Sentences with phrase «music from other games»

I've seen multiple times the wrong game installment being addressed on a video about former / later releases of the same series, as well as music games playing music from other games, and those games being credited by the auto - tag instead of the actual rhythm game being played.

Not exact matches

In a world of ever - cheaper commodity hardware, the real and sustainable income is going to come from the online services that sell games, movies, music, books and other content.
The challenge with evaluating the PS3's success is that (unlike freemium stand - alone products) the PS3 isn't a stand - alone product... it's a component of a larger product (Sony gaming platform) that includes the console hardware as well as the peripherals, game software, the online service, the royalties generated from licensing other content (music, ads, etc) and so on.
So if you and your friend both happen to be playing a game together or on an app or listening to music together then that app could have some information from both of you because you each signed in and authorized that app but other than that, people wouldn't be able to share information from their friends.»
Hop to the Stone Zoo on April 15 for Bunny Bonanzoo, with crafts, games, music, and other fun surprises, including a visit from the Easter Bunny.
Music over your headphones, or a game played on a cell phone or other hand - held device, can help keep you from drifting off when baby doesn't want to go back to sleep at night; this way you can still maintain a dimly lit, quiet atmosphere.
I enjoy anime, video games, walking, reading, music, some dancing, swimming, some soccer, and hearing stories from other people.
My life exists of anime, drawing, games, music, movies and bunches of other random things to keep myself from being bored.
The Music in Kirby Star Allies never gets old and you will be sure to hear the familiar tones from other Kirby games that have been revamped for a more, fresher take.
As usual, it uses a lot of the sounds and audio from the other Mario games but a lot of them are revamped and bring a refreshing feel to the game, it is familiar yet new at the same time, there are a lot of tunes that you may or may not have realized like during some of the minigames, the backgound music is that of Super Mario Bros 2.
The variety of available music is curious making it stand out from other rhythm games while at the same time not opening itself up to fans of all genres.
Disney Interactive And Harmonix Announce October 21 Release And Unveil New Content For The Award - winning Music And Motion Video Game «Disney Fantasia: Music Evolved» At The 2014 Electronic Entertainment Expo (E3) Experience All - New City Realm and the Game's Narrative Plus Playable Songs from Drake, The Who, and others in Disney Interactive & Microsoft Booths at E3
His main Theme from NARC was later recorded and released by The Pixies; his other work has been featured in the CD set, «Legends of Game Music
Technology in its many forms is showing how teaching and learning can paint with a much broader palette of colors, from images and music to games, simulations, wikis, and many others, any time, any place, on laptops, desktops, and smartphones.
Restivo - Alessi's staff consists of a mix of book publishing veterans and people from other media categories, such as the music business and the video game industry, who pursue alternative business models and product innovations.
Fire tablets on the other hand are designed to excel at all kinds of different tasks, everything from playing videos, music, audiobooks, video games, web browsing and more.
Munch funny or stupid late - night messages to save or share with friends · Munch and save an image that you normally wouldn't be able to from a web site like Facebook · Munch your BlackBerry theme and show it off to friends · Munch a map from Google Maps, BlackBerry Maps, etc. so you can use it later for directions · Munch a recipe you got online to refer to later · Munch your calendar and send it to your friends · Munch a game level you've achieved or scoreboard you reached and post it · Munch a frame in a music or YouTube or other video
It will do so because it will increasingly resemble other digital goods (music, movies, games, software), and from a practical point of view it will work best in fairly managing the various rights of the different parties.
This process has actually been ongoing for quite some time and began with the emergence of tools that digitized the back - end of the business; word processors, computers, design software, email and much more (which changed writing, editing, typesetting, design etc) and has over time moved from there towards more front facing aspects of the industry (production, distribution, selling) before starting to make a large impact on the consumer side of the industry, consumption in the form of ebooks and web - reading (not to mention making many other forms of content from music to games available to those consumers).
Tablet P users can buy PlayStation games, music, videos, e-books, and other goodies all from an integrated store.
Unlike the other 8.9 inch Android tablet that only has single or mono speakers, Kindle Fire HD 8.9 has dual Stereo Speakers with support Dolby Digital Plus to optimized and improving audio reproductions when you listening musics from headphoe or speakers, rich video sound and impressive audio reproductions when you playing games.
The new Funergy Team entertains with high - energy poolside games and music from the «80s, «90s and 2000s, while other pools are more relaxing for adults.
The new site (http://lh.com/mediaworld-en) lets passengers check out all the movies, TV shows, music, games and other content available from Lufthansa's IFE system, and an interactive feature will tell them which specific offerings are available on their upcoming flight when they enter the flight number.
I don't care about music acts, athletes, stunt shows or other stuff that only takes away time and attention from the topic it should be all about: games.
The music from the game is atmospheric and fitting, but doesn't have the same lasting effect as the music from Metroid, Halo or other space shooters.
It sounds like their thinking is to bust out as many installments as they can, and have people become sick of music titles, so the other companies won't profit from their own games.
really people please don't talk about things you haven't experienced based on facts SSB4 bayonetta2 mario kart 8 and you can play all oldies + they are always giving away great games PC + Wii U is the way to go as a gamer all new games on other consoles comes with so much problems you can't expect quality from anyone anymore only Nintendo shines like a beacon where did the master race gone to if we go mainstream we lose all our privileges anyway can't you all see that almost all games are becoming fps shooters with basically same rehashed content nintendo at least has diversity and people bashing it for having nothing to play are no gamers at all it is the same in the music industry this smudge sense of superiority with no real backup has to stop.
Do you think it's harder now for game music to set itself apart now that it's not always so different from other types of music?
Also like other games from that same time period video game intro music was used in conjunction with a flashy (Flashy for the time.)
Two Days of intensive sessions, panels and masterclasses on the business, creative and technical challenges of game music and sound, designed for those coming from Film, TV, music and other more traditional media
The Mercenaries 3D features plenty of music tracks and effects from the other Resident Evil games and those sound fine, but the vocals — from both Mercs and not - zombies — feature some of the lowest quality sound recording I've heard in any modern video game.
He also removed the health meter, inventory screen, and even background music from his design — all things that come standard in other games.
His main Theme from NARC was later recorded and released by The Pixies; his other work has been featured in the CD set, «Legends of Game Music
Final Fantasy XI - Music from the Other Side of Vana «diel, the game's very first arranged album, has arrived.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
What separates composing music for a game from doing other kinds of music and what do you really like about it?
The sound effects and the music in The Bug Butcher also help to demarcate this game from other shooters out this year that approach the gameplay in the same fashion.
From the music, to the bosses, to the power - ups, Mega Man has the rapport and fan - base other video game series» would die for.
It should include a new arena, a new in - game music, and rewards from Competitive Season 7, among others that were not announced.
Our survey ran from June 15 to July 30, 2017 and was promoted heavily via social media and other game or music industry web sites.
Music from the group has also appeared in other albums, including one track in Dark Chronicle Premium Arrange, an album of arranged music from the video game Dark Chronicle, a piece in the animated film Final Fantasy VII Advent Children and its corresponding soundtrack album, and one track on Final Fantasy III Original Soundtrack, the soundtrack album for the Nintendo DS version of Final FantasyMusic from the group has also appeared in other albums, including one track in Dark Chronicle Premium Arrange, an album of arranged music from the video game Dark Chronicle, a piece in the animated film Final Fantasy VII Advent Children and its corresponding soundtrack album, and one track on Final Fantasy III Original Soundtrack, the soundtrack album for the Nintendo DS version of Final Fantasymusic from the video game Dark Chronicle, a piece in the animated film Final Fantasy VII Advent Children and its corresponding soundtrack album, and one track on Final Fantasy III Original Soundtrack, the soundtrack album for the Nintendo DS version of Final Fantasy III.
The Cutting Room Floor finds many things deleted from games: never - seen animation, unused backgrounds, extended music, and other stuff absent during play but still present in the code.
FX Dupas holds a doctorate in dynamic music composition for games and other interactive media (obtained in 2016) from Université de Montréal, where he now teaches game audio, composition and orchestration as an invited professor.
To get everyone excited, Capcom has unleashed this launch trailer for Dead Rising 3... which actually looks very similar to every other Dead Rising 3 trailer the publisher has released, albeit with some very soothing music and a bunch of quotes from media outlets who love the game.
Like with all my other games, in order to save money I did everything myself — from design and art to programming, though except for music.
Music is what you would expect too, especially during certain themed events (e.g. Dream Events) that represent some of the more recognizable visuals from other games.
Before the killing and destruction of Twisted Metal or the Need for Speed franchise, RRR took a common game genre, blended it with heavy metal music, and weird aliens to create something that was just a leg up from the others.
Hot off of winning several «Best of» nominations at E3 this year (along with loads of similar awards and praise from other events), the game sees you journeying across America and swapping stories in encounters inspired by folk tales and folk music, with a blend of 3D graphics and gorgeous 2D animations, all of which you can get a feel for in the new story trailer that you can also see below.
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