at maximum brightness, playing some music and video clips, Twitter notifications and WhatsApp chats.
Orson & Co.'s new app - based platform eLumination allows authors to get very creative with the additional features in their ebooks, such as music, videos, even the background display of the page, but more importantly, it allows readers to ignore these features if they do not feel they are anything other than a distraction, detracting from the reading experience.
Just like with movies and TV shows, music, books, and magazines, Kindle Fire offers a fully - integrated Android apps and games experience — purchase or register for an app or game once, enjoy it on your Kindle Fire and other Android - based devices — and all apps and games are backed up in the Amazon Cloud for re-download anytime
He goes on to say that it's a false analogy to compare the digitization of comics to the music business, because comics are consumed differently: For the existing fan base, going to the comic store and getting the print comic is part of the experience.
To further extend the user experience, the Kobo Arc Discovery Ribbon intelligently recommends both free and paid content — including webpages, articles, eBooks, music and movies — based on the content pinned to a Tapestry.
Modern hotel services are based on the importance of always giving personal care and attention and are designed to complete an experience of luxury accommodation by the sea: 4 restaurants, live music, free Wi - Fi and more...
«At this year's E3, we will debut the largest and strongest lineup in our company's history,» said Mike Griffith, President and CEO, Activision Publishing, Inc. «Our innovative slate features games based on some of the industry's largest franchises, as well as exciting new offerings in the music, racing and action - sports genres that are poised to redefine the interactive entertainment experience.
really people please don't talk about things you haven't experienced based on facts SSB4 bayonetta2 mario kart 8 and you can play all oldies + they are always giving away great games PC + Wii U is the way to go as a gamer all new games on other consoles comes with so much problems you can't expect quality from anyone anymore only Nintendo shines like a beacon where did the master race gone to if we go mainstream we lose all our privileges anyway can't you all see that almost all games are becoming fps shooters with basically same rehashed content nintendo at least has diversity and people bashing it for having nothing to play are no gamers at all it is the same in the music industry this smudge sense of superiority with no real backup has to stop.
Children looking for all - new experiences might find them in lifestyle titles, including music, health and fitness, cooking and animal - based games.
Alternate history, third - person, cover - based shooter, a robust, single player focused experience... These are all things I would consider to be proverbial music to my ears.
Other job listings refer to it as a music - based motion game, which would fall closer in line to their experience.
In this interview following the reception of Sky Crawlers: Innocent Aces in North America, Kawai offers his perspectives on the intersection between music for Japanese animated films and videogames, based on his own experiences writing scores for both media.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
Assassin's Creed IV: Black Flag» was the first game in the best - selling series to feature a unique music for its multiplayer component It was created by London - based composers Joe Henson and Alexis Smith, who boast a wealth of experience across a range of industries.
Other innovative network services available on PSN include PlayStation Vue, a pioneering cloud - based TV service that reinvents the television experience; PlayStation Video, a video - on - demand and transactional service that enables users to enjoy an in - depth catalog of movies and TV shows; and PlayStation Music, a music listening destination that offers Spotify's best - in - class music experiMusic, a music listening destination that offers Spotify's best - in - class music experimusic listening destination that offers Spotify's best - in - class music experimusic experience.
Demoing the game Guitar Hero 2, one of his company's hugely successful music - based titles, he remarked, «Playing with music in this way is how young people will expect to experience and consume the music they love.»
There's much more of an emphasis on atmosphere over narrative, levelling is ability - based instead of experience - based, and even the graphics and music is an obvious homage to that series.
With the launch of the HomePod this past week, the California based company has succeeded in creating a powerful speaker that makes use of Siri and elevates the complete Apple Music listening experience to a whole new level.
Add some fun music remixes, stages based on familiar locations, and crazy items & weapons for the full experience.
Based on his experiences composing both electronic dance music for clubs and atmospheric soundtracks for video artists, Berg continues to be fascinated by music's potential to transport listeners into a trance - like state.
These were laid over oil - based visual abstractions created by Rose herself — extremely lo - fi iterations of the images of space she used as inspiration — and interspersed with music as diverse as warped Aretha Franklin numbers and EDM, to create «a work that goes beyond its constituent parts to address ideas of human perception through direct experience and an emotive sensibility», says the gallery.
Hiwa K: This year's edition of the Power 100 features a specially commissioned artist project by Berlin - based Hiwa K, a largely self - taught artist born in Iraqi Kurdistan, whose work focuses on knowledge gained from experience, whether through storytelling, music - making or engagement in political processes, often all at once.
After working as part of the London based music and performance collective, The Scratch Orchestra, he went on to make the On the Air Trilogy, a series of experimental films for British television exploring the nature of the broadcasting experience and ran the New Cinema Workshop at the Midland Group in Nottingham.
Audible Presence explores the relationship between the time - based procedures employed by three of the most influential artists of the 20th century — Lucio Fontana, Yves Klein, and Cy Twombly — and the auditory experiences of music, sound, and silence.
Nestled in one of the rustic townhouses of the upscale neighborhood, Hammons» works on social justice, African American experience and freedom of expression blanket two spacious floors, promising a coherent portrayal of the Brooklyn - based artist's profound work, accompanied by traditional Japanese court music chiming on the second floor.
These experienced educators chose works of art in MMoCA Collects as the basis for lessons in art, language arts, life science, mathematics, music, history, and technology.
Other contents include an essay by Karl Ove Knausgaard (presented as a removable book); 100 frames from Lotte Reininger's 1926 animation The Adventures of Prince Achmed introduced by John Canemaker; two film treatments by screenwriter Hampton Fancher (Blade Runner), based on Esopus subscribers» submissions; anonymous photographs from the collection of Peter Cohen; materials from MoMA's archives on events and installations in the Museum's garden over the past 60 years; a piece on the creative process behind the survivalist game The Long Dark; a new installment of a regular series, «Guarded Opinions,» for which guards from the Barnes Foundation discuss works they oversee; a comic book by George Cochrane; and a CD of new music inspired by «close calls» experienced by 15 musicians, including Jo Lawry, YC the Cynic and Lemolo.
The performance is based on an encounter that Anri Sala experienced while driving across Arizona, listening to baroque chamber music on his car radio.
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